The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why did the Dev's make the noise reduction from Balanced Landing not trigger while Exhausted?

When I heard the Dev's were going to make the reduced stagger duration not trigger while Exhausted, that was a huge sigh of relief. And when I heard that they would be releasing Balance Landing passive with a noise reduction also sounded good, except that's not what has happened. I understand that Balanced Landing mostly exists for the Haste gain, and you need the reduced stagger duration for the Haste to work well, so making the no noise from falling sounded like a good switch passive instead of the reduced stagger, so why is it not a passive part of Balanced Landing? Just seems weird to have it not work while Exhausted since it's definitely not needed for the Haste affect to work.

Best Answer

Answers