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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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When you look at NOED...

Why do you never see it as a basic endgame perk, but simply a perk that "rewards bad killers" only? The perk is as basic as it's designed: when the endgame begins, depending on how many totems remain for one of them to be randomly activated, the difficulty vs the killer for survivors is dramatically increased for the duration the lit totem stays up. Somehow, people look way past this and see NOED only as a broken perk that only bad killers use. Is it a waste of a perk slot if it is on an experienced killer? No, the killer is using NOED to make it harder for the other players regardless if they are skilled or not.

If a killer struggled towards the end and totems have not been cleansed, there is their potential chance to make a comeback and turn the tables against the remaining survivors. That being said, given how easy it can be countered, that opportunity of increasing difficulty in the EGC can be prevented, ensuring the "bad" or "good" killer cannot make the end of a trial any harder. No One Escapes Death is an endgame perk to make the finale hard, plain and simple. Survivors that complain about it still, just use small game, or for better information, Detective's Hunch, which recently got an incredible buff in aura duration and general activation.

*moaning and bone rattling intensifies*

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