Game health improvements.
hello everyone.
after having about 2k hrs in the game, I would like to suggest couple of changes.
I played killer for about 1.5k hrs, survivor 0.5k hrs.
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-1
ebony mori, should be removed. only the Ivory mori (the green one- the one kill one) should remain.
there is zero reason why we have the ebony in the game, it will just promote unfun games.
-2
if a survivor is slugged for 75 seconds. in a match should regain his Full 2 health states. without unbreakable. and can be used as many times as needed. the 75 seconds should not ONLY count when it happens one shot but during the whole match should all combine together.
there is absouluty no reason why would someone play a video game to spend his time on the floor crawling, cause a killer wanted to (sweat) because we all know, the single and only reason for slugging is to try hard and make unfun game for survivors.
-3
DS should stay in the current state with only one change which is, if the DS user unhooks someone his DS will go back to a cool-down state. if you had time to unhook someone , clearly you were not tunneld.
-4
Only the key user should be allowed to escape from the hatch.
-5
if a survivor is not doing any objective and is not doing any altruism , (totem, or gen, or even any healing himself or someone, or unhooking)
WHEN the end game IS NOT ACTIVE.
their aura should be prema reviled to the killer. no one likes ppl who waste time, not even a good survivor will like a teammate like that.
thank you
Comments
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None of these are good changes.
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-5
75 seconds.
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You're basically asking for an entirely new game. This wouldn't be the same game at all.
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omae wa mou shindeiru
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thank you all for your feedback, and for your time to check them out.
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Most of these "changes" are kind of unfair for either killer or survivor. Why should your aura be perma revealed for playing stealthy? Also the hatch thing. You do realize there is an achievement for all 4 people escaping through it right? So that will never happen. Same with ebony mori i believe, though i do believe it should be somewhat reworked. DS should not ever be allowed to be used more than once. Slugging is a reasonable strategy. It isn't fun for survivors but i don't believe they should be allowed up with full health after 75 seconds. i could see reason to allow them to recover to injured MAYBE once a trial after half their bleedout without perks.
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thanks for your comment
its unfair for whom friend.
for the one who keeps slugging, or for the one who rush to unhook infront of the killer at the end game, cause the door is close and thy have DS.
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Tfw u crawl around for over a full minute after a hatchet was buried in your back and face, blood pouring all over the ground and organs exposed, when suddenly you pop onto your feet with absolutely not a mark left on your body. Absolute chad powermove
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this is your reward for dealing with BM killer, go on run freely, sprint, you deserve it :D
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######### slugging is one of the only strategys to prevent genrush? That would destroy the entire game balance for killers, the number 2 change is completly mindless sry to be rude. You defenatly dont play killer on high ranks...
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I personally disagree. I'm pretty sure this only happens in situations where the killer unintentionally loses the person they slug, and if their team can't help them. The killer doesn't want to leave someone slugged TOO long, as survivors can easily get things done elsewhere while the downed person recovers to the point of just needing one little touch for recovery. The only situation where they'd leave them is if they're confident they can down another, and likely the last survivor. If you crawl away and hide from the killer when they get back from that to hook you, you can't really complain about the several minutes of crawling gameplay imo.
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thanks for your comment , what about the 4 other points ?
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thanks for your comment, thats a strong point and i can see it, yep there is that
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thank you for your positive comment,
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