Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Endgame Hypocrisy

I just don't get it. I was in a game using NOED and Blood Warden with the Trapper. Total endgame build. Three out of the 4 survivors I was going up against had Adrenaline, another endgame perk.

The endgame chat was filled with "Baby killer needs his crutch perks, NOED and BW! Git gud loser" and of course I was told to kill myself.

So killer endgame perks = baby killer who needs to git gud and then kill themselves but survivor endgame perks = l33t players? Huh?

It's especially bad because both NOED and BW have ways to beat them, easy ways to beat them, but absolutely nothing can be done to counter adrenaline.

It's baffling.

Tagged:

Comments

  • Visionmaker
    Visionmaker Member Posts: 2,051
    Toxic end game chat is toxic.
  • Grey87
    Grey87 Member Posts: 346
    edited August 2018

    Lul at the poor guy comparing adrenaline to noed xD

  • Chi
    Chi Member Posts: 781

    @ZombieGenesis said:
    @thebean ######### does Ruin have to do with anything? Regardless, I did not use ruin. I don't use ruin, there's no point in taking a perk that lasts 30 seconds. And this has nothing to do with hard counters. Reading comprehension isn't your greatest strength is it? It's about one side taking end game perks and being totally cool with it but WISHING DEATH on the other side who also takes end game perks.

    @Grey87 You're right, the two don't compare. NOED is not nearly as powerful or effective as adrenaline.

    Are you kidding?

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    TheBean said:

    I don't know where the hypocrisy comes into the play with your description. Simply because Adrenaline doesn't have a direct die hard counter?.... Sure NOED could get wiped out, but if not, then you can one shot people...

    Did you take Ruin?.. I bet you took ruin in with you didn't you?...

    Anyways... Don't expect every single action in the game to have a direct counter... That isn't how this game is designed. Just play have fun... Kill and escape... Sometimes you win.. Sometimes you lose... People trash talk. Just learn to trash talk better at the end in those cases, so you can get under their skin and not let them get under yours.


    Name me one thing a survivor has that a killer can actually counter. I'll wait

    Btw so we are clear, by counter, I mean something to the effect of calcalm spirit vs. Docs shocks or flashlight =destroyed trap or piss dancing wrath, something that causes total nullification/breaks the meta, not

    Enduring+unnerving presence+doc, because that doesn't counter the fact that if they still hit that skill check (not even close to impossible) they nullified SOME degree of your effort, even for only a few seconds, and they haven't reached a hook state which means you have to waste more time no matter what. So yea, not a counter (for the sake of this argument anyway, disclaimer for the slow)
  • This content has been removed.
  • Mesme
    Mesme Member Posts: 177

    Yeah it's pretty dumb and the real kicker is survivors have so many crutch perks and add-ons to a point where you know the devs are holding their hands saying "c'mon little Jimmy surviving is easy c'mon!" Now I've gotten perk hate but I never run hex's nor do I care to but I do run two perks that seem to give me flack where survivors would hound me.

    What are these perks? Franklin's and Make Your Choice fairly meta and I'm sure some of you are scratching your head like "you really got hate for running that?" and yes, yes I did because 1 it's okay for the survivor to make you drop your potential kill/hook but it's not okay for you to make them drop their little toys; also no one likes being one shot...

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869
    I don't think killers even check forums anymore. What's really the point anymore, just more BS and bad news for our favorite role. I'll be honest, I NEVER had the intention of playing survivor. Did not Hardly interest me AT FIRST. I played survivor in horror games for years, played every silent hill, most resident evil (which I didn't like as much because of powerful guns and too much regular action), the prenumbra series, both amnesia games, outlast 1 (which I personally thought was weak because I played several iterations of that idea by that point, and it was hardly the most engaging or we'll done) etc. #########, my first game I ever played was Shivers (you a real games if you know what game I'm talking about) and phantasmagoria.

    I wanted to try the other side for once. I wanted to be the powerful killer that kept the survivor on their toes, in a way that wasn't even possible in single player horror games. I love to create pop up scare situations, thinking of myself as building the tension amongst survivors. And at first this game was pretty much that. As I got better, I knew so me of the tension would be lost. You can only deal with so many killers who can only play and traverse the environment in so many ways before it's routine.

    Then I learned what looping was. Then I learned how things worked in this game through the forums. How killers weren't ever really as fear inducing as they seemed, how many survivor mains seemed to have some sort of animosity toward killer players and would ######### talk to the highest level if you played badly or if you played well in a style they didn't like. I play fighting games, I remember in injustice one how much people would save and just Insta quit if you picked deathstroke. So yea, I got the cancer comments once in a while.

    I play this game for two months way back when and get the most hateful messages I have EVER gotten in a game, PERIOD. 

    I'm sorry. I can't believe the narrative some of y'all try to push. I know what I've seen in this game, what I've seen from some players, and looking at the avatars in this forum says all you really have to know.


  • Raccoon
    Raccoon Member Posts: 8,185
    edited August 2018

    https://steamcommunity.com/profiles/76561198051646532

    I added a screenshot to my wall, today.

    Mostly because on their profile they seem like they're promoting people treating each other correctly, but they're just trash talking scum :(

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited August 2018

    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

  • ChraizE
    ChraizE Member Posts: 232
    edited August 2018

    Any type of Hindered addons comes to mind regarding a counter for survivors triggering adrenaline,sprint burst,balanced landing or dead hard. Clown bottles, Huntress hatchets sure there are no "hard" counters but if you're running NOED you will get laughed at especially if you come up with no kills. It's not personal it's just the whole "na na nana naaaa you didn't get me" kiddie ego thing.

  • Raccoon
    Raccoon Member Posts: 8,185

    Adrenaline will proc regardless of your individual actions or contributions to the objective once the last gen pops.

    "You" don't need to contribute at all, individually, but you'll still be rewarded for doing "nothing."

    The threat of NOED is meant to extend a match's time by providing incentive for survivors not to gen rush / complete their "mini-objective." It's one of the only perks in the game that can literally waste a perk slot, as it often does as Rank+SWF frequency increases.

    Blood Warden would be a way better / more fun substitute but the rest of the team knows you're running it, much like NOED / whatever other perks you're running, after the first survivor is sacrificed.

  • thesuicidefox
    thesuicidefox Member Posts: 8,222
    edited August 2018

    @Raccoon said:
    Adrenaline will proc regardless of your individual actions or contributions to the objective once the last gen pops.

    "You" don't need to contribute at all, individually, but you'll still be rewarded for doing "nothing."

    Technically you stayed alive that long. That's also a bit of a win, because even without Adrenaline you'd be in a great position.

    Also the simple fact they can contribute already puts it way above NOED. Killers that get NOED never contributed anything for it.

  • Raccoon
    Raccoon Member Posts: 8,185

    An even better "bit of a win" is cleansing all five totems, thus preventing NOED's activation :unamused:

  • holywhitetrash
    holywhitetrash Member Posts: 289

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

  • Master
    Master Member Posts: 10,200

    @ZombieGenesis said:
    I just don't get it. I was in a game using NOED and Blood Warden with the Trapper. Total endgame build. Three out of the 4 survivors I was going up against had Adrenaline, another endgame perk.

    The endgame chat was filled with "Baby killer needs his crutch perks, NOED and BW! Git gud loser" and of course I was told to kill myself.

    So killer endgame perks = baby killer who needs to git gud and then kill themselves but survivor endgame perks = l33t players? Huh?

    It's especially bad because both NOED and BW have ways to beat them, easy ways to beat them, but absolutely nothing can be done to counter adrenaline.

    It's baffling.

    Just ignore salty survivor mains if they trigger you, either that or you use their salt as fuel in the next match to slaughter the next ones :wink:

  • Chi
    Chi Member Posts: 781

    @holywhitetrash said:

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

  • Tsulan
    Tsulan Member Posts: 15,093
    Interesting. A few days ago a survivor complained that this is a killer main forum. That survivors get shut down quickly.

    Anyway, the game is not over until you see the points screen. Period
    Everything goes until then. If someone wants to waste a perk slot for the rest of the match, then that's a strategy. It can blow up in your face, or secure you a win. But survivors should never feel safe.
  • Delfador
    Delfador Member Posts: 2,552

    @Chi said:

    @holywhitetrash said:

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

    If we are talking about lery's institute and the game your statement is correct.

    In other maps, once you find a totem just continue to circle the map and find all the totems. When you want to find totems and break them, it really is easy.

    Survivors have 16 perks and a pregame chat and these are their powers just like how killers can see survivors' items and take franklin or lightborn etc. One of you can take small game, another one can take borrowed time, another one can take adrenaline so that she can loop the killer for the last genny. Just like killer can create strategies for an end game, you can plan your game as well.

    I accept that NOED is cheap and I don't use it anymore but you also need to admit that it is a gamble. You had the power to stop it and take an ultimate advantage against a killer but you chose to not do that.

  • Chi
    Chi Member Posts: 781

    @Delfador said:

    @Chi said:

    @holywhitetrash said:

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

    If we are talking about lery's institute and the game your statement is correct.

    In other maps, once you find a totem just continue to circle the map and find all the totems. When you want to find totems and break them, it really is easy.

    Survivors have 16 perks and a pregame chat and these are their powers just like how killers can see survivors' items and take franklin or lightborn etc. One of you can take small game, another one can take borrowed time, another one can take adrenaline so that she can loop the killer for the last genny. Just like killer can create strategies for an end game, you can plan your game as well.

    I accept that NOED is cheap and I don't use it anymore but you also need to admit that it is a gamble. You had the power to stop it and take an ultimate advantage against a killer but you chose to not do that.

    And Swamp. Finding totems on Swamp is hard too. I can never find totems on that map. And do you seriously think a solo survivor would actually listen to another solo survivor to work as a team? LOL. No. Most of the time they don't respond in the pregame chat, and throw you under the bus in that same game to save themselves. This would only work with a SWF.

  • Master
    Master Member Posts: 10,200

    @Chi said:

    @holywhitetrash said:

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

    Its quite easy because you can coordinate via voice comms. But yeah, before SWF was a thing, it was pretty hard to pull that off

  • Master
    Master Member Posts: 10,200

    @Chi said:

    @Delfador said:

    @Chi said:

    @holywhitetrash said:

    @thesuicidefox said:
    Adrenaline requires survivors to do objectives. They get rewarded for winning.

    NOED requires the killer to do nothing. You got rewarded for losing.

    That's the difference. Just because they are both end game perks doesn't make them automatically equal. Even between NOED and BW, you have to DO SOMETHING to proc BW. You don't just get it for free at the end of the game regardless of how well you performed.

    and all the survivors had to do to stop NOED was break 5 totems
    and the hatch rewards survivors for failing and it doesnt take up a perk slot nor can it be stopped by anything short of the killer killing all survivors before they finish 2 gens ... 2 GENS

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

    If we are talking about lery's institute and the game your statement is correct.

    In other maps, once you find a totem just continue to circle the map and find all the totems. When you want to find totems and break them, it really is easy.

    Survivors have 16 perks and a pregame chat and these are their powers just like how killers can see survivors' items and take franklin or lightborn etc. One of you can take small game, another one can take borrowed time, another one can take adrenaline so that she can loop the killer for the last genny. Just like killer can create strategies for an end game, you can plan your game as well.

    I accept that NOED is cheap and I don't use it anymore but you also need to admit that it is a gamble. You had the power to stop it and take an ultimate advantage against a killer but you chose to not do that.

    And Swamp. Finding totems on Swamp is hard too. I can never find totems on that map. And do you seriously think a solo survivor would actually listen to another solo survivor to work as a team? LOL. No. Most of the time they don't respond in the pregame chat, and throw you under the bus in that same game to save themselves. This would only work with a SWF.

    Then you have to learn the spawning locations, its rlly not that hard. And yes, SWF is part of the game

  • Runiver
    Runiver Member Posts: 2,095

    @ZombieGenesis said:
    I just don't get it. I was in a game using NOED and Blood Warden with the Trapper. Total endgame build. Three out of the 4 survivors I was going up against had Adrenaline, another endgame perk.

    The endgame chat was filled with "Baby killer needs his crutch perks, NOED and BW! Git gud loser" and of course I was told to kill myself.

    So killer endgame perks = baby killer who needs to git gud and then kill themselves but survivor endgame perks = l33t players? Huh?

    It's especially bad because both NOED and BW have ways to beat them, easy ways to beat them, but absolutely nothing can be done to counter adrenaline.

    It's baffling.

    The endgame is a game phase like any other phase.
    If you did your job there, it's all that matters, whatever they say.
    "NOED is a perk that rewards killers for losing" is totally wrong. NOED is a perk that punishes survivors for taking the risk of rushing gens without clearing dulls. As simple as that.

  • Milo
    Milo Member Posts: 7,384

    My end game perk for survivor is Wake Up! cause it's just nice to see where to run to :chuffed:

  • holywhitetrash
    holywhitetrash Member Posts: 289

    @Chi said:

    Unless someone had Small Game on, finding all 5 totems takes way too much time to be a viable strategy.

    oh no survivors taking something that isnt self care, adrenaline, urban evasion, and (name your exhaustion perk)
    oh no survivors doing something other than rushing gens and ending the game in 4 minutes
    if finding totems is too hard then expect to get NOEDed pretty simple stuff
    matches are too short for killers to play by any of these dumb ass rules survivors come up with

  • holywhitetrash
    holywhitetrash Member Posts: 289

    @Chi said:

    And Swamp. Finding totems on Swamp is hard too. I can never find totems on that map. And do you seriously think a solo survivor would actually listen to another solo survivor to work as a team? LOL. No. Most of the time they don't respond in the pregame chat, and throw you under the bus in that same game to save themselves. This would only work with a SWF.

    oh no having to use team work in a team game

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,649

    @TheBean said:
    I don't know where the hypocrisy comes into the play with your description. Simply because Adrenaline doesn't have a direct die hard counter?.... Sure NOED could get wiped out, but if not, then you can one shot people...

    Did you take Ruin?.. I bet you took ruin in with you didn't you?...

    Anyways... Don't expect every single action in the game to have a direct counter... That isn't how this game is designed. Just play have fun... Kill and escape... Sometimes you win.. Sometimes you lose... People trash talk. Just learn to trash talk better at the end in those cases, so you can get under their skin and not let them get under yours.

    Very poor logic is being displayed here.

    I agree with the OP.

    Survivors are entitled, unobjective millennial trash.

    Adrenaline has no counter. His 2 crutch perks do. They probably gen rushed so hard, they didn't break any totems...

    Then NOED.

    Get rekt.

  • This content has been removed.
  • Peanits
    Peanits Dev Posts: 7,555

    I always just found it funny. My favourite was when I was prestiging my killers and I had someone complain about NOED 2. Meanwhile, three of the four survivors were rocking DS, SB, SC, and BT (at the time when BT was insanely powerful and basically just a cheese perk).

    But that slight increase in movement speed after the gates are powered? Unacceptable.

  • iceman2kx
    iceman2kx Member Posts: 462

    @thesuicidefox said:

    NOED requires the killer to do nothing. You got rewarded for losing.

    This is wrong and I'll tell you why. NOED is a counter to gen rushing. You guys you finish gens so quick most of the time. You can be a good player and see 3 gens get completed before you barely hook your first survivor. You see this happen to rank 1 streamers all the time. NOED isn't rewarding the killer for losing, it's punishing survivors for tunneling generators and doing nothing else. It's your fault if you get owned by NOED.

    And at OP, yes those are toxic survivors with scrub like mentality. Before someone gets all heated for me saying scrub, let me clarify my definition of a scrub: A scrub is someone who crys everything is overpowered or broken when someone is using an ability in the game designed for them to utilize and refuses to adapt to the mechanic. Instead of adapting and overcoming, the scrub will blame the mechanic instead of their own weakness. In other words, "I didn't lose because I suck, I lost because you are using overpowered abilities." This is a first class scrub.

    As a killer main, I have so much more respect for good survivors. They are in two completely different leagues. A bad survivor will DC, yell in chat or revel in their toxicity somehow. A good survivor, for example if I am using NOED, will see I am one shotting players, understand I have NOED, stealth around the map and take it out and still win the game. Those are good players.

  • AshleyWB
    AshleyWB Member Posts: 4,061
    There is a difference between what people say and what people think in end game chat. They are allowed to say whatever they like until reporting system and bans come into play. 
    I sometimes message killers as a joke saying "very bad killer you only won because your perks" - hag with only third seal. (Explains itsa joke. Gg etc.) Everytime they know how survivors are and there's nothing you can do to stop it but bans.
  • Larcz
    Larcz Member Posts: 531
    Noed is not op at all.It is easy to counter hex perk mostly from my experience noed is activated i got 1 person down and if i got luck he don't get Adtenalin or DS next what happend somone destroy my totem noed.Becose he respawn just beside somone who run to gate.Soo op rly.Noed should be a hex at all.Just perk with ultimate duration on end game so surv start run to gate and be scare of killer in end game not try find totem destroy and try save somone from hook.
  • katoptris
    katoptris Member Posts: 3,334
    Run whatever you feel most comfortable with. Had someone complain to me bout using noed after their adrenaline woke them back up from sleep lol. Just play the games and enjoy
  • Justicar
    Justicar Member Posts: 319

    @ZombieGenesis said:

    @Dr_doom_j2 said:
    This is a survivor forum bro, no looking for sympathy or common sense when it comes to killer side. Hatch is fair, BW and NOED (and apparently ruin) are all crutches, while ALL sprint perks, a self heal in a multiplayer game where healthkits totally exist, a free escape, another free escape in the form of hatch, and God pallets are all just a fair part of the game. 

    Also endgame doesn't exist apparently, you didn't stop the gens from getting finished so you lose, go stand in that corner #########, we all know you'll down someone and camp them anyway at this point 🤔

    I guess I hadn't realized killers had largely abandoned this forum. I can see why though...Wow.

    Yep, currently the official forums are heavily survivor biased, while the reddit sub is fairly killer biased.