We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Am I the only killer who hates "balanced" maps?

The perfect example of a balanced map is probably Springwood, with eight hundred variarions that feels the same.

I hate playing on those maps, they're boring and uninteresting as #########.

And I see other killers saying things like "oh, I hate coldwind, the swamp, wreckers..." what? Those are the best maps in the game, they have their own feel and are interesting.

The only maps I hate are indoor maps (specially Hawkings, because ######### you Hawkings), Haddonfield and Ormond, I hate Ormond with every single cell in my body and if I had a wish it would be to completely erase Ormond from existence.

IMO, if they keep doing "balanced" maps (square shaped, more but shorten loops, etc.) they're going to end up with pretty boring realms, and Badham is the perfect example of that.

The only good think I can think of of those maps is totem placement, but whatever.

The only thing I don't like from other maps are really strong loops, but I have no problem with normal strong loops and I believe every map should have a pair of those.

«1

Comments

  • badster
    badster Member Posts: 46

    Majority of maps do not need bloodlust. Especially on maps like hawkins and springwood it completely breaks the maps, and takes away any skill needed to counter loops. If they drop a pallet you can just bloodlust it till you get a free hit.

  • HellDescent
    HellDescent Member Posts: 4,883

    It needs to be, but for that to happen they need to fix all the other maps first. Killers complained about infinites so they put a band aid in the game(bamboozle) instead of fixing map design which was a mistake on their part. Medium vaults was the only step in right direction. Btw infinites still exist in this game vs certain killers.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Indoor maps are too easy outdoor maps are boring and springwood sucks. Playing killer is fun :)

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Am I the only one that doesn't hate Ormond? Maybe I just am biased because I usually pull off a 3 gen there

  • GrootDude
    GrootDude Member Posts: 14,110

    “Boring” is subjective though, I like Badham on both sides, I don’t actually hate any map.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    I think DBD maps in general are too badly balanced to remove bloodlust. I agree it's a bad mechanic and a total bandaid to bad map design, but man their map design is terrible (imo).

    In a perfect world maps would be better balanced and bloodlust would be deleted entirely. As of right now though just gotta try and play around it, keeping in mind when it kicks in and when to force the killer to break a pallet instead of greeding another loop.

  • beatddb
    beatddb Member Posts: 565

    A lot of things are outdated in this game, Trapper, perks, daily rituals, etc.

  • beatddb
    beatddb Member Posts: 565

    I *personally* hate Ormond because 1) it's too bright, almost like it's daylight. 2) The tiles sucks and 3) The main structure is just not interesting.

    But.. it's an ""unique"" map so I can see why some people like it.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    @badster While yes it can break some maps. But it also comes down to map design. There are killers like hag who have lower movement speed. Imagine survivors using the coldwind farm loop. Sure you could put traps down but soon as they notice that they'll just move to another spot. And no, I'm not talking about cow tree

  • badster
    badster Member Posts: 46

    I can’t take you seriously if you think infinites still exist lmfao

  • JeonKookie97
    JeonKookie97 Member Posts: 42

    no i really like ormond too. The aesthetic is pretty

  • TheRoyalOwl
    TheRoyalOwl Member Posts: 749

    Same, like people say coal tower is balanced, but that stupid window in the tower says otherwise.

  • terumisan
    terumisan Member Posts: 1,293
    edited December 2019

    Badham is generally survivor sided imo

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    Bloodlust and the Entity Blocker, and still some of the buildings have long loops you can use 3 times before running to a pallet.

    I’m surprised people like Springwood.

    Theres a horrible loop you can do through the school and playground into a pallet you have to break to get past, there’s also a crazy loop at the building with the downstairs generator that’s really abusable if the window at the top of the stairs is open, more so if the window over the other stairs is also open.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    I personally like Ormond, it's the only map that flips off BOTH sides. Terrible for Killers because it's so large and time consuming to traverse, terrible for Survivors cause it's so open no where to hide, terrible visibility makes it difficult to find Survivors and find pallets and hiding spots in a chase. Map doesn't even really benefit any Killers with their powers. It's kind of beautiful how ######### it is

  • HellDescent
    HellDescent Member Posts: 4,883
    edited December 2019

    If you'd play the game enough you'd know. Next time try run huntress around wretched shop, gas haven with garage door open, rancid abattoir, torment creek and fractured cowshed buildings when you have good window spawns. She wont even be able to get bloodlust around those areas. Edit: also window will never get blocked if you run it right, since you no longer will be in chase

  • badster
    badster Member Posts: 46

    "maybe if you played the game enough." i have like 4k hours but ok.

    infinites do not exist, you have to be next level bad to lose chase and get entity blocker to not work, with or without bloodlust.

  • aazimuth
    aazimuth Member Posts: 190

    Yeah because rewarding the killer for doing poorly in chase takes skill too! Nice one-sided observation we got here.

  • OmegaXII
    OmegaXII Member Posts: 2,220

    When i play as killer, I hate the RNG that always give me bad maps specific to that killer lol

    Like indoor maps for trapper, cornfield for myers, ghostface on blood lodge...

    But i'm fine with it, because it's just a game after all

  • RIP_Legion
    RIP_Legion Member Posts: 428

    I don't hate Springwood at all, honestly I see it pretty positive because it is balanced, I don't feel like I'm just going to get infinited into the dirt like Ironworks/the disgusting window on the slaughterhouse or just get ninja'd on Yamaoka's or the gigantic, empty corn maps like Thompsons and if I lose it's because I didn't play good not I got cheese'd by a god loop/the immersed squad. Sorry for if it sounds jumbled just tired.

  • silverwolf4455
    silverwolf4455 Member Posts: 496

    Bloodlust was implemented back in the day as a bandaid for to infinites. Once maps get reworked to be balanced, there isn't a need for it. The killer should mind game not just run around the loop waiting to get fast for 45 seconds.

  • MegMain98
    MegMain98 Member Posts: 2,919

    I hate Springwood. I spawned in and saw 6 pallets within eye distance. I hate dealing with over 20 pallets even if they are all unsafe and able to be dealt with through bloodlust.

    I dislike Springwood as both survivor and killer. I also tend to get Springwood A LOT.

  • Talmeer
    Talmeer Member Posts: 1,520
    edited December 2019

    I love Ormont, even if everybody is saying that it is survivor sided.

    I just like snow and I love the Legion. How could I dislike this map?

    But I hate maps that have too high gras. Like those Yama-whatever maps and the swamp map. If Spirit was a love note to the killer community, then those 2 map settings are a love note to the stealth faction of the survivor community^^.

    The cornfield maps on the other hand are ok imo. You can still see people between the corn - most of the time.

  • MegMain98
    MegMain98 Member Posts: 2,919

    Ormond is a beautiful map aesthetically, but it is a pain to play as killer. I would rather play on Haddonfield than Ormond. Survivors KNOW that Ormond is one of...if not THE strongest survivor map because I’ve had so many players burn Ormond offerings. Ever since the Balanced Landing change I have to say Ormond is the strongest survivor map. Haddonfield isn’t even bad, it was only bad with BL.

    Yamaoka is terrible as well. Mainly because they change it to be super dark. I hated it before now I hate it more than any other map.

    Corn maps are doable but I’m corn-blind as hell. Also depends on which one you get. The order I’d put them in from most painful to least painful is Thompson House - Fractured Cowshed - Rotten Fields - Rancid Abattoir - Torment Creek

  • Talmeer
    Talmeer Member Posts: 1,520
    edited December 2019

    You are right, that Ormond can be very hard. But well... I am a environment design victim there.

    As said before, the snow... The house... Would love to make there holidays sometimes :).

    If they would have a proper kitchen, sanitars and a internet connection and also some beds^^.

  • PistolTimb
    PistolTimb Member Posts: 1,413
    edited December 2019

    I don't really mind current Badham. It's really dumb that there's 5 variants, though. 2 would have been plenty. Wish they would cut down on maps in general. Most variants of Coldwind, autohaven and Macmillan are annoying and I swear I go to them more often than any map (though Badham is easily 4th common, if not tied).

    Post edited by Inji on
  • MegMain98
    MegMain98 Member Posts: 2,919
    edited December 2019

    I can’t even tell the Badham maps apart from each other. If somebody asked me to tell one difference between #3 and #5 I couldn’t tell you. I can only point out the original Badham #1 from the bunch.

    I don’t see anything wrong with MacMillan or Autohaven variants. Coldwind I agree though. Those maps are painful.

    Post edited by Inji on
  • MegMain98
    MegMain98 Member Posts: 2,919

    Most maps they’ve released have been beautifully designed. Yamaoka is gorgeous, but I liked the original Yamaoka better on the Spirit’s PTB. It had an orange sky and looked so much better.

    Ormond is definitely my favorite map aesthetically. It’s refreshing to see something different like snow over the basic grass/corn setups.

    I wish they did an actual desert style map for Plague rather than the Red Forest biome.

    Hawkins is great and the laboratory is well done. I’m a huge fan on Stranger Things so I love that map design. Just don’t care for it gameplay wise. If there was a gamemode I could just walk around and explore, Hawkins would be the first map I’d pick.

    Just a shame that they are a pain to play on as killer most of the time :/

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    Try mind gaming at a loop where it's fairly safe and the survivors can clearly see your head sticking up above the corner. If you want to remove the bloodlust, remove the survivor's ability to see the killer's red stain then. Seems fair enough, right? Because then the survivor needs to be able to mind game and not rely on killer red stain or perks like dead hard to get them out of situations because they messed up.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    Really now? And dead hard isn't one sided? Do you know how many survivors get a free out of jail card because they royally messed up but "oh look, I have dead hard." If you really want one sided, how many survivors get carried in a mind game because of the red stain or terror radius. Quite a bit. The amount of no brain loops that survivor's also get is pretty ridiculous. When they take those out, then sure remove blood lust.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    Infinites don't exist? Maybe not to the extent they once were. But look at the indoor section on coldwind farm for a prime example. There's also so many pallets survivor's can abuse without the need for mind games. Wanting to remove bloodlust would be like me saying to remove dead hard and balanced landing. They're the most free get out of jail card perks survivor's have

  • Polychrome_Baku
    Polychrome_Baku Member Posts: 404

    Chases aren't meant to last forever, which is something the devs have said themselves. This might be hard for you to understand but that's how it is. I remember what this game was like before bloodlust. I refuse to go back to that. Thank you for you unbiased opinion, though.

  • Polychrome_Baku
    Polychrome_Baku Member Posts: 404

    You can't mindgame every loop. Infinites are gone but god loops exist. Get over this. Bloodlust got nerfed already, it isn't getting removed.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490

    I love Wreckers yard as killer just like I love the game because there are no land marks on these maps except “in the middle” which is fantastic for limiting info between SWF. Technically haddonfield fits this abit also... the more that be limited the better.

    But yeah rework Ormond.

  • SpookyJeff
    SpookyJeff Member Posts: 108

    You must main a high-mobility killer if you like Coldwind and the swamp. I also like high-mobility killers, but if I'm not playing Billy or Freddy, I'm probably going to be unhappy with a huge map. I love Hawkins, The Game, and Lery's as long as I'm playing Hag or Freddy, but it's a letdown if I hit one of those as Billy.

    I personally love Badham and wish they'd give all the maps a similar treatment. It has a good blend of indoor and outdoor areas, most of the pallets aren't safe, and it still has a strong loop in the elementary school that a killer has to either outsmart a survivor or go through and smash the two or three pallets in there to make it less safe. Survivors have to win a mindgame and get a pallet stun at most loops to be able to move on to the next structure, so it puts more pressure on them and makes it more fun to play against as killer.

    Now where we can both agree is that Ormond is possibly the worst map to get as killer. I cannot put into words how much I hate that frozen hellscape.

  • beatddb
    beatddb Member Posts: 565

    I main Huntress so i'm a fan of open maps.

    My personal favorite is definitely Rotten fields, the amount of fun I get hitting long distance hatchets is insane.

    Ormond is somewhat open but the main structure is gigantic and blocks every possible hatchet. And the surroundings have multiple LoS blockers (rocks, trees, tiles, etc.) that do the same.

  • Talmeer
    Talmeer Member Posts: 1,520
    edited December 2019

    I thought already I would be alone with liking the game.

    The first runs, the map was confusing, but later I have start to really like the map. Last time I was as gf on this map and it had *smiles sinister*... really made fun.

  • LordGlint
    LordGlint Member Posts: 8,685

    The springwood variation of that house is more mindgamable than the haddonfield version. You cant see through the stairs like you can with haddonfield, making it so a killer could come from either direction and significantly cut down on the time a survivor has to react appropriately. Alot of times when a survivor runs down there, I'll just walk around to the other staircase to see if they're actually paying attention.

  • aazimuth
    aazimuth Member Posts: 190

    So we're complaining about one of the worst exhaustion perks in the game. That's unfortunate. :/

  • Ghoste
    Ghoste Member Posts: 2,135

    I'm confused. You say you hate balanced maps like Badham because they're "boring and uninteresting." Yet you also hate Hawkins and Ormond which are entirely unique and relatively unbalanced.

    All I can tell is you're a Huntress main and you want maps to favor her more lol.

  • beatddb
    beatddb Member Posts: 565

    Extreme balanced maps (Badham) = boring.

    Extreme unbalanced maps (Hawkings, really killer sided) = frustrating for survivors, boring for (most) killers.

    That's why I like other realms like Coldwind or Wreckers. Plus the design and color palette is beautiful.

    Regarding Ormond, even though I main Huntress, when I play other killers that benefits from the high amount of LoS breakers like Ghostface, it's still an uninteresting experience.

    I've stated in my post that that statement was purely a personal opinion, I hate Ormond whether I'm playing killer or survivor.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    Deadhard is not the worst exhaustion perk in the game. I've seen people slip up on a loop and just deadhard away to drop a pallet they shouldn't have even gotten. So if people want to remove bloodlust, they shouldn't be so one sided on it. Both things exist for a reason. And if blood lust was removed, then they'd eventually cry for them to nerf Play with your food because then killers would be moving too fast.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Nah. I don't hate it. The only map I hate is The Game. It's ugly.

  • aazimuth
    aazimuth Member Posts: 190

    Ok something might be wrong with you mentally like a lot of the brick walls on the forums so I will just end this conversation here. Dead hard is not at all a good perk considering how easy it is to bait it out.