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20 minute queues, 5 minute matches

Still no secondary objective. Just the ordinary hold m1.

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    So many Perks involve around the Gen: Overcharge, Surveillance , PopWeasel. Like band aid to large deep cut. Killers should not use Perks just to slow the game down, Survivor should not use Perks just to prevent tunnel & face camp.

  • VincentRedfield
    VincentRedfield Member Posts: 285

    Do you want a secondary objective to make that 45 min ques for your easier 4ks?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    As someone who plays both sides about 50/50 I can say honestly for both I’d prefer something in the range of 10-15 minutes per game. It’s no fun as killer to have two gens pop for first hook and two more pop before second hook.

    As survivor it’s no fun to crank out two gens solo and have your team finish the other three whole one person gets chased.

    I don’t know if we need a second objective, slower gens, less hook time before death, but something fundamentally needs to change IMHO

  • VincentRedfield
    VincentRedfield Member Posts: 285

    Per the devs a 4 man SWF has a 50% survival rate.

    Do you think anyone will still play survivor when the game gets rebalanced around average 4ks?

  • with how survivors can just gen rush and knock out gens so fast it's just laughable, I could get into matches where the queue is 5+ minutes only for the survivors to just gen rush and grief for 5 minutes meaning I spent 10 minutes not having fun. I think they just need to let killers have a 5th perk slot so we can run gen perks it's bonkers survivors can complete a match so fast. On console it's even more hilarious since you have long-ish load times.

  • Mellow7
    Mellow7 Member Posts: 793

    As long as we get a crap ton of points I don't care if I die every trial.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    Kill rate is completely balanced (and actually exceeding) to the current speed of gens. People can attempt to dismiss the stats all they want, but it’s a fact that based off kill rate, killers are winning far more games than survivors. The pip system is an issue, but that doesn’t dismiss that. People play the game to win (duh), and while pipping is important, it will never trump the feeling of most players where they need to win either via kills or escapes. A pipping survivor doesn’t care about his pips if he’s dying constantly, just as a killer doesn’t care about his pips if he has an average kill rate of 1k if the pip system were changed. Killer would ultimately want more kills regardless as that’s how most people do view winning. Survivor is no different. So we add a second objective so kill rates are minimum 80% across the board? Nope. For longer games, you have to add to BOTH sides. No addition should be brought in with the idea of bringing more kills. Extend everything, or nothing. That’s called balance.

  • 120 seconds from hook to death means they get like 2 gens done. This comment is just bait.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    Well if the stats are right according to you, then you should be fine to acknowledge that survivors at red ranks have an 80% escape rate. Yep, survivors aren't clearly the power role, despite the 80% escape rate.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    umm...I’m not talking about just extending hook time, that would be the reaction of someone who probably camps. Just something to killer to offset an additional objective to survivor. That objective should absolutely make camping and tunneling not an option though, that plus an objective for survivors makes the game happier for both sides. Kill/escape rates clearly favor killer, so if longer games is the goal..why wouldn’t you add to both sides? Common sense. Unless.....as I’ve always assumed “I want longer games” is simply code for “I want more kills”.

    Post edited by Karl_Childers on
  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    You might wanna recheck those numbers man, lol. You just sound delusional as thats not even close to accurate.

    edit- obviously you are referring to the previous stats of the rank 1 80% escape rate, in which Peanits even edited in that it’s wrong. It was 43%. I’m fine to acknowledge that, are you?

  • Raven014
    Raven014 Member Posts: 4,188

    Why would the que times be longer? Because there's more in a game to actually do for a survivor? Your argument doesn't make sense to me...

  • Raven014
    Raven014 Member Posts: 4,188

    No. That is not the case. Most people want longer games so they can actually have a chance to have fun. Fun in the challenge of catching people. I don't know why you're wanting to defend how short matches are, because if there were something else for survivors to do, you might find that interesting, and you might find yourself getting more points in a game than you would normally.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    Because of balance, simple. Survivors aren’t playing if killer is constantly getting 3-4K, which an additional objective for only survivor would do. People would continue playing the stronger killers and now easily dominate.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    I’m not defending short matches, that’s why I said add to both sides. Yes or no, would adding an objective to only survivor make them die a lot more? Obviously, yes. You seem to think that survivors would be happy as long as they are getting points and still can pip. That’s where I think you are wrong. The most important thing in the game will always be kills and escapes. When people are in a match and start to feel competitive, that’s what it boils down to in the end. Are you saying if the killer pipping system were changed, and you could possibly consistently pip at all ranks without kills, you’d be fine with just getting 1 kill a game? No way you are happy with pts and pips. Youd want kills. Survivors want escapes. That’s why it has to be balanced. An additional objective to only survivor very clearly throws that totally out of wack. That’s why queues would be out of hand, as with the survivor side constantly losing they will either switch to killer or just stop playing.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited December 2019

    Lol here we go...yeah im sure “we” would be totally fine with dying every trial for more points. I say flip it though, killers should average 1k a game but just be given more points. What do you think? Or maybe 1k average is too high, maybe 1 should be viewed as an accomplishment, and most games are 4 escapes. That sounds better. As long as we are getting more points and pips, who cares.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I’m not saying they should change it to increase kills, just to lengthen the games a bit. Maybe make each gen take two minutes base but require four hooks to kill a survivor.

    Or survivors need to find a gas can before they start doing gens, but killers need to carry a survivor’s lifeless body somewhere special after the third hook as their secondary objective?

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited December 2019

    Cuz every match OP posted is the same.

    Maybe instead of posting one sentence, elaborate. Many things are to be considered into a match. Skill, Map, Perks Etc.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Because these 5 minute matches don’t happen nearly as often as people claim. I play 50/50 and believe me when I’m killer I stress about gen speeds. But even at red ranks, unless you go against a coordinated team the gens aren’t going that fast as long as you at least pressure them survivors a bit.

  • Raven014
    Raven014 Member Posts: 4,188

    Well, it's already hard enough for a killer to earn their one objective. Survival rates at higher ranks go up significantly due to easier mechanics and the time crunch the killer feels on their end.

    People dont always keep track of escapes or kills, even though that's what the stated objective is. A survivor's goal is to do gens, evade the killer, and if possible, escape. Most survivors compete for points, since doing the objective and chases efficiently is the way to go... and it leaves many survivors salty about the matches when against killers better than them. It's why I usually don't consider the game a win unless I am able to complete one specific action or something, like head on the killer at least once for example.

    As for the killer, the killer has to stop survivors from escaping. They do this primarily through stopping gens. However, a killer doesn't always consider it a win if they get a 4k. Sometimes they consider it a win if they reach other goals, like getting moris with DH, or executing a certain strategy well, or seeing if addons work in a certain way. It's not just about kills.

    Which brings me back to the point. Look, the game is supposed to reward you in three ways: Blood Points, XP, and Pips. XP is only gained through playtime, so you can essentially ignore that. Bloodpoints are competed for by survivors and are used to make characters better, give the character more options (perks, addons, and offerings) or help go for the prestige cosmetics.

    Pips are the only indication of skill in the game. Sure, you can have invested lots of BPs, but you can still be not very good with certain parts of the game. So, Pips are you show a players skill within the current season. The game actively punishes the killers for doing too well or going against survivors that are too good/coordinated to win against. It also punishes killers for survivors dcing as well. So, by giving survivors a second objective, they help killers get momentum going, since they're the ones on the clock, not the survivors. Survivors gameplay has to become more skill based as well, since there are many survivors who do not deserve the rank they're at.

  • concious_consumer
    concious_consumer Member Posts: 282

    What's actually mind-blowing is that some killers wait for so long and then make sure with their play style that most survivors will d/c

  • Glory
    Glory Member Posts: 241

    Every killer at red has 60% kill rate or better, as reported to us by the devs less than a week ago. Now I'm no math-a-magician (lol), but how can every killer have an average of 60% or better while survivors also have an 80% escape rate? I believe you were specifically referencing 4-man SWF at rank 1, a MUCH smaller and more narrow group than "all red rank survivors." Also, that statistic was pre-freddy rework, wasn't it? Old stats, game has changed

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    I'm fine to acknowledge it, but also you should be fine to acknowledge that Peanits said "Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers."

    These stats aren't accurate enough to be based off on by even the Devs themselves said that

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    Sure the game has changed but even the Devs said to not go off on the stats cause they aren't accurate enough.

    Peanits said "Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers."

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    The stats don't mean anything because it's inaccurate. We don't know the actual kill rate because of multiple factors, such as what perks, addons, offerings, and the biggest one of them combining PC and Console stats. The data is near useless.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,207

    There's a bit of a misconception here. The stats are not inaccurate - what we are saying is that Stats are not the only deciding factor as to when to make changes to something. There are other factors taken into consideration, and yes things like add ons & perks are going to make a difference. To say they are inaccurate is incorrect though.

  • Glory
    Glory Member Posts: 241

    Yeah, the numbers they gave ARE the actual numbers, there's no error there. The problem is that those numbers offer nothing in the way of useful information, since every game is going to have way too many moving parts. Like, how do you get meaningful data when every game you have 20 perks, items, map RNG, offerings, addons, different sounds coming from the various survivors, AND the actual killer being played. Plus the difference in Rank, if people are playing to win vs. playing for archive challenges, and so much more bs