The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Toxicity in the game.

What's with all the hatred and toxicity in this game? This is probably the most toxic and unfriendly community I've ever played with. What happened to simple ggs even if you didn't particularly play well? Yes, it's frustrating sometimes but no need to be so hateful all the time. Constantly ragging on each other does nothing for the game and most of the time at least for me anyways it doesn't even tilt me off my axis as I usually just feel bad for people who think this is an okay way to treat each other. Instead of all the negativity in the game why not try swinging it around in a positive way? Instead of the, You sucks/git gud/scrubs/etc... Why not actually provide tips if you saw something they were doing wrong? could be a new killer or new survivor and no telling people to uninstall doesn't count as helping. I've seen this from both sides, Killer, and Survivor especially down in the 1-3 ranks where I'm at on survivor, good lord do the ego's flare and people get toxic.

If it's about Camping killers / Tunneling killers / Survivors that looped you all game etc let me lay that to rest.

Survivors really only have looping/dodging/exploits and flashlights to defend themselves, yes it sucks being infinity looped till all the gens are gone but that was your fault as the killer for trying to tunnel someone that you haven't managed to catch instead of breaking off.

Survivors complaining about camping and tunneling killers, we do those things because they work and are an effective means of clearing survivors out, does it suck being camped and tunneled? Of course, it does but you can't really blame the killer for employing an effective albeit annoying strat that gets them sacs. Just like you looping the killer all game and them staying on you not able to get anything done.

My whole point is, instead of all the hate that's isn't needed at all, even if you're frustrated why not just say gg and leave? or just leave if you're too frustrated to deal with talking. The community of a game is its lifeblood, people complain about long queue times and everything else but no one is going to want to join an overly toxic community if all people do is belittle each other, it's truly a sad state of affairs but only we the players can turn that around.

Comments

  • Baphomett
    Baphomett Member Posts: 394
    Preach, brother!
  • feffrey
    feffrey Member Posts: 886
    In other words he is a basement  face camping killer so just ignore him...

    And he calls it a strategy lol.
  • feffrey
    feffrey Member Posts: 886
    Baphomett said:
    Wow, it only took 5 minutes for someone to miss the entire point and start with the toxicity.  Point made.
    just pointing out facts ... He clearly plays just to troll survivors...

    *Unhooks survivor and he instantly goes down * because pro strats says tunnel..

    You go and save a teammate to only have the killer ignore you and have his mind dead set on making sure a guy DePip because all he could do all game was run.... 

    Its your own fault for being stupid enough to only go for one player all game and its your own fault forgetting looped...

    Maybe even you didn't main ChainSaw killers you would be able to stop looping? Just a thought though

    What fun is it bullying a survivor who just got off hook? 

    You talk about toxicity but give the survivor two options. DePip or just go head and DC .

    Might as Well DC saves time and you can get the pips back faster
  • Confused_Senpai
    Confused_Senpai Member Posts: 60

    @feffrey said:
    Baphomett said:

    Wow, it only took 5 minutes for someone to miss the entire point and start with the toxicity.  Point made.

    just pointing out facts ... He clearly plays just to troll survivors...

    *Unhooks survivor and he instantly goes down * because pro strats says tunnel..

    You go and save a teammate to only have the killer ignore you and have his mind dead set on making sure a guy DePip because all he could do all game was run.... 

    Its your own fault for being stupid enough to only go for one player all game and its your own fault forgetting looped...

    Maybe even you didn't main ChainSaw killers you would be able to stop looping? Just a thought though

    What fun is it bullying a survivor who just got off hook? 

    You talk about toxicity but give the survivor two options. DePip or just go head and DC .

    Might as Well DC saves time and you can get the pips back faster

    Okay, so looking at it the way you put it let me put another spin on your same situation this time on the killer's side. Say I go and ignore the injured person pulled off the hook altogether and go for the one that pulled them off instead now spending maybe a few seconds or the rest of the game chasing that single survivor who looped all game, of course, I'm ignoring things like Make your choice and Noed. Now going on and playing by the rules that the survivors so desperately seek killers to play by it just really isn't feasible what your suggesting at all when going against a group of equally skilled and competent survivors not even included SWF. 9/10 times survivors will walk away and the killer will be left to depip now because they didn't take the opportunities presented to them when available. This has already been demonstrated by several streamers that ran experiments playing by survivor style rule sets, either way at the end of the day someone is going to depip and if I'm playing survivor I'm doing everything I can to make sure it's the killer and likewise if I'm killer on the other side of that. There is 0 incentive to not take opportunities given. I personally main huntress/pig but working on learning nurse

  • feffrey
    feffrey Member Posts: 886
    edited August 2018

    @feffrey said:
    Baphomett said:

    Wow, it only took 5 minutes for someone to miss the entire point and start with the toxicity.  Point made.

    just pointing out facts ... He clearly plays just to troll survivors...

    *Unhooks survivor and he instantly goes down * because pro strats says tunnel..

    You go and save a teammate to only have the killer ignore you and have his mind dead set on making sure a guy DePip because all he could do all game was run.... 

    Its your own fault for being stupid enough to only go for one player all game and its your own fault forgetting looped...

    Maybe even you didn't main ChainSaw killers you would be able to stop looping? Just a thought though

    What fun is it bullying a survivor who just got off hook? 

    You talk about toxicity but give the survivor two options. DePip or just go head and DC .

    Might as Well DC saves time and you can get the pips back faster

    Okay, so looking at it the way you put it let me put another spin on your same situation this time on the killer's side. Say I go and ignore the injured person pulled off the hook altogether and go for the one that pulled them off instead now spending maybe a few seconds or the rest of the game chasing that single survivor who looped all game, of course, I'm ignoring things like Make your choice and Noed. Now going on and playing by the rules that the survivors so desperately seek killers to play by it just really isn't feasible what your suggesting at all when going against a group of equally skilled and competent survivors not even included SWF. 9/10 times survivors will walk away and the killer will be left to depip now because they didn't take the opportunities presented to them when available. This has already been demonstrated by several streamers that ran experiments playing by survivor style rule sets, either way at the end of the day someone is going to depip and if I'm playing survivor I'm doing everything I can to make sure it's the killer and likewise if I'm killer on the other side of that. There is 0 incentive to not take opportunities given. I personally main huntress/pig but working on learning nurse

    Clearly you lack skill and ingenuity to outsmart a survivor and resort to YouTube videos and streamers to tell you how to play.

    Playing by this tunneling rule is cheese and a lot harder actually because more than like they'll Gen rush you while you tunnel a guy leading you on the opposite side of the map. Like the tool you are

    Why not hook one and let him escape hook another? 10/10 chances the one that hasn't been hooked will come and you can get him.

    Now you have 3 players who are going to be cautious and less likely to take risks.

    The next person you hook is more then likely dead if you patrol the area around that hook. Walk away kick a gen and come back... 

    By the time you get back you can hit the guy that took him off hook

    Now you have two injured and if you have a nurses calling which you should. 

    Just follow them...

    There is more to this game than camping

    But I get your point there is only so much intelligence a Leather face killer can have that they need to camp and tunnel 
  • iceman2kx
    iceman2kx Member Posts: 462

    Toxicity isn't something unique to this game. If you have PvP, you will have salt, that's just the way it is. PvP is just competitive by nature and it brings out the frustration in other people easily. It's so easy to vent out frustration through a keyboard. Go to any pvp game's forums and I guarantee you will see "toxic" written somewhere.

    If you're the type of person to say, "wow that was rude", let me help you, don't don't say that. Trolls thrive off this response and will dig their claws deeper if they sniff blood. I don't initiate this type of garbage, but I'll troll people that start it with me. My suggestion is to fight fire with fire. It's so easy to wire people up that are already mad.

    An example of this is this morning I got 4K in, I'll give a rough transcript of what happened:
    Survivor 1: GG
    Me: GG
    Survivor 2: you were easy to loop lol
    Me: just accept your loss bro
    Survivor 2: you suck tho
    Me: you can call me 4k Freddy tho
    Survivor 2: you're not even good, how is it to be that bad. I wasn't even trying to win
    Me: 4K FREDDY BREAKIN' NECKS AND CASHIN' CHECKS
    Survivor 2: git gud
    Survivor 2: ur terrible (disconnects)

    Just have fun with it and don't feed the trolls.

  • Master
    Master Member Posts: 10,200

    @Baphomett said:
    Wow, it only took 5 minutes for someone to miss the entire point and start with the toxicity.  Point made.

    He is a survivor main, probably didnt even read through the wall of text, just saw the word toxicity and had to post sth about "facecamping"

  • Vortexas
    Vortexas Member Posts: 757

    Unless the guy has earned it. (legitly being Toxic)

    If someone Divebombs a hook infront of me I will chase the Divebomber not the person that got unhooked.

    My logic being "Alright if your balls are that big..lets see how it goes.."

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    "Playing toxic" Oh please, there is no such thing.

    There is no rules against tunneling
    There is no rules against camping
    There is no rules against looping
    There is no rules against body blocking (with only few exceptions)

    There is only the rules of the game - and that is to win in the way you choose.

    The game does not understand the concept of tunneling
    The game does not understand the concept of looping

    The game only understands that you died, or you survived.

    To play any other way is not playing to win. I don't care if you don't care to win - but I play to win.

    There is no way to play toxic - but there is plenty of people who get toxic when their imaginary rules are broken by somebody who doesn't play by the same rulebook.

    http://www.sirlin.net/ptw-book/introducingthe-scrub

  • thomasnut
    thomasnut Member Posts: 113

    an entire thread to defend infinite looping.. nice one.

  • feffrey
    feffrey Member Posts: 886
    thomasnut said:

    an entire thread to defend infinite looping.. nice one.

    He mains Leather face 

    Enough said
  • Confused_Senpai
    Confused_Senpai Member Posts: 60

    @feffrey said:
    thomasnut said:

    an entire thread to defend infinite looping.. nice one.

    He mains Leather face 

    Enough said

    LMFAO where are you getting that I main LF? xD I've already said what I main but think what ya will. You're logic btw as to people being cautious is flawed, I've had people be ballsy all the way to the last hook, even in the higher ranks. In a perfect world, they would be more cautious and not go for the save but considering benevolence literally gives you more points and an easier pip then gen rushing it's going to forever be a thing that people are going to do it just to save their rank or rank up. xD

  • ChraizE
    ChraizE Member Posts: 232

    It's toxic because the self entitled, spoiled and, bratty kids have been allowed to do any say whatever they like for 2 years now without consequences. As I mentioned a couple of times before on other threads, kids like to push boundaries and where there are no rules, well the kiddies will simply take full advantage of the situation. They will gladly tell somebody to kill themselves, drink bleach or just anything toxic they can spew from their tiny little brains in order to get a reaction or attention. They are all too aware that they won't be banned for saying such things which is exactly why they say it. If the rules were enforced it would almost never happen but because it isn't the community has become among the worst in all of gaming history (just check the steam reviews).

    I can only hope this won't be a forever thing, I would love to return to DBD but when harassment and chat bullying falls upon deaf eyes and ears I think anybody that plays this game should only "expect" such disgusting behaviour to continue until such time as when bans start becoming active in the harassment category. Watch how quickly the attitude of the community changes when it does too, we'll all be better for it.

  • Beaburd
    Beaburd Member Posts: 998

    Alright, I'm going to do a long rant.

    Toxicity in the current game is a combination of a lacking identity on the game's part, and personal immaturity on the player's. What some people don't understand is that we're part of a transitional period in the game's life, and the difficulty associated with this change is making games more frustrating than fun in some cases.

    Example:
    This game started out with the concept of being a 1+1+1+1v1 stealth horror game, where even the Wraith was terrifying for that reason since he would catch you unaware and feeling helpless.

    The players evolved, however, and people realized they could run literal infinite loops to prevent ever being captured. This encouraged a sense of bravado and the false idea that anything resembling infinites were only performed by skilled survivors (Good old Mcote was quoted for that one). Ever since then, survivors felt increasingly comfortable with the idea that they were more or less capable of 1v1ing the killer, and even flat out demanded it as a possibility in some cases.

    On top of that, SWF was introduced and brought to the game a more 4v1 team-like essence. Survivors started to band together more efficiently in an increasing manner. Eventually, even solo queue players were beginning to unknowingly define roles for themselves in certain games as being a generator jockey or even taking it upon themselves to taunt and pre-occupy the killer.

    So all of a sudden this game that started as a 1+1+1+1v1 stealth horror game has started to become a more chase-oriented 4v1 team game. This is basically the exact opposite of the original intention, and balance went haywire, especially in regards to the time it takes to complete objectives relative to potential chase times in an ideal scenario (as most popularly highlighted by Marth and his crew).

    So, killers started feeling discouraged by looping (an unintentional feature in the game that uses map assets and hitboxes to create an artificial distance and area of security) and the introduction of SWF (an originally unintentional feature that gives large team-oriented benefits to the survivors). The amount of obstacles killers had to adapt to in that regard was pretty sudden and immense, and has/is causing some backlash. After all, it's a pretty forced and unexpected change from the original game idea - the latter of which hasn't even been officially addressed in the years since its release. The large increase in altruism likely lead to an increase in camping, and likewise, the increased efficiency from co-ordination between survivors reduced gametime, encouraging tunneling to slow it down. Neither really fun for survivors, but feeling necessary for killers.

    Then the problem got further compounded because it's not like the developers were very transparent in what they're expecting from this game. They'd say things like "looping isn't bannable" or "camping isn't bannable" but they never really mentioned if it's something they want to directly promote in-game or not. This was likely to prevent angering anyone in an already confused and hostile crowd, but I believe it's also a large part of why the community couldn't/can't settle on what is and isn't fair for so long. This, in turn, lead to players creating their own rules and standards and trying to force it on the opposing side to improve their own personal experience (often while completely disregarding the other side's) and created a pretty harsh spiral of aggression when those standards weren't met.

    Fortunately, the developers have been making pretty great strides recently. The introduction of an innate Kindred to level the playing field is more or less a direct acknowledgement that SWF is here to stay, but that it's also an issue balance wise and that they're doing something about it by leveling the playing field for solo players first. I believe in a recent stream they also highlighted that camping, tunneling, and looping is fair game, but I could be wrong.

    Either way, I think things are actually making progress and people will (finally) begin to accept the new kind of game DBD is becoming. If so, that could also hint at the possibility of a slightly less toxic community. I at least have noticed less people complaining about me tunneling someone when there's say, 2 generators left and no one dead and to me that's a great sign of improvement in the community aspect of the game lately.


    That said, toxicity will probably always exist to some degree. Some people actually really love being ######### and promoting that kind of behaviour, regardless of what you do or even the game they play. It's for this reason that I really hope the developers are working on a better reporting system, and hopefully one that highlights (even anonymously) when a punishment has been handed out. This would immensely improve the community's faith in their system, and perhaps discourage toxicity to a larger degree.

    That, and I would hope that one day the developers actually release a video (maybe a stream) dedicated solely to addressing these controversial topics. Preferably by saying if they're reasonable strategies or not, with visual examples as to why certain strategies are efficient and how to counter them. I can't help but think that an official video dedicated SOLELY to topics like looping, camping, and tunneling, bodyblocking, etc would be great in finally shutting people up and learning to cope.

  • SoMuchBetterThanYou
    SoMuchBetterThanYou Member Posts: 26
    i seldom read more than a paragraph.