Hex Ruin
Doing so will by pass any skill check and ignore the effect of Hex ruin
A Tool Box by passes it as Well which is intended I guess
But my point is .....Simply tapping the interaction button repeatedly to repair a Gen shouldn't be a thing
I'm a survivor main and see this as a exploit to cheese the killer
Sure it is the killers fault for not patrolling Gens
And not catching survivors fast enough but you have to admit this is cheesing
Comments
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I agree, But the devs have said in the past this is a viable strategy to counter ruin as it takes even longer to complete the gen compared to getting great skill checks
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That shouldn't be a strategy honestly what is the point in brining the Hex anyways then0
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@feffrey said:
This Hex is bar far on of the greatest but it is easily worked around simply by Tapping the button to repair the Gen.
Doing so will by pass any skill check and ignore the effect of Hex ruinA Tool Box by passes it as Well which is intended I guess
But my point is .....Simply tapping the interaction button repeatedly to repair a Gen shouldn't be a thing
I'm a survivor main and see this as a exploit to cheese the killer
Sure it is the killers fault for not patrolling Gens
And not catching survivors fast enough but you have to admit this is cheesingGen tapping is roughly the same speed as just hitting all Goods at 6-7 skill checks on the generator.
In reality, getting better at the game will completely nullify the perk, but gen tapping through generators isn't effective for speed and just circumvents bad players failing skill checks to hit the great and alerting the killer.
It's not an exploit and I just laugh at survivors doing it, instead of searching around to cleanse the totem.
A real issue is that Ruin can cripple multiple-person repairs, but does little to nothing against solo repairs.
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I agree that tapping shouldn't be a thing. But on the other hand, I can't stand when I try to stop an action only to immediately fail a skill check that didn't even fully pop up on my screen.
If they can find a way to stop gen tapping without forcing you to fail skill checks when you stop an action I'm all for it. But I don't think you can do both at the same time.
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Require the person to be on the Gen for at least 5 seconds before getting off or a forced skill check will come uothesuicidefox said:I agree that tapping shouldn't be a thing. But on the other hand, I can't stand when I try to stop an action only to immediately fail a skill check that didn't even fully pop up on my screen.
If they can find a way to stop gen tapping without forcing you to fail skill checks when you stop an action I'm all for it. But I don't think you can do both at the same time.
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I agree it is cheesy, but the animation takes almost a full second so gen tapping is still doubling the time to complete the gen. This is actually MORE effective at delaying the game in most cases, it just doesnt risk alerting the killer with a failed skillcheck. So I say, let 'em tap, they are only hurting themselves.0
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@feffrey said:
Require the person to be on the Gen for at least 5 seconds before getting off or a forced skill check will come uoBut that just screws over people that legit get on a gen for a moment and bail. It also punishes you for gen tapping just to keep the gen from regressing. I do that all the time if I see the killer kick a gen that has a lot of progress but I can't stay to finish it. Tap the gen, do something else, come back to gen at it's still where you left it. Dunno if there is a different term for that than tapping, it's not the same as exploiting the animation to avoid Ruin though. Doing that is completely fair gameplay IMO, but doing it over and over isn't.
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One thing not often brought up is that if there is a poor connection or poor graphics performance, reliably hitting the check is impossible. And some hex locations are well hidden/ protected. So doing the tap is the only way sometimes.
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@imjjc said:
One thing not often brought up is that if there is a poor connection or poor graphics performance, reliably hitting the check is impossible. And some hex locations are well hidden/ protected. So doing the tap is the only way sometimes.You realize that skill checks are done client side right? That means they are unaffected by the killers connection. If you are talking about frame drops, that can affect it but that's a stability issue with the game, not the design of the mechanics.
"Tapping is the only way sometimes" ... NO. Hitting great skill checks isn't that hard to do somewhat consistently if you really focus. If you can hit more than 75% of great skill checks then Ruin basically doesn't exist to you. I don't even bat an eye to Ruin, I just plow through it and finish the gen anyway, unless I'm playing like crap then I go looking for the totem.
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@feffrey said:
This Hex is bar far on of the greatest but it is easily worked around simply by Tapping the button to repair the Gen.
Doing so will by pass any skill check and ignore the effect of Hex ruinA Tool Box by passes it as Well which is intended I guess
But my point is .....Simply tapping the interaction button repeatedly to repair a Gen shouldn't be a thing
I'm a survivor main and see this as a exploit to cheese the killer
Sure it is the killers fault for not patrolling Gens
And not catching survivors fast enough but you have to admit this is cheesingTotally agreed and it completely counters the unnerving strat too
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@thesuicidefox said:
@imjjc said:
One thing not often brought up is that if there is a poor connection or poor graphics performance, reliably hitting the check is impossible. And some hex locations are well hidden/ protected. So doing the tap is the only way sometimes.You realize that skill checks are done client side right? That means they are unaffected by the killers connection. If you are talking about frame drops, that can affect it but that's a stability issue with the game, not the design of the mechanics.
"Tapping is the only way sometimes" ... NO. Hitting great skill checks isn't that hard to do somewhat consistently if you really focus. If you can hit more than 75% of great skill checks then Ruin basically doesn't exist to you. I don't even bat an eye to Ruin, I just plow through it and finish the gen anyway, unless I'm playing like crap then I go looking for the totem.
A trick i learnt as survivor to ease the effects of ruin is once you hit a good release the repair button so as to not trigger any checks during the 3 second no repair time so as to not have back to back checks. It really helps the survivors alot.
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Tapping would be much more of a time waste if there was a second or so long "sitting down" animation before you can start repairing a generator.
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I play killer 80% of the time, use Ruin quite often, and have no problem with gen tapping. The point is to slow down gen progress, and forcing survivors who are unsure of their ability to hit great skill checks to tap does exactly that. If devs made the Hex effect stronger somehow, that would basically force all survivors to go look for the totem, which would give us killers too great an opportunity to effectively camp the totem.
It'd be much better to have some fix on totems spawning in a place ridiculously easy to find. Many ideas have come up about this: killer personally placing totem, or just hexing a chosen dull totem. My suggestion would be a perk or, less ideally, an offering that would move the hex to another totem if the hex totem is cleansed, possibly 1/2/3 times, depending on the level of the perk.0
