Game health improvements.

hello everyone.

after having about 2k hrs in the game, I would like to suggest couple of changes.

I played killer for about 1.5k hrs, survivor 0.5k hrs.

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-1

ebony mori, should be removed. only the Ivory mori (the green one- the one kill one) should remain.

there is zero reason why we have the ebony in the game, it will just promote unfun games.


-2

if a survivor is slugged for 75 seconds. in a match should regain his Full 2 health states. without unbreakable. and can be used as many times as needed. the 75 seconds should not ONLY count when it happens one shot but during the whole match should all combine together.

there is absouluty no reason why would someone play a video game to spend his time on the floor crawling, cause a killer wanted to (sweat) because we all know, the single and only reason for slugging is to try hard and make unfun game for survivors.

-3

DS should stay in the current state with only one change which is, if the DS user unhooks someone his DS will go back to a cool-down state. if you had time to unhook someone , clearly you were not tunneld.


-4

Only the key user should be allowed to escape from the hatch.


-5

if a survivor is not doing any objective and is not doing any altruism , (totem, or gen, or even any healing himself or someone, or unhooking)

WHEN the end game IS NOT ACTIVE.

their aura should be prema reviled to the killer. no one likes ppl who waste time, not even a good survivor will like a teammate like that.

thank you

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