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Survivor Perk Tier List (Oni DLC) *Updated*
Hello
This is my *updated* Tier List of Survivor Perks right now. Please feel free to discuss.
Old Version:
*I have not used the perks that got changed or added recently very often. I might be off on one or another, let me know what your thoughts are. For example MoM Left Behind or the new Perks Lucky Break, Any means neccessary and Breakout.
**S Tier are the best Perks right now, and F are the worst in my opinion. Left are the better of the category, and right are the worse of the category.
Kind regards
Comments
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Spine Chill is way too high.
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I would argue against Sprint Burst being so high but it's pretty much the same as spine chill. MoM is definitely at least B tier now.
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Why do you think that?
I think it is hands down the best perk in Dead by Daylight, not only on Survivor side. How can you top 100% awareness all the time even vs stealthy killers? Its great vs Spirit, Nurse too. Or that it helps you greatly while looping? Or the extra 6% on vaulting, healing, repairing etc? If you can handle this perk well, you even know when the killer is doing mindgames. Heck, even the ment "downside" with the 10% higher Skillcheck chance is a big plus.
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I don't believe there's babysitter and stake out in that tier.
Is lucky break that functional?
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poor We're Gonna Farm - I mean - Live Forever. I use it to earn extra BP as of recently. But ye, other than BP it has no purpose... rip :c
And some of the lower perks are a lil bit better than their current teir, only if you actually pair them with perks that make them good. Such as Plunderers which I would put in E tier in the first place because you can still get brown items with it and without addons, makes those items still not good but pairing it with Ace in the Hole though would make it better.
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mettle of man for me is atleast B tier now
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Sprint Burst is in my opinion the best exhaustion perk. I was even thinking putting DH one tier down just to showcase that, but that would not do DH justice.
The reason is simple. 99% Sprintburst all the time and you have a better version of DH if your timing is right.
MoM that good? I tried it one time only like i mentioned, but i felt protection hits on porpuse just to maybe get MoM ready is way to much of a handicap. Maybe i am wrong here and i have to try this one out a bit more again. Thank you!
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Selfcare in D? This can't be right
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MoM can be good if you have a team/build that can make use of protection hits (ie escaping the killer's grasp). Sprint Burst can only be 99'd during chase if you don't complete objectives I'm pretty sure.
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Thats true, but i think, items are usually not really the game changers. Plus, you can just get them from the Bloodweb and bring them. The reason why i did not put those on "No Tier" (which is more or less ment for Farm only perks) is that you might run out of whatever you bring in.
I was also trying to see the perks as its own AND their potential to combine with others if that makes sense. For example, Dance with me alone is not better den D Tier imho, but with Lithe and Q&Q, its might actually become very useful.
Very though to decide.
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honestly hope should be b tier or low a tier it is ridiculously underrated for some reason
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Play against anti-heal stealth and say that again.
I can agree on everything except SB. SB one tier down and it's fine.
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Dance with me can sometimes end a chase but if the killer has a good headset it won't happen often
Yes.
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I like Hope, and i use it from time to time, but for me it is still just a counter of NOED. Its use is more often then not very limited and most of the time, i get 0 Value out of it (dead before endgame, Killer is not on me during endgame etc) but you are right, when you need it, it is often a very solid perk.
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Yes. The awareness has no counter, the vault speed can save you, the objective speed and higher chance of getting a skill check (and a Great landing) make it one of the most underrated perks in the game.
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I think that there are better ways to deal with your injury then Selfcare
- Dont heal at all! Pump gens and use Adrenaline
- Let a Teammate do the job
- You can heal yourself with a Medkit more efficient
- Inner Strength outclasses Selfcare
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Because you don't need if you simply have awareness. The 6% vault speed isn't much unless you pair with Resilience. While K think it's a decent perk, I highly disagree with it being the best perk in the game.
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Also BPs are way easier to get now as survivor with the increased gains, more events, rift challenges and the Bloodwebs are less grindy with the 4 perks per web instead of 2 so you need less points.
And yes, the strength of perks come from combos or even gamestyles, Plunders+Ace's being a good example and Streetwise is really good if everyone brings an Engineers or a Commodius for genrushing, Deja Vu is super good for newcomers who get lost in maps and dont know how to find gens easily.
They even depend on killer gameplay, against me Unbreakeable and Borrowed Time are useless since I never slug and I almost never camp the hook.
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I have no problems going against stealth killers with anti healing perks without Spine Chill, I just rush gens while injured. Pretty much all of the stealth killers have either loud breath or loud footsteps, so they hardly catch me off guard. So yeah, Spine Chill is overrated.
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The best awareness can not beat Spine Chill, sorry ;-). Ghostface, Wraith, Myers, Pig are a joke if you use that perk. And you still have a big opportunity vs every other killer, and strong perks like Monitor aswell.
Its also the only perk beside Iron Will that will help you vs Spirit and Nurse.
I like getting chased, and i would use SC over DH any day, even if it had no other benefit than the notification. I can not count how often Killers mindgame themself simply because Spinechill tells me all the time, what they are actually doing during chase ;)
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Well put. These people are proving themselves uncultured by doubting Spine Chill's power. (SC stands for Self-Care by the way)
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Still far away from the best survivor perk.
Wraith, Pig and Myers are already mind of a joke even without Spine Chill. Ghost Face is also not that strong.
Dance With Me, Quiet and Quiet, Fixated and Lucky Break can also help against Nurse and Spirit. And I don't need Spine Chill even against them.
I would take something like DS, BT, exhaustion perks, Adrenaline, Inner Stenght, etc over Spine Chill 100% of the time.
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Spine Chill being THAT high is a bit of a stretch.
It’s not a bad perk but I’d personally rather run perks that help me prolong a chase because chases are the most fun part of the game on the survivor side.
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what perks? You mean an exhaustion perk? You can run exhaustion perks with Spine Chill
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Lets agree we disagree ;)
Well, it IS a fantastic perk for chases. Many people have not found out yet, thats it. Still, the List was not ment to be "most fun perks"... if that would be the case, Head on would be the best by far xD It should illustrate my POV which perks are the best in reaching the goal to succeed in DBD.
But lets not only focus on this one Perk, there are definitly more placements to criticise then Spine Chill ;)
I am VERY interested especially about the new perks or those who got changed aswell ;)
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Spine Chill has a skillcap :o
Apparently you have to ADAPT to looking at it and the killer in chase how strange :o
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As a spine chill/resilience main.... they both need to go down 1 rank each.
The devs also basically killed OoO as stealth killers can see the OoO player. It’s like C/D tier now.
BL needs to go down one more.
We’ll make it needs to go up one more.
Streetwise is worse than No Mither honestly... I’d rather take a no mither build that can gen rush to feel more use.
Plunderers I’d move up one.
Pebble is worse than No Mither.
Self-care is atleast B tier... yeah you don’t need it but if you run resilience and 99% strat it’s solid to bring and if you’re whole team dies you can obvs afford to heal yourself.
Leader I think should go up one... it’s not bad for replacing self-care... you get unhooked faster which can make a large difference aswell as get healed quick... when multiple survivors heal it’s fast. It’s better than or as good as Botany... can be argued.
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BL is the only thing I agree with the rest is soloQ nonsense and if not idk what it is
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Also I’d say that nancy self-heal perk is an A... I think the design is really good. Just a perfect perk to add to the game... and yeah looking at the perklist it’s sad there’s only a few viable perks.
Also deliverance should go down one... unbreakable is way easier to choose here :P Deliverance would be fine if you didn’t need to unhook someone.
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Thanks for that great input, i love it!
OoO is not a bug? :o I ranked it from that perspective.
BL, was thinking back and forth, its a though one. I still think it is strong tho. But maybe you are right with that one.
We will make it is perfect where it is. Very good perk, but not quiet the level as for example Borrowed time.
Interesting, some think streetwise should go up. I think it is trash but not as trash as No Mither. This one really only makes sense with a full build around it and perhaps a strong team, and even then, its really not that great and more of a troll build (RIP sabo meta). If my life would depend on which perk to pick, 100% streetwise. Its better to have nothing great then a disadvantage ;)
Plunders like i said, it was really hard to rank this one, since you can simply bring the best Item + best addons. It only helps, if you run out of it, then it might even change the game (for example need of a medkit etc).
Pebble same as Streetwise.
Selfcare is probably the most overrated perk in DBD. Some even think this one is S or A Tier, which is... no offense a bit of a nonsens. I would not say that bringing a medkit is the best way to heal, but still it is better then using SC. You can 99% even with a Medkit if that is the purpose, and you would be even able to do it fast ;) I have no idea why people still hold on to that perk. Probably people just got so used to it. You have an explanation?
Leader. Hm. Dont know why but i dont see it on the same level as all the perks on C Tier. Botany or Alert for example are in my opinion definitly better picks.
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I’ll comment on leader.... it gives 25% but to 2 teammates and you get unhooked 25% faster... you can get someone to open the door faster or can get people to cleanse faster
botany is 33% heal speed just for you... and if you don’t run self-care with it how is it even comparable to leader is my thoughts? :P
Oh as for self-care i never bring items unless meme’ing with flashlights pretty much. :P bringing an item means you also can’t horde an item from a chest xd
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- Dont heal at all! Pump gens and use Adrenaline
- -> Got killed too many times doing gens while not running selfcare to get full life
- Let a Teammate do the job
- -> In the time I try to find my teammates I can easily selfcare myself & move on to gens
- You can heal yourself with a Medkit more efficient
- -> true, but takes the opportunity from you to use other items
- Inner Strength outclasses Selfcare
- -> if you get enough totems to always heal yourself yeah, but if you're teammates do totems as well it can easily be a one-time-use perk
I don't say you're wrong, just from my perspective; I tried playing without & got ######### over so many times or had to let teammates die because I couldn't heal myself that it's easily in A or B tier for me especially while seeing what perks got above Selfcare in that list.
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You have great insight into the game mechanics!
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i mean balanced landing is complete trash now.. and detective's hunch isn't that bad
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Balanced Landing needs to be right behind Diversion in D Tier
MoM moved to B
Sslf Care moved to A
Fixated to B
Object to C
Botany to S
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No. I guess I should have clarified more. I like perks that help me prolong a chase, lose a chase, and help my teammates so perks like Lightweight, Fixated, Inner Strength, Second Wind, Borrowed Time, Iron Will, Dance With Me, Quick and Quiet, Alert, Bond, Empathy, and Unbreakable I like the most. Spine Chill let’s me know when the killer is looking in my direction directly behind me. Okay? I don’t really care all that much. Ya know a killer can moonwalk to your location or walk sideways and your Spine Chill won’t light up at all. I know players who did that while running old Prayer Beads Spirit.
I didn’t say Spine Chill was bad, I just don’t think it is THE best perk in the game nor does it fit my playstyle. I don’t find it that useful unless I get a stealth killer and even then you can pretty much tell when they are coming like @Marcus has said (Ghostface robe flaps, Myers has loud breathing, Wraith has to uncloak before a hit, Pig also has loud breathing) plus you can listen for grass rustling and footsteps. You have to be just as attentive to sounds as survivor as you would a killer.
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No one has mentioned that Kindred is S tier yet? The word has yet to spread... excellent. Now to play killer before word gets around.
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Let me explain why Self Care is not a good perk.
You are doing NOTHING to advance the game. You are sitting there healing yourself probably making yourself vulnerable to Nurse’s Calling (which is very meta). If the killer has Sloppy Butcher that is even more time you aren’t doing anything to help the game. You can heal in the corner for half a minute not doing anything and you’ll get found in 10 seconds and the process repeats. I can’t even count how many times I’ve caught Claudette healing herself in a corner and I had Nurse’s Calling.
It is outclassed by other healing perks like Inner Strength, We’ll Make It, and Adrenaline which all help the game in the favor of survivors. You actually have to objectives. Inner Strength you cleanse totems. Adrenaline you have to power ALL generators. We’ll Make It you have to save your teammates. Not to mention you can bring in med-kits that can have MULTIPLE charges on them so you can heal yourself many of times.
Good survivors do not care if they are injured. They are going to focus on generators. They can prolong chases and if they have Dead Hard and they’re good at knowing when to use it, it is basically a second/third health state.
There is no point in bringing in Self Care when you have other options and you can free up a perk slot for something even better.
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I accept your opinion, to everyone his own. Still, i wanna tell you something, maybe you like it:
My working college is a hardcore DBD Fan since Day1, he has 2K hours on XBox and plays it on PC and on PS4 aswell. He always ran Selfcare and he was kinda warshipping this perk. He is more a stealthy type of player and i am totally fine with that. In general, i feel that many people who run selfcare prefere a more of a stealthy and juke then a "CHASE ME!! YOLO" playstyle. Anyway, we are discussing a lot about builds and strategy in DBD and i tried to convince him, that there are better options then SC, but he was basicly telling me the same as you did.
Finally, i came up with this build.. i kinda forced him to try it out because i think its fitting so well for him and its an amazing build overall ;)
- Lithe
- Dance with me
- Q&Q (you can change that with Urban or Lucky break)
- Inner Strength
Since that day he tried out that build, he has not touched Selfcare a single time and is now fully convinced, that there are better options then Selfcare. He changed the build a bit, and also tried out different things, but he is avoiding SC now and goes with Inner or even Bond to find teammates quicker. He has way more fun with that build and he feels 10 times more confident now.
Thats only a suggestion but maybe you wanna try this build out aswell?
Thats all true what you say and i had this in mind when i did the list, but the big thing here for me is, that leader has only an effect, if someone is with you, which is not always the case. Also, Teammates actually need to do what you want them to do that it has great effect :) Anways, i think leader is not a bad perk at all, but for my taste a bit to situational.
Sorry, but ballanced landing is not THAT bad after the change. I might accept B Tier, but definitly not D. Its still an exhaustion perk, that gives you different opportunitys then Lithe or DH. Honestly i think (and i dont mean to offend you) that people who rank it now that low are a bit buthurt about the nerf.
Seems to be i am really way off with MoM, the change might have been better then i have experienced recently. I will try it out a few more times.
SC again, absolutly no A Tier, not even close. Explained that a few times already. I am curious why you think SC is so good, let us now if you dont mind.
You give Fixated a lot of credit, im surprised by that one. Maybe i am the wrong person to judge on that perk, since the last time i walked in DBD was when i tried out Fixiated a few weeks ago ;) Shift button is my best friend ;) But you might be right, 20% is a lot and its amazing to juke the Killer, i will rethink that an i will try out that perk a few more times. Thanks for the input.
I dont know about Object, since i am still pretty sure it is just a bug that they need to fix (would not make sense at all to leave it that way). If it is not a bug, lol yea that its D Tier or even worse.
Botany on S? I really have no idea why you give this one so much credit. Its decent in my opinion, but nothing spectacular. Maybe i miss something here? Did they change or break it within the last patch(es)?
I have it on B Tier, and i think it belongs there. For groups it is more or less worthless, but for a soloplayer it can be really good now, maybe A Tier. Hard to rank this one. I will definitly use it more often in the future.
I totally agree on this^
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You sound like you rely on self-care too much. Don't search for a teammate. Take the opportunity to heal when you can and pressure gens if you can't. Spine Chill is way more efficient if you're going against stealth.
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Truth be told, I haven’t played with Balanced after the nerf so I’m just judging it based on how appealing it sounds now (which is not very).
Botany I rate so high because it’s a permanent healing buff, for you AND other survivors.
I only rate SC as an A tier perk because of the perk combo with Botany. By itself, it’s more like low C tier. But considering I only use SC with Botany I’m just biased 🤷♂️
As for Fixated, I love the stealth element it adds. It’s a better Urban, and also is a perk that allows you to mindgame your scratchmarks better since you can physically see where they are.
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Sprint burst is literally the best perk in the game, if used at full potential this perk is any killer's worst nightmare, thankfully dumb survivors run DH.
But yeah sprint burst is not S tier is SS tier, above everything in the game.
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I don't see how. You give no reasoning and I have already countered the reasoning of others
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Tbh i don't even need to explain why sprint burst is the best perk in the game to a good player, but i'll break it down for you.
The fact that you can sit on a gen have 0 awareness and be totally fine if the killer tries to hit you, the amount of play making chances this perk gives to survivor is a little bit mind blowing.
But please, and i mean it, keep using dead hard, i'm happy if i don't have to deal with sprint burst literally x10 better than dead hard would ever be, might need to start telling people to use dead hard since sprint burst is any killers worst nightmare
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My main reason for putting Sprint Burst so high is, that you can 99% it what makes it like deadhard but with a 3 second sprint plus you dont have to be injured.
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did that. didn't searched for teammates, did gens & as soon as the killer comes I'm basically dead. plus I won't try to unhook anyone if im injured so I rather run selfcare & be indepentand from anything & get more stuff done than without
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Just my opinion on self-care. Enjoy your playstyle. :D
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I would put Unbreakable, Prove Thyself, and Iron Will, and ESPECIALLY Hope in S tier and put Spine Chill in A.
Slugging is a viable strat in high ranks making Unbreakable less situational than you'd think. Prove Thyself makes 2 manning a gen OP, Iron Will makes you impossible to track while injured, and Hope you'll never get caught in the end-game (and a counter to NOED.)
I know the Hope one in S sounds far fetched but seriously Resilience and Hope are a staple in the builds during this meta ( a meta where we see endgame nearly every game and Reslience helps with the no heals+iron will + dead hard making for an insane solo queue build)
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Unbreakable and Iron Will: Yes, those perks are really great, i run them very often and you are right with everything you said. As you can see, i put them into high A Tier, almost S Tier and i was thinking about putting them into S. But S is for me more or less reserved for thise perks i think that actually break the game (or are very close to it), and while both are very useful, i dont see them on that level.
Prove Thyself: I think i placed it perfectly. While it is a fantastic perk, it has a major flaw -> The Meta. One of the worst things you can do is to do gens with multible people at once, the best way is actually to split up. In certain situations it is great tho.
Hope: Maybe i was a bit hard on Hope, and i have put it on my "Have to play more often" List, but S? Well, i try to figure out by my own in the near future, then i will update (or not, depending on how it turns out) my List
Thanks for the input
Kind regards
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First time I've seen unbreakable above B tier, I agree with A tier though because there are plenty of scenarios i've been in where unbreakable single handedly made me come back from an unwinnable situation.
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