http://dbd.game/killswitch
Idea for moris
So I thought of this idea just a bit ago while writing up another thread.
So what if they removed the offering from the bloodweb completely and implemented something new to replace it and implemented this.
- After hooking a survivor a skull will spawn somewhere on the map up to 4 skulls (maybe the offerings that are replacing the moris can increase the amount of skulls?)
- the killer will have to find that skull and break it with an action
- the killer can only mori a survivor who has been hooked
I think this could work with testing and such. Thoughts?, Concerns?
Comments
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Or, we could just leave Mori's and keys the way they are. As stated many, many times...balance is great. Overbalance is horrible. Stop trying to siphon the fun out of DBD.
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Moris are not fun. Imagine how fun would be to have a 2 min game being tunneled without having no down side to the killer
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Since when did getting tunneled after first hook and deleted minutes into a match count as "fun"? Must have missed the memo
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@The_Second_Coming Hooking someone right at the start of the match and then dying immediately because some arse decided to farm you is not fun. and then randomly finding a key in a match and escaping with 3 people and a few gens left is also not fun both of these things need balancing.
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Toolboxes and keys must be changed too (all these allow quicker objective progression.).
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Huh.
It would actually be a lot easier to get 1-2 kills per match this way.
I mean, it's not uncommon for me to stumble upon 2-3 Dull Totems per match as Killer myself.
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@Objectively_speaking I agree with you. As I stated in the thread, this idea came to mind while writing up another thread so.
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Last time I checked, killers and survivors aren't on the same team, aren't responsible for making the game fun for one another.
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Ugh. This new breed of DBD player. The whining is going to kill the game.
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Just don't go down
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I don't think it would be much easier since there is another hoop to jump through. The restriction of only being able to mori those who've been hooked is still in place. Also dying by mori is more fun then hooked anyways (unless it's within the 1st min)
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I mean, that's not as outlandish as it sounds. Survivors have all the tools at their disposal to never get caught if they learn how to loop and mind game; but nope, just gotta nerf all the fun stuff into the ground.
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if the killer can hit you . you gotta nerf him thats the rule
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It'd be harder...Or it'd be just as easy.
Your idea depends on map RNG.
Imagine you hooked someone and you stumble upon a skull by going back to your Generator patrol after hooking them.
Rare? Probably, but it'd happen.
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Last time I checked, only one side having fun isn't exactly healthy for the game's future.
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One thing I would like to see is Moris only usable if the survivor has been hooked twice, and for keys, have it to where you need two of them in order to open the hatch.
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Generally, nobody likes to lose. It's not fun the majority of the time. So by your own logic every game with opposite teams that compete for victory must be unhealthy for games as a whole. Seems legit.🙄
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No, that's not my logic, you're just trying to misrepresent my point.
There's a difference between getting hooked 3 times and losing the game because you got outplayed and getting deleted instantly by a mori. Don't act like they're the same thing.
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Truuee.....
but at least it'd be a bit better then getting farmed infront of the killer without BT and sent packing to the lobby sim right?
this way the survivor has a bit of a chance to get to the loops and if they're good enough, they can force the killer to give up to pressure the gens or the killer can just tunnel for the mori.
here imo.. I don't think this is necessary but what if at base only 2 skulls can spawn in a match and then the offerings can then increas the count from there.
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That is exactly your logic though. "One side having fun is unhealthy". That is LITERALLY what you said. Generally, those who lose don't find it fun while the winning side does. So it must be unhealthy.
Care to retract?
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You are arguing a point that nobody is arguing.
You know what I was trying to say, you're just trying to be a dick about it.
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That last bit honestly makes your idea a lot better to me.
The only problem i see is still the RNG.
You now mitigated it, but there's still that possibility.
Not that i'd personally care, but i'd wager that, because it's a very rare occurrence, you'll hear lots of complaints about it.
Y'know, like: "I thought this was supposed to balance Moris, but i still got killed 90 seconds into the game!"
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I'm not trying to be anything; and let's not start insulting one another. I'm being civil, there's no reason you can't. I merely quoted what you said, verbatim, and interpreted the only possible logical meaning it could have. You're free to retract completely if what you wrote isn't what you meant, but that's no reason to start name calling.
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I understand and after you stated that and thinking I have to agree with you.
What else could there be other then the RNG placement? I don't like RNG either so if there's anything that can come to mind I'm all ears :)
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Nothing to do with balance. Mori is just unfun and so are keys.
They could make it work that you can kill somebody you hooked after hatch spawned
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Unfun? That must be why people use them.
Again, unfun is overbalance, and that's what you're trying to do. They don't happen every game, not even close. It's fine how it is.
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Well honestly, i don't really know either.
If it's placed with RNG, see the example above.
If it's placed with logic, they'll be memorized.
I still like the idea, but i can't see past this lil issue.
Maybe have the game be able to know who you hooked last, and then make it so the next skull that you get/break/whatever can't be for whoever was hooked last unless they're the only Survivor in the match. 🤷♂️
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Not saying tgey are in every game. Tho it is not a fun mechanic and Im sure its not fun even for who uses it except rare occasions.
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this is not whining LUL... I tossed out an idea that makes a mori possible every game but also removed most instances of getting farmed and sent out of the game because of a teammate that didn't run BT.
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I don't know - I know people who have fun both mori-ing people as well as getting mori'd. It's just a game, stop taking it so seriously and maybe you'll be able to lighten up instead of attempting to punt the fun out of the field.
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I honestly don't see a problem with either. If I get tunneled and mori'd off a hook the killer did their job, if survivors escape with a key after completing X amount of gens, they did their job. I don't see how the devs can nerf mori's 'again'. Pre nerf the killer didn't have to hook you, all they had to do was down you.But I despise comparing keys to mori's for the simple fact that I don't use keys because I hate self care with a burning passion, and Mori's are super effective against swf do to the advantage they have against the killer. but after you mori them, survival becomes harder for them
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Yeah dude, like ez, just noobs can't
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last time i checked, immediately being able to kill someone 3 minutes into the match isnt “balanced”
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On ps4 it's this, but after waiting 20 minutes to find a game.
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I'd rather keep mori's the same instead of making a distraction for the killer
I actually find facing mori's to be fun, puts the horror into this game as then it actually turns into Hide & Seek
Yes tunneling off hook is an issue, but this can easily be changed by putting a timer on mori's, after x timer ends you can mori the survivor
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Just make the requirements of after hooking each survivor at least once and with 2 or less generators left to complete you can mori a survivor.
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I mean the actual game, not the whole year lobby simulator
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