http://dbd.game/killswitch
Tome 3 promotes unhealthy gameplay for the game
This tome's challenges promotes so many bad build, strategies, and just ways of playing this game that are unfun
Bubba insidious camping with monster shrine
trapper camping basements with 1000 traps
BT unhook in the face of the killer
tunneling obsession for mori
use of keys
use of Noed
and other things such as just general tunneling and camping or even farming (I don't mind farmers but I do know that some people do)
Please BHVR remove/rework some of these challenges and rework others to be more REALISTIC
Comments
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Tbh, I've done the hook a survivor in the basement while someone is already there before T3 even came out. And I'm not even a good killer. Just take a basement build (Agitation, Mad Grit (or something else), and Iron Grasp) along with MS. And with the way survivors like to farm their teammates, it might not be as hard as you think. The match I did, I didn't even get a chance to really walk away from the basement before they saved... So some challenges (Survivor or Killer) are doable without doing unhealthy gameplay.
However, I do agree they are taking that hard turn into promoting toxicity and unhealthy plays and also aren't even listening to the community to stop what they're doing with the challenges.
I primarily have a problem with EGC challenges and the one where you have to escape without getting hooked at all (prepare for a lot of Egoist Blendettes).
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The level-3-challenges have the potential to be even worse for the game's health than last year's Halloween event.
The devs should really rethink what kind of challenges they are releasing. It's probably too late to change anything about level 3 and 4, but I really hope they make some big changes with Tome 2.
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Yeah, I just saw that challenge that said to use Spine Chill and escape without being hooked once.....
Really??? So once everyone gets toward the end of tome 3, you're gonna have a bunch of matches with survivors doing nothing waiting for everyone else to die so they can have hatch (and will probably bring a key to assure they escape if they don't find hatch first). I didn't read the rest thoroughly but it was a LOT of basement, NOED, campy bs challenges.
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I have to agree, I just had a ridiculous game where every survivor was playing like a damn vulture, waiting for others to get hooked just to rush in with Borrowed, even the Killer gave up in front of such bs.
I like to think that this will end but I have no hope for future Tomes.
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Yes, they promote it. But they also bring the stupid, broken and unfun things into the spotlight. Devs need to realize we need different challenges but also some fixes for these issues
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They don't care, challenges might be unhealthy for the game (and they are), but are healthy for the devs pocket.
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Lel here's your archives hype and "exciting things are coming for dbd"
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I hope player count takes a nose dive. Unfortunately that will never happen.
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How is the use of no one escapes death unhealthy
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Farming rounds everywhere. Dunno what the devs expected.
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