The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Spirit update discussion
I only played a few games with the updated Spirit and I want to see what others have to say before I state my opinion.
Spirit mains come together and discuss what you think.
@Masantonio @Rin_is_my_waifu @Blueberry I can't remember everyone but if someone can ping the others please do so.
Comments
-
I don't play spirit in anyway shape or form but I'm just glad old prayer beads isn't a thing anymore
1 -
Her raw strength and power is still there. Stridor makes her ridiculous even today, but she has more counterplay so i guess people cant complain anymore. I'm glad that prayer beads are gone. They were fun to use but completely unfair, especially with the mother daughter ring.
0 -
i havent seen any good spirits since the update so i cant say yet
0 -
I appreciate your input, but this thread is more for Spirit mains to discuss how the changes feel. Most if not all of us agreed Prayer Beads needed a nerf. This is more about the changes to her base power. Collision, vault animation, speed curve post phase, etc. Also add-ons that directly alter how power. I'd honestly like to leave Prayer Beads out of it because it's not changing the numbers on her power, it's more just a new effect.
0 -
Spirit is still strong. Be glad that she don't got buried like nurse. I mean they could've gave her a fatigue after phasing.
7 -
I agree. However some things just feel janky. IDK, maybe I just need to get used to it, but her post-phase speed curve feels like crap. I can still land hits and stuff but it seriously feels like the lunge post-phase is shorter than a normal lunge.
0 -
I understand why they changed Prayer Beads. I understand that Yakuyoke Amulet was a strong add-on, but I don't understand why they nerfed it so hard. And I don't understand why they nerfed a dozen of her other add-ons.
I don't like that they took away collision in her basekit. If you can't track via sound, she's completely blind during Haunting. There were only two weeks during the past year+ I've been playing the game where audio was balanced in such a way that I could use sounds to track survivors. Otherwise, I'm always just playing a guessing game when phase walking.
Has anyone seen The Spirit vault, yet? Did they keep that ridiculous version where she crawls through the window like a monkey, or did they fix it so it doesn't look so comically awful?
2 -
Tried her earlier. Didnt notice much except she now has better post phase lunge. I haven't used addons in a long time, but a friend wanted to test a few things in KYF so I tried the amulet. Absolutely garbage now.
0 -
Overall, she's still good. I don't like the changes made to her post lunge speed, nobody asked for that.
Additionally, the changes to the Amulet offer you less overall distance, or so it seems.
Collision will be sorely missed.
The vault animation might not seem like a big deal, but it is huge at certain loops which can be run as nigh god loops on 110% Killers.
1 -
She has the same animation as Freddy when vaulting.
0 -
Spirit has not lost much power and plays almost exactly the same. Unless, you used windows a lot... Only thing that feels weird is coming out of phase. Feels like I'm hitting a speed bump.
Still doing well with her though
1 -
I agree, the vault is total ew. I'm fine with giving her an animation but please God anything but that. It looks so bad.
Yea right now it's just the post-phase lunge that bugs me the most. I didn't use Amulet much except for the past month when I heard it was going to change I used it a bunch because I just had a bunch of them.
Lack of collision is meh. I never really found survivors using collision and was able to track them just fine.
Amulet should have been nerfed but not this much I feel. Just decrease the numbers overall would have been just fine. What they did turned it into kind of a junker add-on.
0 -
So it still looks ridiculous?
That is so disappointing. All they had to do was make it so she grabbed the vault ledge before phasing through so she couldn't fake it. I really, really wish they had gone that route.
0 -
I think it would have been cooler if she like phases through the window. Like it would be a very discernible animation where you KNOW she started to vault, but instead of vaulting she just kinda walks through it. It would look way cooler that way.
3 -
It does look rather silly, however, I am sure they were rushed and simply found an animation that worked.
0 -
Maybe, but that's still not a good reason. Especially since they already had the phasing-through-the-vault animation. All they needed to do was add the ledge-grab part, and I think short killers--including her, now--grab the ledge before vaulting through.
0 -
I agree with your idea. Sounds much cooler than simply walking over the ledge
0 -
She felt fine for me on the PTB, but i didn't tried her out on live. I'll do it this evening let's see.
0 -
IIRC this is what the animation always looked like, but it was just hidden from the survivor's POV.
0 -
I only played a couple of mathes because I wanted to try Oni and she is still very oppressive despite the nerf. I'm glad they didn't legioned her like nurse
The only thing I don't like is her vault animation. They shouldn't have added it since it is avery good mindgame at the shack
As fas as the add ons are concerned PB and amulet are useless. I don;t see the reason to prefer them over the speed/duration add ons
1 -
The curve speed post phase is kinda weird, but nothing you can't adapt.
Most Spirits mains consider the lack of collision a buff from what I discuss with them.
Vault animation is whatever, almost nobody used her lack of vault animation before and it was only good for Shack.
Prayer Beads : deserved nerf.
Wakizashi Saya : deserved nerf.
Charge time add-ons : I will miss the old ones.
Yakuyoke Amulet : unless you run it with Mother Daughter Ring or Dirty Uwabaki, not worth it anymore.
TL DR Spirit escaped easy compared to Legion or Nurse.
0 -
It's almost like hitting a wall when coming out of phase, it's weird.
2 -
Collision change isn't that big of a change, good Spirit players aren't using collisions to find people they're sound whoring and using scratches to find survivors. Only players affected by this change are bad killer players.
Same goes for the vault change, doesn't affect good Spirit players because they rarely even used them.
The addon changes are okay enough, only thing that's really relevant are the prayer beads which are purple addons anyway so you shouldn't be seeing them a lot in general.
Overall these changes make Spirit harder for bad killers but good Spirit mains are just going to have business as usual
0 -
Even on old Spirit you could tell when she was vaulting. Her red stain moved in front of the window which meant that she was vaulting. When there was no stain visible, she faked it.
0 -
Spirit is still strong.
Btw, did they changed her "new" vault animation or it is the same?
0 -
She still looks like a monkey while vaulting, if that's what you mean.
1 -
She's still herself. Collision and vault are non-issues above rank 15. I can confirm post-phase feels awkward, but not broken. The add-ons received most changes, but I haven't tested them enough.
1 -
she is kinda still the same. the base kit nerf was needed but whatever, its bhvr what you gonna do. they always have to add stuff that no one asked for so they can be proud of them self i guess.
1 -
I dont understand these comments. Nurse wasnt "buried". Shes still the strongest killer in the game.
2 -
She is still busted
3 -
I still main her and she's still the strongest killer in the game. But she's stressful and super unfun. Spirir got some addon changes and still the same base power. Better understandable?
0 -
Honestly? I think this change was a huge mistake. She's even stronger in the hands of an experienced Spirit (yours truly), and the new prayer beads isn't that that bad. However, nerfing the Yakuyoke Amulet and the Hair Brooch add-on series was unnecessary.
1 -
She's still Spirit. The lack of collision mostly hurts in situations against multiple Aces where you're going to have a hard time unless you have especially sharp hearing or wear a set of Sennheisers or something
1 -
I haven't yet tried her myself but I played against her yesterday as a survivor a few times. Doubling back was way easier and more often than before the spirit appeared a few meters in a wrong spot or facing wrong direction which of course is more punishing for the her. And that means she is even more sound reliant than before.
One of the spirits I faced used the new prayer beads. You actually have more time to hide if she is coming from the other side of the map, so I would prefer not using this over normal addons. Of course it makes survivors leave gens for a 10 or so seconds so I guess that's something. Only time it confused me was when I was last survivor and injured I heard the phasing sound and thought she was after me, so I panicked and fast vaulted a window so she found me.
I did some calculations to the amulet and charge time addons. Amulet is only decent if you're planning on using the phasing to travel the map since you get to travel 54 meters in 8.5 seconds but your chase potential is worse because of the speed penalty. You need green speed addon to to get back to base speed and then you can travel a total distance of 60 meters in 8.5 seconds. That would only be useful in temple, suffocation pit, Azarow's resting place and Yamaoka estate. So using 11 000 bp worth of addons that are useful in four maps, no thank you. For comparison, green speed+duration addons lets you travel total of 50 meters 2 seconds faster and you have better chase potential. RIP amulet.
As for the activation charge time addons I think they changed them because of their recent obsession with consistency. Activation charge time with brooch (green addon) was 1 second and is now 1.15 seconds. With ribbon (yellow) it was 1.2 seconds and is now 1.25 seconds. The brown is 1.35 seconds. Even though the changes were pointless in my opinion I still think the brooch will be one of my favorive addons.
Sorry for the wall of text.
1 -
Brooch feels mostly the same to me, but I agree on Amulet. It was completely unnecessary to gut it like they did. Just keep it as it was but reduce the numbers to match brown add-ons instead of yellow. Problem solved.
The other thing that bugs me most is post-phase speed curve. It just feels like you hit a wall and is janky AF. I was under the impression she would slow down over an extended period but I was wrong. It feels like crap. Maybe reduce the speed curve a little but this was overkill.
0 -
I'll have to see about that curve. I'll let you know tomorrow, can't be on today.
0 -
I await your reply.
1 -
Yeah, her lunge feels very short, shorter than a base lunge.
1 -
She feels significantly weaker to me. I don't believe there is an S tier killer anymore. I would still put Spirit at the top though in A.
Keep in mind though, survivor sounds are messed up again this patch which is probably a big factor influencing my experience post changes.
1 -
Yea I would disregard the sounds. Seems like they get messed up every patch. While it hurts her, it's not something intentional.
I still think she is S tier, it's more that her post-phase feels like crap is all. Like I can still clearly outplay survivors, it just feels worse.
0 -
I'm fine with Prayer bead changes and Wakasashi changes but I don't like that they took her curved speed coming out of phase.
1 -
The post phase is the biggest nerf I'm feeling as well. It seems minor at face value but it adds a lot more chase time between phases and that time can be the make or break as to whether or not they get to another window or pallet.
I know the sound changes aren't intentional but they are effecting the experience in trying to judge her now. I really wish we'd stop having the sounds messed up though on every other patch.
0 -
I haven’t played her because I don’t want to be THAT person who plays Spirit when the new killer drops.
What I’ve been hearing is that her post-phase lunge isn’t great and her biggest nerf. I wanna try out the purple Saya and see how much it got nerfed. I still think the “Fruit Ninja Spirit” build (Katana Suba and purple Saya) will be a very long lunge when paired together. You could’ve lunged past the entire shack with those two add-ons.
Collision won’t matter if the player is good with Spirit. I never relied on collision. It actually cucked me a bit because I’d bump into an invisible wall or tire and I’d think it was a survivor hiding there so I’d cancel phase. Just open your ears and there won’t be a need for having collision.
I don’t mind a window vault. Just please...PLEASE give her a new one. The Freddy/Legion one does not fit her at all. She looks like a chimp climbing through a window. It’s terrible.
She’s still the same ol’ Spirit though. Just that most of her REALLY strong add-ons got nerfed. I don’t agree with the purple Amulet nerf though. A nerf is fine but when Wraith with Windstorm moves faster, there is an issue.
1 -
I just played a round as Spirit and it felt so buggy. The gameplay felt super sluggish and slow and her post-phase is basically non-existent. It feels like they took it out entirely. I would exit phase and she would stop exactly where I exited phase and not have a post-phase lunge at all.
I was running double cooldown add-ons so I dunno if running post-phase add-ons would be beneficial.
I didn’t have any issues tracking even though players have claimed sounds are broken again. I run Stridor on Spirit so that might have helped.
1 -
I played 2 games with her tonight with no addons. The only thing I noticed differently was her post-phase which I feel I can get used to. Her base power is still very strong and I imagine once people stop playing Oni and go back to Spirit, the complaints will return.
0 -
Yakuyoke Amulet + Mother Daughter Ring seems to be a really strong combo, you get easily phase around half the map at least with this combo. So if you want to use the Amulet, use it with MD Ring.
0
