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Is it really fair that keys allow 3 survivors to escape with 1 generator left?

So I was playing a game as clown for a ritual and it was 1 generator left (typical clown) and 3 survivors alive. I have a 3 gen with Pop so I was confident I could get at least a 3k. Then boom I see them all 1 by one escape thanks to a random key they found in a chest. Then they be toxic in endgame chat. I just don’t see how it’s fair that multiple survivors can escape from the hatch. I feel like after opening the hatch with a key, it closes immediately. So 1 escape, 1 key. That’s fair to me. Of course this would mean a nerf to moris and I am perfectly fine with that. I just think the ability to just win the game with one item is just unfair for the killer. Not a killer main, nor survivor, in between. Any thoughts about this?

Answers

  • Aura_babyy
    Aura_babyy Member Posts: 583

    These are changes I suggested that some people seemed to like.

    Have a look!

  • Spooky13
    Spooky13 Member Posts: 1,471

    I had this happen to me as Demo, and someone tried it earlier today as Oni. Thankfully, closing the hatch fast enough means EGC starts, meaning as as long as you aren't on Hawkins or Lery's, you can easily proxy the gates and wait for the timer to run out.

  • RepliCant
    RepliCant Member Posts: 1,436

    It'd be cool if the hatch only remained open for as long as the amount of charges left.


    i.e 30 seconds on skeleton, only 5 with dull

  • Negi
    Negi Member Posts: 378

    It's the worst feeling. I've had it happen multiple times, survivors gen rush and 3 gen themselves only to find a key in a chest and triple escape, pretty much ruins your chances of pipping.

  • Athanar90
    Athanar90 Member Posts: 123

    Or make keys stop appearing mid trial. Killers can't find a mori, after all.

  • Aura_babyy
    Aura_babyy Member Posts: 583

    To me Keys hardly appear. Its mostly Medkits (thankfully. I search chests for those)

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Key and mori's are fine. Stop trying to nerf everything into the ground. There is such thing as OVERbalance. And overbalance is boring.

  • Xerge
    Xerge Member Posts: 928

    I don't think this would really solve the problem, instead of one key multiple survivors can still bring keys and open the hatch three times, specially if it's a swf team.

    Unless they completely remove keys from the bloodweb.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    Too much in this game is decided by RNG. It makes it very difficult to balance based on "fairness."

  • Mr_K
    Mr_K Member Posts: 9,228

    A survivor dying before gens are done just shows how imbalance killers are. Keys are there to protect against overperformance.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    I would NOT remove keys and mori's. There is nothing wrong with having some super powerful, ultra rare things. The issue is, keys and mori's, while labeled as ultra rare, aren't really that rare on the blood web. Maybe make them as rare as Bloody Party Streamers (I mean..I never see those. I could literally spend 1000000 blood points on one character and not get one). Even still though, people act as if there's a key or mori in every game. That is not the case.

    The only time there's a mori every game for the most part is super low ranks (or high ranks? whatever), like, 14 and above. It's a novelty to the baby killers. With keys, they are more common at purple and red ranks. Thing is, keys aren't in every game, and I get to rank 1 in killer every month...even when there are keys I never notice, cause I usually kill the person with the key.

  • OmegaXII
    OmegaXII Member Posts: 2,218

    It's not fair for killers who play nicely and never use moris

    This is my opinion, please don't hurt me :)

  • DwightOP
    DwightOP Member Posts: 2,328

    No its not. It's as broken as ebony moris, both need to be reworked/changed or deleted from the game.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    I love how people try and compare this to mori's. 3 people can escape at once with 1 key. The killer can't Mori 3 survivors at the same time. Hell, he can't even hit more than 1 survivor with a huge weapon, even though there all standing together, unless your Bubba, and goooooood luck w that!

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110
    edited December 2019

    Correction - there's 2 killers that can hit more than one survivor at a time. Not just Bubba ;)

  • ASAPTurtle
    ASAPTurtle Member Posts: 968
    edited December 2019

    They aren't, why do you think the majority of the playerbase wants them dead. And the devs have agreed too.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    This is far from a majority. This is a vocal minority. The majority is not on these forums.

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    Still, they aren't healthy for this game especially with this games community. Plus that doesn't mean they don't require and tweaks and a quick check up on the devs.

  • Mr_K
    Mr_K Member Posts: 9,228

    They won't remove either one.

    Why?

    Same reason Nurse still has three blinks.

  • savevatznick
    savevatznick Member Posts: 651

    The hatch in general feels like robbery in most games as killer. It's extremely frustrating when you play well enough to smash 3 survivors only for the 4th to escape not because they played well, but because the hatch was in favorable position. Especially when keys come into the equation, having multiple survivors be able to escape early with 1 or 2 gens left (when killer is strongest and at their most desperate) feels terrible, as the survivors are essentially skipping the height of the killers' power with no input from the other side. The hatch exists to stop games from being taken hostage, but more often just acts as a way to de-pip a killer without them being able to do anything about it.

    The game is supposed to have similar goal-posts - the killer is supposed to get 4 survivors through hook phases before they complete 5 generators. Keys and Moriis move the basic goalposts of the game.

  • MAV
    MAV Member Posts: 52

    I rarely see people escape by key and have never had some escape on me with key so given the rarity of this it isn't really a problem

  • BeanieBoyBob
    BeanieBoyBob Member Posts: 354

    Oh great here you go again with 'my opinion is correct, yours is wrong". Stop it with your superiority complex already please.


    Many people on the forums have declared their distaste for both items for months, and I as well also hate Keys and Moris being in the game. They are too cheap to use and reward absolutely nothing.


    The game even punishes you post-game because you didn't complete tasks that you were meant to during the trial. They simply shouldn't exist and it's even worse at higher ranks.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    You're referring to achievements i'm guessing?

    Blood on your face , where did they go and From the void she kills? 🤔

    They'd have to completely rework those three and PlayStation is very strict on changing achievements.

  • edgarpoop
    edgarpoop Member Posts: 8,376
    edited December 2019

    Nothing should end the game prematurely. It's ridiculous. I don't know why there's this insistence on mechanics that suddenly pull the rug out from underneath the opposition. You have one side that loves it, one side that loathes it, and the needle doesn't move in either direction. They can't have it both ways: people playing fOr FuN and people playing a PVP game to, you know, test your skills against another side in a more or less equal setting and see who comes out on top....the whole reason people play PVP games, generally speaking. Nothing makes me want to just boot up another game more than when I have 3 survivors on death hook with 1 gen left and they all suddenly escape through no fault of my own with no real opportunity to stop it unless my spider sense tingles and I catch them out in Narnia due to the map sizes.

  • Bill_I_Am__Overbeck
    Bill_I_Am__Overbeck Member Posts: 312
    edited December 2019

    Killers usually have it rough early game in low ranks (3 skilled survivors working on gens while one is being chased), which means that most likely at least 2 of those gens will pop if the chased person is decent at survivor. Keys take away late game potential, which is an issue.

    Mori's need to be looked at as well, but the topic was on keys.

  • SteelDragon
    SteelDragon Member Posts: 745

    use plunderers and you will get a key nearly every game in my experience

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Is it fun for the survivors? Yes! Devs don't care.