Legion Rework Concept VERSION 2. I spent even more time on this one, i hope you people like it!
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Hello everyone! This is the second version of the Legion Rework that I had proposed. You can see the original version here if you want:
I really hope you guys like it! I spent A LOT of time thinking in ideas of add-ons and how to balance his power. I also tried to give a lot of counterplay to the survivor besides just 360ing.
Remember: This IS **NOT THE FINAL VERSION** . I want to see you guys opinions on this and then I will make a final one based on them, so be sure to say what you think
Thanks NuclearBurrito for helping me with the rethink of his main power!
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This is awesome! The devs could learn a thing or two ;)
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I barely read through this because its way over complicated. Sorry.
Current Legion is better than peoples think. What they need now is another cleanup of their add-ons. But most killers do.
Fuming Mixtape, Frank's Mixtape and Stab Wounds Study, are his most expensive add-ons and are currently near useless. Increasing the duration of the various Pins effect would be nice too.
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Legion may be better than people think but he's still just a much worse Plague
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hi @NegaPerere , I'll be honest, this seems a really, really convoluted power.
..I also happen to not like it very much, but that's beyond the point.
Nice graphic work though ^^
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is it me or does this seem like Bloodlust as a base killer power?
i mean... i dont know, it doesnt really add much gameplay to them, does it? it just makes them ridiculously fast...
idk if i just misunderstood something there, but thats how it looks to me.
feel free to correct me if im wrong tho ^^
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This concept is awesome and we really need it. You are even better than the devs with this concept.
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Necros...WHY...
Imma hijack this thought scott did a legion rework Concept and i love it.
blendette with a knife.
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This was an assault on the senses so I'm just going to not read it and assume it's like every Legion rework in the sense that it completely kills what makes him enjoyable without actually helping him be more viable.
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First time I saw this artwork:
I thought legion would play like twins play today. All 4 spawn in a match, but you can only control one at a time.
Then I saw the video where Frank stabs David and I was: cool, we're gonna disguise as survivors.
Then I saw the spotlight and it was running and stabbing and I was: ok, running and stabbing were in the previous trailer.
Then I saw how miserable was the survivor experience and I was: whatever, he must be fun to play as.
Then I saw that half of your gameplay was moonwalking and I was: sigh.
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Cool concept bad rework.
Kinda surprises me that Scott came up with this. Giving a killer that can very effectivelly keep people injured stealth doesn't seem like the smartest idea unless survivors would really want to play vs a killer that gets downs with zero chases
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At least it sounds like what we should have gotten from looking at the trailer.
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Exactly the same as me lol I was extremely disappointed to see what they choose to do. I literally wrote a chapter idea based off this because I felt like that should've been Legions power.
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Feral Frenzy is bassicly a guaranty hit so from healthy to injured you don't need to chase for it.
Having zero terror radius means that you can catch survivors offguard and get a hit without a chase. Seeing how they are usually going to be injured that's a down without a chase.
When i say without a chase i do mean interactive chase. As in the survivor can make plays too.
Like I'm a Legion main. I wouldn't mind to see buffs. But if i have the choice between Legion how he is now vs a Legion where survivors will insta DC against again I'd prefer it to stay how it is now
Yes it's a uphill battle if you face good survivors but atleast your still playing the game.
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For reasons you probably aren't expecting: People play Legion to go fast and vault over stuff. That was actually a complaint about the Legion rework years ago, with Legion becoming barely any faster in their power and taking away a big thing people loved about Legion.
They just need something to up the lethality of Frenzy, either by making Deep Wound more scary somehow or introducing a downing mechanic to Frenzy. Personally, I have several problems with this rework idea, even with the changes it has undergone. It's, at it's core, not a good idea and I can explain why.
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