Why Noed isn’t bad
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Dude. I used to hate every person who ran NOED back in my survivor main days. Yea, it’s annoying but... eh, it’s whatever. you have to realize that NOED is a perk. 1 thing it does is forces the killer to only run 3 perks through the duration of 5 gens. If you break all the totems than presto!! It’s not even going activate. If you feel that you don’t have the efficiency as a team to do the totems over the gens, well than the killers just actually beating you that game anyway so don’t be upset. Noed is a balanced perk. it’s the survivor who give that killer so much power in the end.
also ds, adrenaline, bt, bbq, ruin, pgtw, etc. (meta) is also just as good. Stop complaining about the meta stuff.
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Yeah. Exactly this. Me and my swf have deactivated at least 10 Noed in the last month.
The perk is so damn ez to counter I've had randoms do it. People can't call it unhealthy or even good to be honest. It's your fault killer has it on, you focused gens.
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Noed is necessary in this game there are people that only wanna repair.
rush gen = noed 100%
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As someone who plays both roles, I think NOED is irritating but fair. If you want to not do totems and risk NOED, that's your choice. Especially for weaker killers like Wraith or Doc, you need NOED and/or Ruin to have any hope of doing well. My one objection would be that you have to do all 5 totems to stop it. I'll often leave a very visible totem up knowing we likely won't do all 5. I think a good NOED rework would still punish gen rushing but not require survivors to do EVERY totem. My NOED rework suggestion would go something like this:
When all the gens are powered, all remaining totems will become active. Gain a token for every active totem.
- For every token, the killer gains +3/4/5% movement speed
-At 3 tokens, survivors suffer from the exposed status effect
-At 5 tokens, the killer may kill survivors by their own hand
This is (if you hadn't noticed) based on Devour Hope, but it would give survivors much more power over it. Even the solo doing a dull totem they happen across prevents the worst of it, but you have to put in some effort to find 3 totems and stop the insta-downs. But there is still a fair incentive to get all the totems.
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NOED is very bad against a swf. NOED is devastating against solo survivors. Hmm...1a perk design!
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The problem is solo survivors don't have a way of knowing how many totems have been destroyed outside of what they have done themselves. Easy mode SWF shouldn't even be brought up because that is irrelevant to the perk because that perk was designed with solo survivors in mind.
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Ok, then explain why I, a random solo have had noed cleansed many times.
Randoms cleanse the moment they spot a totem I've learned, so I've decided to start helping. Very rarely do randoms not.
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Whoa whoa whoa Wraith dont need NoeD or Ruin. I use Wraith fine without either of those with BBQ&C, Save The Best For Last, Pop Goes The Weasel, and Hex: Devour Hope. I commonly 4k without many issues and Wraith isn't even close to my main.
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I don't think anyone is actually saying it's a bad perk. It's a very strong perk. Most the issue is that it rewards kills for survivors being lazy, not because the killer actually did anything skillful. It ends up giving a lot of undeserved kills and single handedly artificially inflates killer kill rates on statistics for determining balance.
I'd rather it give the killer extra time to make plays or something as a punishment for them being lazy so that it gives killers more opportunities to make skillful plays rather than just handing some free downs to them at the end for nothing.
It's a completely fair and balanced perk, it's just unhealthy and not designed well.
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Yeah, my randoms teammates love breaking totems even when maybe the shouldn’t at the moment.
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Detectives hunch..now noed is dead
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Noed is not fair, really. You can't expect a solo Q team to cleanse every totem each game, and if there's tons of pressure there really won't even be time to do them.
It encourages camping because it's a borderline guaranteed kill late-game. No other perk in the game lets you go from being whooped to having a 2-3 man slug handed to you on a platter.
You are not a bad killer for using noed, but tons of bad killers rely on it. I think it is one of the few crutches killers have.
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"You can't expect a solo Q team to cleanse every totem each game"
I do. I don't think that is asking a lot at all.
"It encourages camping because it's a borderline guaranteed kill late-game."
It doesn't encourage camping but the second part I semi agree with. That is why I said it should give a different effect. Did you read my idea about it?
"You are not a bad killer for using noed, but tons of bad killers rely on it. I think it is one of the few crutches killers have."
I think someone is a bad killer if they rely on NOED. I do agree it is one of the few crutches killers have.
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Maybe you're just a god teir wraith, but my point is still that lots of weaker killers rely on a couple of meta perks (one of which is NOED) to perform
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my wraith, I use noed and blood warden but it’s just a good combo on him
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People need to stop comparing one perk to another and trying to justify that perks existence because "other OP thing exists"
DS existing and being OP doesn't justify NOED existing and being OP, even if 4 survivors can have it.
NOED is a crutch perk bad killers use to get kills they otherwise never would have. It is a bad perk and it should not exist, and the same can be said for other perks.
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its not a bad perk if you can counter it pretty easily
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I pretty much agree with all this. Overall it's not really busted OP or anything, but its design is just plain bad and doesn't really make any sense to me. Gives the killer 1 shots w/ increased movement speed when the last gen pops because... why? Killer does nothing at all to earn this.
Pretty much the most textbook example of something giving killers free kills for no input from them.
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Blood Warden and NOED are just a good combo in general. Heck, Blood Warden is super hard to pull off without it
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Yeah but on wraith it is so much nicer rather than maybe hillbilly
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nope i find noed has to be totem and limited by 2 mins
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SWF with one guy running Small Game practically deletes NOED from the killer’s perk list.
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Far from being a good Wraith. Just I learned long ago not to use perks that carry you. Certain perks will handicap you as a killer among them are NoeD, Bamboozle, Spirit Fury Enduring Combo.
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Rather than hoping your teammates cleanse every dull totem: leave them all alone and remember the ones you spotted exactly. do a quick sweep after the last gen and if none are lit then head for a gate. the killer is aiming for the 2 gates from the get-go anyway so you're usually safe to take it out while another teammate perhaps takes the noed hit at first and bam noed cleansed before they're even hooked.
That way it isn't "ok I cleansed 2 so the other 3 should've gotten 1 each"
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I mean what are people gonna do, not use available perks and resources? It's a game about murdering people not becoming the survivors buddy
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