I agree with Scott June
Which one is it? Intentional or not? Why remove what made him fun? Barely anybody complained about his flicks. Lots of people said that he is fun to play and play against, even survivor mains have said he is fun to go against. Like what?
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Devs fix bugs all the time. They nerfed resilience and spine chill not because they were complained about but because they were bugged.
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how were they Nerfed?
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They no longer affect the speed others heal you
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That it? That’s not too big a deal tbh. Never really understood why it did and kinda found it harder to 99% health lol.
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Saying that the flick around corners isnt possible should be told my Onis today, cause they still did this. Scott is probably overexarating as always.
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His dash attack seems to be useful only in tight corridors or if you happen to run into someone by accident just in time. Otherwise you might just wanna dash to catch up with a survivor and that's it, just do a regular lunge after that.
At least he isn't another clown, like Scott said. I still think he is strong and fun, just not as strong as before.
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I typically disagree with him on a lot but this was a good video and I agree with it.
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- Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.
- Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her, she will get stunned after her blink is complete.
BALANCE
- Reverted the pallet and flashlight stun changes when picking up a downed Survivor
- Reverted the pallet stun on a blinking nurse This change is planned to be brought back when other issues related to pallets are fixed
ok behavior
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No idea why the devs legioned his dash. Classy BHVR decision i guess.
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Don't forget that with the latest hotfix they also introduced the issue that is causing some survivors to not make any noise while crawling on the ground, stridor no longer makes you hear survivors with iron will and footsteps of survivors are now silent.
Also, if you are doing any action that makes a noise, the sound of totem breaking may not actually play at all .
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Sorry, where did you pull those from?
The bug where survivors make no sound on the ground is NOT fixed. I just encountered it today witha Feng, and an Adam seperately.
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Yes, I worded that wrongly.
They ADDED them in this hotfix, not fixed. My bad. I will amend the comment
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It depends as they stated the flick was never intended but was that in reference to flick with the distance as it was or the actual flick itself?
If it was truly never intended did they state that as it was a nice accidental feature so they then decided to leave it in and adjust its angle?
It can be taken a few ways but most will only see it the way that fits how they feel.
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How was his change any different than how Hillbilly works in loops?
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I mean you physically cannot turn more than 30 degrees until the very last millisecond of the lunge so unless people are rounding corners and then just standing still, no amount of opinion or anything will change the fact you cannot hit them anymore. Its being changed back to 90 degrees soon enough so it doesn't matter anyway.
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Its is already 90 degrees.
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I have played in these 2 days, more than 30 games with him and you know the result? I have faced good survivors and they laugh at him, I feel that I am missing something to catch them with power. I am sorry to tell you that they are not 90º and according to JANICK "you will have an additional 5-10º if you do it with a mouse" this is impossible and it feels BORED. It is what I have to say. Typical logic of BHVR, follow nerf the killers until nobody plays them.
If I choose ONI if I face bad players, do you know what the result is? They will think that ONI is broken, while they are bad players, bhvr always listen to these players and if the game continues like this based on the "fun" it will fall badly. I AM a damn 2016 player, I have spent more killer time, but this is embarrassing already ...
Being a survivor is the easiest thing I've seen, I'm about to play as a survivor and rush in every game, to see if this is fun.
Sry i am hyper tilted.
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It's not fun. When you pop the gens too fast you might get an interesting endgame, sometimes not even that. And to be honest I'd rather be genrushed as a killer than rush through gens as a survivor, because feeling pressure is more interesting than feeling none.
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THAT was the old lunar event for David and Huntress
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It's the same with showing the ranks in lobby's for solo Qs. NOONE complained, everyone was happy and loved it. And look where we are at. The devs are not respecting us or take our feedback serious. They decide what's good for us since we are little sheep's with 10 IQ who can't know what's good or bad for them.
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Survivor puddings dont work since....uhm....yesterday (?)
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Btw OP their name is Scott Jund.
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just so you know:
the flick was unintentional, which was stated from the very first second he hit live servers.
they merely fixed a bug.
btw, you can still get 90 degree flicks with him. you just wont be able to get 180 degree flicks with him anymore (which honestly was stupid anyway).
such a minor thing is also not gonna "kill" him. that is, yet again, pure overreaction by the community.
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We know that is the party line. If it was truly a bug it should have been fixed during the PTB or on release, NOT a week after official release when most people had already purchased him.
The changes are not minor. He is now extremely easy to dodge. Even if it was a "bug" it made him strong with a high skill cap. Maybe they should have left the "bug."
The changes they make defy comprehension more often than not.
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They were part of the Howling grounds event and it got a lot of backlash.
Honestly it was one of the few times where the whole killer vs survivor divide wasn't a thing because both parties were pretty damn annoyed that the change happened. Survivors were annoyed that saves took no skill and Killers were annoyed because saves would taking no skill
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except it wasn't a bug. Why nerf a bug when you could simply remove it? No dev nerfs a bug unless they want too make it an actual mechanic.
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okay, here's the other solution to this:
just delay the entire chapter release until the bug is fixed.
there you go. people wont start complaining about them "killing the character" or "scamming them", etc.
just wait a week or two longer until the chapter drops, its as easy as that.
would you like that?
or would you rather be able to obtain the content asap, even if there might be a known bug or two?
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Actually, yes I would prefer they delayed it. That would to be the honest approach. That way I would know I was buying a weak Billy/Myers hybrid instead of what appeared to be a strong killer that could deal with high level survivors.
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Agreed glad to see people are now talking about this
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Scott is hella right on this one
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Scott announced that he was going to main him so he was Nerfed.
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I mean I'm sad freddy got nerfed. Many loops in the game have little to no mindgame to them and often you are forced to break a lot of pallets, however by the time you actually begin to have gameplay with the killer, the game is over. Freddy wasn't even that great, he still needed chase perks to effective, it sucks that developers changed him because they somehow believed that some weird forever freddy build was Root cause of the problem. What those add-on allowed him to do is not need to slug constantly like other M1 killers to stand a chance at winning. Now he's in same boat as everyone else.
Oni suffered same faith, He had potential to make a lot of loops unsafe with his power and he could break a lot of safe pallets really quickly with his power and he could capitalize on survivors out of position. This would allow him to quickly create a lot of dead zones where he could capitalize on survivor who are out of position, it gave him opportunity to compete against better teams, but the developers went and slammed many changes to make it as hard as possible to snowball with him. I am not sure why but I saw a video on Ohtofu channel that questioned Oni power level on PTB against bad players so I guess they listen to him and he turned out in current state he is in.
It is quite sad that M1 killers are not allowed to have any possible chance to win against better teams and it seems they are changed based off phony statistics related to solo queue and potato survivor gameplay. If this continues to be the case, it will be a major downward spiral. I find the game in its most healthy state when killers are able to capitalize on survivors bad positioning and their game pressure means something towards rank system/outcome of the match. I think last few changes have been very anti-fun for killer and that is not exactly good for the game. I am not exactly opposed to them, but rather disappointed as I think they are step backwards in game health. It is stressful enough to play M1 killers, no need to make the situation worse.
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Honestly his ability was BS, it needed a nerf. Good oni's were pulling off some really ludicrous curves with it that had no counterplay except sitting in a locker.
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This is post nerf by the way. Still pretty stupid to go against.
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Herp derp my team gave the oni two M1's now he can 1 shot me around almost every tile in the game and there's nothing I can do about it.
They nerfed that? ONI IS DEAD NOW
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And how is that related to Oni?
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Spirit? Lol
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I thought Scott liked these type of killers. I mean, the ridiculous ones. Now Oni is "fun" and he has counterplay!! Just turn right or left 4head
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I had that happen once and I'm not 100% sure what caused it.
As mentioned already during the last milisecond of the swing you get this mad sensitivity during which you don't see anything(as you look at the floor) and I think you can stack keyboard and mouse controls to pull that.
It feels like YET ANOTHER BUG. GOOD JOB BHVR!!!
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Yeah and look how stupid that looked. He was literally nowhere near him. It just looks so janky now.
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He simply seems to like the type of killers who are strong, but have counterplay. Which is how killers should be. He still wants them to be viable. But there's nothing wrong to also think about the enjoyment of survivors when going against a killer.
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Yes, I think that people think about survivors too much and forgot about the killers enjoyment
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I guess some survivor mains do, but I'm sure many people, including ScottJund, are just trying to think about both sides, and not just one side.
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Yes, Scott has a good point of view about Oni changes. I'm so sorry because he seems to like him a lot
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What? Freddy is top tier dude. He can shut down loops without any chase perks. He can instantly teleport across the map. He is very hard to track for survivors. He has a lot of potential to slow the game. Freddy right now is one of the best killers in the game. If you think he wasn't good in a chase either you don't know how to play Freddy, or you are using dream pallets (which is basically you not knowing how to play Freddy).
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Freddy success completely relies on survivor's skill now. Oni feels like shadow of his former self compare to PTB version of him. It is just very stressful to play most of the M1 killers. I love facing good players but not when odds are stacked against you too hard. I don't mind when they change stuff like prayer breads or extremely unfair add-on to face like old nurse add-on, but those recent changes are extreme anti-fun changes that punish the player for playing well. Nothing more to say regarding the topic.
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Noob3 played bad. He stopped for a second and that's why the Oni (doing a super GOOD curve) hit him. I don't see any problem here, just a missplay made by the survivor, and a very good play made by the killer.
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The problem I'm mostly having, and I'm pretty sure most of us have the same problem, is still questioning against the developers whether or not this was intentional or not, cause we all heard and read, one of them said it was just a bug, and another one said that it was not intentional from the start.
We also been lied to, saying that we can just straight up 90° with demon strike, when you can only do that at the end of the attack. So like Scott said in the video, 90% of the attack your lunging more then turning, it's only at the end is when you can really turn 90°. Devs can just pull something out of their mouth and says "your still turning 90°???????" But not properly and it does not help when trying to hit around corners.
What they should of done is, higher the cap to 180 (so half a circle) and only make it so that you can only turn in that 180° area. So once you initiate demon dash, if you go 90° to your left or right, you can't go past more then that but you can still turn in your 180° field, just not past the 90° when going left or right.
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Who wants the current ONI?
tell me
Only developers?
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