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Spirit update discussion

I only played a few games with the updated Spirit and I want to see what others have to say before I state my opinion.

Spirit mains come together and discuss what you think.

@Masantonio @Rin_is_my_waifu @Blueberry I can't remember everyone but if someone can ping the others please do so.

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I don't play spirit in anyway shape or form but I'm just glad old prayer beads isn't a thing anymore

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Her raw strength and power is still there. Stridor makes her ridiculous even today, but she has more counterplay so i guess people cant complain anymore. I'm glad that prayer beads are gone. They were fun to use but completely unfair, especially with the mother daughter ring.

  • Auron471
    Auron471 Member Posts: 1,310

    i havent seen any good spirits since the update so i cant say yet

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I appreciate your input, but this thread is more for Spirit mains to discuss how the changes feel. Most if not all of us agreed Prayer Beads needed a nerf. This is more about the changes to her base power. Collision, vault animation, speed curve post phase, etc. Also add-ons that directly alter how power. I'd honestly like to leave Prayer Beads out of it because it's not changing the numbers on her power, it's more just a new effect.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I agree. However some things just feel janky. IDK, maybe I just need to get used to it, but her post-phase speed curve feels like crap. I can still land hits and stuff but it seriously feels like the lunge post-phase is shorter than a normal lunge.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962
    edited December 2019

    I understand why they changed Prayer Beads. I understand that Yakuyoke Amulet was a strong add-on, but I don't understand why they nerfed it so hard. And I don't understand why they nerfed a dozen of her other add-ons.

    I don't like that they took away collision in her basekit. If you can't track via sound, she's completely blind during Haunting. There were only two weeks during the past year+ I've been playing the game where audio was balanced in such a way that I could use sounds to track survivors. Otherwise, I'm always just playing a guessing game when phase walking.

    Has anyone seen The Spirit vault, yet? Did they keep that ridiculous version where she crawls through the window like a monkey, or did they fix it so it doesn't look so comically awful?

  • Liruliniel
    Liruliniel Member Posts: 3,051

    Tried her earlier. Didnt notice much except she now has better post phase lunge. I haven't used addons in a long time, but a friend wanted to test a few things in KYF so I tried the amulet. Absolutely garbage now.

  • Pulsar
    Pulsar Member Posts: 23,147

    Overall, she's still good. I don't like the changes made to her post lunge speed, nobody asked for that.

    Additionally, the changes to the Amulet offer you less overall distance, or so it seems.

    Collision will be sorely missed.

    The vault animation might not seem like a big deal, but it is huge at certain loops which can be run as nigh god loops on 110% Killers.

  • Pulsar
    Pulsar Member Posts: 23,147

    She has the same animation as Freddy when vaulting.

  • Kabu
    Kabu Member Posts: 926

    Spirit has not lost much power and plays almost exactly the same. Unless, you used windows a lot... Only thing that feels weird is coming out of phase. Feels like I'm hitting a speed bump.


    Still doing well with her though

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited December 2019

    I agree, the vault is total ew. I'm fine with giving her an animation but please God anything but that. It looks so bad.

    Yea right now it's just the post-phase lunge that bugs me the most. I didn't use Amulet much except for the past month when I heard it was going to change I used it a bunch because I just had a bunch of them.

    Lack of collision is meh. I never really found survivors using collision and was able to track them just fine.

    Amulet should have been nerfed but not this much I feel. Just decrease the numbers overall would have been just fine. What they did turned it into kind of a junker add-on.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    So it still looks ridiculous?

    That is so disappointing. All they had to do was make it so she grabbed the vault ledge before phasing through so she couldn't fake it. I really, really wish they had gone that route.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    I think it would have been cooler if she like phases through the window. Like it would be a very discernible animation where you KNOW she started to vault, but instead of vaulting she just kinda walks through it. It would look way cooler that way.

  • Pulsar
    Pulsar Member Posts: 23,147

    It does look rather silly, however, I am sure they were rushed and simply found an animation that worked.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Maybe, but that's still not a good reason. Especially since they already had the phasing-through-the-vault animation. All they needed to do was add the ledge-grab part, and I think short killers--including her, now--grab the ledge before vaulting through.

  • Kabu
    Kabu Member Posts: 926

    I agree with your idea. Sounds much cooler than simply walking over the ledge

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    She felt fine for me on the PTB, but i didn't tried her out on live. I'll do it this evening let's see.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    IIRC this is what the animation always looked like, but it was just hidden from the survivor's POV.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited December 2019

    I only played a couple of mathes because I wanted to try Oni and she is still very oppressive despite the nerf. I'm glad they didn't legioned her like nurse

    The only thing I don't like is her vault animation. They shouldn't have added it since it is avery good mindgame at the shack

    As fas as the add ons are concerned PB and amulet are useless. I don;t see the reason to prefer them over the speed/duration add ons

  • Marcus
    Marcus Member Posts: 2,047
    edited December 2019

    The curve speed post phase is kinda weird, but nothing you can't adapt.

    Most Spirits mains consider the lack of collision a buff from what I discuss with them.

    Vault animation is whatever, almost nobody used her lack of vault animation before and it was only good for Shack.

    Prayer Beads : deserved nerf.

    Wakizashi Saya : deserved nerf.

    Charge time add-ons : I will miss the old ones.

    Yakuyoke Amulet : unless you run it with Mother Daughter Ring or Dirty Uwabaki, not worth it anymore.

    TL DR Spirit escaped easy compared to Legion or Nurse.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    It's almost like hitting a wall when coming out of phase, it's weird.

  • Astrian
    Astrian Member Posts: 320

    Collision change isn't that big of a change, good Spirit players aren't using collisions to find people they're sound whoring and using scratches to find survivors. Only players affected by this change are bad killer players.

    Same goes for the vault change, doesn't affect good Spirit players because they rarely even used them.


    The addon changes are okay enough, only thing that's really relevant are the prayer beads which are purple addons anyway so you shouldn't be seeing them a lot in general.


    Overall these changes make Spirit harder for bad killers but good Spirit mains are just going to have business as usual

  • MrDardon
    MrDardon Member Posts: 4,183

    Even on old Spirit you could tell when she was vaulting. Her red stain moved in front of the window which meant that she was vaulting. When there was no stain visible, she faked it.

  • Fen
    Fen Member Posts: 121

    Spirit is still strong.

    Btw, did they changed her "new" vault animation or it is the same?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    She still looks like a monkey while vaulting, if that's what you mean.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    She's still herself. Collision and vault are non-issues above rank 15. I can confirm post-phase feels awkward, but not broken. The add-ons received most changes, but I haven't tested them enough.

  • Kenshin
    Kenshin Member Posts: 912
    edited December 2019

    she is kinda still the same. the base kit nerf was needed but whatever, its bhvr what you gonna do. they always have to add stuff that no one asked for so they can be proud of them self i guess.

  • Helevetin_nopee
    Helevetin_nopee Member Posts: 408

    I dont understand these comments. Nurse wasnt "buried". Shes still the strongest killer in the game.

  • Andreyu44
    Andreyu44 Member Posts: 1,527

    She is still busted

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    I still main her and she's still the strongest killer in the game. But she's stressful and super unfun. Spirir got some addon changes and still the same base power. Better understandable?

  • Awakey
    Awakey Member Posts: 3,145

    Honestly? I think this change was a huge mistake. She's even stronger in the hands of an experienced Spirit (yours truly), and the new prayer beads isn't that that bad. However, nerfing the Yakuyoke Amulet and the Hair Brooch add-on series was unnecessary.

  • edgarpoop
    edgarpoop Member Posts: 8,778

    She's still Spirit. The lack of collision mostly hurts in situations against multiple Aces where you're going to have a hard time unless you have especially sharp hearing or wear a set of Sennheisers or something

  • Stinde
    Stinde Member Posts: 459

    I haven't yet tried her myself but I played against her yesterday as a survivor a few times. Doubling back was way easier and more often than before the spirit appeared a few meters in a wrong spot or facing wrong direction which of course is more punishing for the her. And that means she is even more sound reliant than before.

    One of the spirits I faced used the new prayer beads. You actually have more time to hide if she is coming from the other side of the map, so I would prefer not using this over normal addons. Of course it makes survivors leave gens for a 10 or so seconds so I guess that's something. Only time it confused me was when I was last survivor and injured I heard the phasing sound and thought she was after me, so I panicked and fast vaulted a window so she found me.

    I did some calculations to the amulet and charge time addons. Amulet is only decent if you're planning on using the phasing to travel the map since you get to travel 54 meters in 8.5 seconds but your chase potential is worse because of the speed penalty. You need green speed addon to to get back to base speed and then you can travel a total distance of 60 meters in 8.5 seconds. That would only be useful in temple, suffocation pit, Azarow's resting place and Yamaoka estate. So using 11 000 bp worth of addons that are useful in four maps, no thank you. For comparison, green speed+duration addons lets you travel total of 50 meters 2 seconds faster and you have better chase potential. RIP amulet.

    As for the activation charge time addons I think they changed them because of their recent obsession with consistency. Activation charge time with brooch (green addon) was 1 second and is now 1.15 seconds. With ribbon (yellow) it was 1.2 seconds and is now 1.25 seconds. The brown is 1.35 seconds. Even though the changes were pointless in my opinion I still think the brooch will be one of my favorive addons.

    Sorry for the wall of text.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Brooch feels mostly the same to me, but I agree on Amulet. It was completely unnecessary to gut it like they did. Just keep it as it was but reduce the numbers to match brown add-ons instead of yellow. Problem solved.

    The other thing that bugs me most is post-phase speed curve. It just feels like you hit a wall and is janky AF. I was under the impression she would slow down over an extended period but I was wrong. It feels like crap. Maybe reduce the speed curve a little but this was overkill.

  • Awakey
    Awakey Member Posts: 3,145

    I'll have to see about that curve. I'll let you know tomorrow, can't be on today.

  • MrDardon
    MrDardon Member Posts: 4,183

    Yeah, her lunge feels very short, shorter than a base lunge.

  • Blueberry
    Blueberry Member Posts: 14,472

    She feels significantly weaker to me. I don't believe there is an S tier killer anymore. I would still put Spirit at the top though in A.

    Keep in mind though, survivor sounds are messed up again this patch which is probably a big factor influencing my experience post changes.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Yea I would disregard the sounds. Seems like they get messed up every patch. While it hurts her, it's not something intentional.

    I still think she is S tier, it's more that her post-phase feels like crap is all. Like I can still clearly outplay survivors, it just feels worse.

  • cipherbay_
    cipherbay_ Member Posts: 379

    I'm fine with Prayer bead changes and Wakasashi changes but I don't like that they took her curved speed coming out of phase.

  • Blueberry
    Blueberry Member Posts: 14,472

    The post phase is the biggest nerf I'm feeling as well. It seems minor at face value but it adds a lot more chase time between phases and that time can be the make or break as to whether or not they get to another window or pallet.

    I know the sound changes aren't intentional but they are effecting the experience in trying to judge her now. I really wish we'd stop having the sounds messed up though on every other patch.

  • MegMain98
    MegMain98 Member Posts: 2,922

    I haven’t played her because I don’t want to be THAT person who plays Spirit when the new killer drops.

    What I’ve been hearing is that her post-phase lunge isn’t great and her biggest nerf. I wanna try out the purple Saya and see how much it got nerfed. I still think the “Fruit Ninja Spirit” build (Katana Suba and purple Saya) will be a very long lunge when paired together. You could’ve lunged past the entire shack with those two add-ons.

    Collision won’t matter if the player is good with Spirit. I never relied on collision. It actually cucked me a bit because I’d bump into an invisible wall or tire and I’d think it was a survivor hiding there so I’d cancel phase. Just open your ears and there won’t be a need for having collision.

    I don’t mind a window vault. Just please...PLEASE give her a new one. The Freddy/Legion one does not fit her at all. She looks like a chimp climbing through a window. It’s terrible.

    She’s still the same ol’ Spirit though. Just that most of her REALLY strong add-ons got nerfed. I don’t agree with the purple Amulet nerf though. A nerf is fine but when Wraith with Windstorm moves faster, there is an issue.

  • MegMain98
    MegMain98 Member Posts: 2,922

    I just played a round as Spirit and it felt so buggy. The gameplay felt super sluggish and slow and her post-phase is basically non-existent. It feels like they took it out entirely. I would exit phase and she would stop exactly where I exited phase and not have a post-phase lunge at all.

    I was running double cooldown add-ons so I dunno if running post-phase add-ons would be beneficial.

    I didn’t have any issues tracking even though players have claimed sounds are broken again. I run Stridor on Spirit so that might have helped.

  • steezo_de
    steezo_de Member Posts: 1,259

    I played 2 games with her tonight with no addons. The only thing I noticed differently was her post-phase which I feel I can get used to. Her base power is still very strong and I imagine once people stop playing Oni and go back to Spirit, the complaints will return.

  • Marcus
    Marcus Member Posts: 2,047

    Yakuyoke Amulet + Mother Daughter Ring seems to be a really strong combo, you get easily phase around half the map at least with this combo. So if you want to use the Amulet, use it with MD Ring.