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Generators Idea

NMCKE
NMCKE Member Posts: 8,242
edited August 2018 in General Discussions
Hey, I noticed that multiple amount of killer or killvivor mains say that generators are completed too fast. This isn't fun for both the survivor and killer because the killer has no chance of sacrificing survivors and the survivor is just doing skill checks for the entire trial. So I have a solution to this and hopefully you'll enjoy! :)

Generators will now have 3 steps that survivors will need to complete to power on the generator.

Step 1: Repair

The survivor will have to do a 80 second repair on the generator. After the survivors have completed the 80 second repair, the generator will take 10 seconds to move on to step 2 "Ready". The pistons that move on the generator when you repair it will no longer move since you haven't turned the generator on, you just repaired it.

The killer can regress the repair progress by damaging the generator. Doing so will cause an instant 10% repair progress loss and then normal regression will take effect after the instant repair loss.

Step 2: Ready

Since the generator is now repaired, it's now ready to be powered on. When standing at one of the sides of the generator, you'll get an option to "Pull". The survivor will do a 5 second animation pulling a piece of string attempting to start the generator. After completing the animation, the survivor will have a 25% chance to successfully get the generator to start up. If the survivor fails then the survivor will need to try again after the animation. When the survivor successfully starts up the generator, the generator will move on to step 3 "Warming Up".

The killer can grab the survivor during the "Pull" animation but the killer cannot do anything to the generator during the "Ready" step.

Step 3: Warming Up

After the survivor has started up the generator, it'll take 80 more seconds for the generator to completely warm up and output full power. The survivor cannot interact with the generator during the "Warming Up" step but can see the progress by standing beside the generator. The pistons will begin to move as the generator begins to warm up since now it's beginning to power on.

The killer can kick the generator and slow the "Warming Up" step by 50%. So, if the killer kicks the generator immediately after the survivor starts the generator, it'll instead take 160 seconds for the generator to completely warm up and output full power.

Complete:

Once the generator has completed it's warm up, the generator is completely repaired and finished.

What do you guys think? Hopefully this was a creative idea because I really think that this would work! :)

Comments

  • Twix
    Twix Member Posts: 235
    LOL, no. Survivors need to do something else before they can start working on a generator, something that takes no longer than 30 seconds. 
    For example: Find blueprints on how to repair a generator. 

    Not some RNG bullshit and once you get past that you gotta wait another 80 seconds? LMFAO. 
  • NMCKE
    NMCKE Member Posts: 8,242
    edited August 2018
    Twix said:
    LOL, no. Survivors need to do something else before they can start working on a generator, something that takes no longer than 30 seconds. 
    For example: Find blueprints on how to repair a generator. 

    Not some RNG bullshit and once you get past that you gotta wait another 80 seconds? LMFAO. 
    After you complete the RNG your basically done, the generator will power on in 80+ seconds by itself.

    Also, your just being rude... You didn't even explained why this is a bad idea and just laughed if off as a joke basically. Please tell me exactly why it's bad please. For your RNG point, 25% shouldn't take long to get if I had to be honest with you because it's one in every four trys so with the animation time that's 20 seconds in theory.
  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716
    Maybe make Survivors repair all 7 gens... Or maybe make Ruin a better fookin totem... Or get rid of totem placements by gens, pallets and hills.
  • Twix
    Twix Member Posts: 235
    Nickenzie said:
    Twix said:
    LOL, no. Survivors need to do something else before they can start working on a generator, something that takes no longer than 30 seconds. 
    For example: Find blueprints on how to repair a generator. 

    Not some RNG bullshit and once you get past that you gotta wait another 80 seconds? LMFAO. 
    After you complete the RNG your basically done, the generator will power on in 80+ seconds by itself.

    Also, your just being rude... You didn't even explained why this is a bad idea and just laughed if off as a joke basically. Please tell me exactly why it's bad please. For your RNG point, 25% shouldn't take long to get if I had to be honest with you because it's one in every four trys so with the animation time that's 20 seconds in theory.
    1) An RNG mechanic is bad for a survivial games, because then it no longer involves skill, but RNG.
    There should be absolutely no RNG mechanics. 
    Even if it’s supposedly 1/4 chance (25%) there’s no guarantee it won’t take more than 4 tries (keep in mind you would need to do this for 5 generators)

    2) Time is very important in this game for both sides, if my team needs 1 last generator to escape and I repair it - the killer then gets another 80 (possibly more) seconds to find us before we can start opening a gate? No. It explains itself. 

    3) Like I previously stated: Survivors just need a small task like 30 seconds max, so that they can’t just get on a generator as soon as the game starts.

    Here’s my explanation as to why this isn’t a good idea, in fact a very bad idea and why I LOL’d. (This is my opinion btw) 
  • NMCKE
    NMCKE Member Posts: 8,242
    Twix said:
    1) An RNG mechanic is bad for a survivial games, because then it no longer involves skill, but RNG.
    There should be absolutely no RNG mechanics. 
    Even if it’s supposedly 1/4 chance (25%) there’s no guarantee it won’t take more than 4 tries (keep in mind you would need to do this for 5 generators)

    2) Time is very important in this game for both sides, if my team needs 1 last generator to escape and I repair it - the killer then gets another 80 (possibly more) seconds to find us before we can start opening a gate? No. It explains itself. 

    3) Like I previously stated: Survivors just need a small task like 30 seconds max, so that they can’t just get on a generator as soon as the game starts.

    Here’s my explanation as to why this isn’t a good idea, in fact a very bad idea and why I LOL’d. (This is my opinion btw) 
    1.) It can go both ways, you can get it in 1 attempt or 10 attempts but that's unlikely. However your likely to get it in 4 attempts which is 20 seconds, just 10 seconds underneath your "30 second requirement".

    2.) That's not my problem if you get found during the other 80 seconds. Like, dude, seriously, being stealthy isn't rocket science and hiding in a corner for 80 seconds is SO hard. Even if you get found, pallet loop? Your likely gonna have at least 1 other survivor alive and they'll open the exit gates for you to run out. If you get caught then sorry, that's DbD, you couldn't be stealthy enough or you choose not to be stealthy and you couldn't win the chase. You deserved to get punished for playing so poorly, ya know?

    3.) 30 seconds is like nothing to survivors if I had to be honest with you. Just like how doing 5 generators within 5 minutes isn't enough time for a killer to get at least 2 sacrifices without tunneling or camping. It won't be much of a difference with 5:30, the 30 seconds won't even be noticeable, for real!

    Yeah I get that you hate my suggestion but I can't please everyone so please keep the hate to a minimum. Thanks.
  • Twix
    Twix Member Posts: 235
    Nickenzie said:
    Twix said:
    1) An RNG mechanic is bad for a survivial games, because then it no longer involves skill, but RNG.
    There should be absolutely no RNG mechanics. 
    Even if it’s supposedly 1/4 chance (25%) there’s no guarantee it won’t take more than 4 tries (keep in mind you would need to do this for 5 generators)

    2) Time is very important in this game for both sides, if my team needs 1 last generator to escape and I repair it - the killer then gets another 80 (possibly more) seconds to find us before we can start opening a gate? No. It explains itself. 

    3) Like I previously stated: Survivors just need a small task like 30 seconds max, so that they can’t just get on a generator as soon as the game starts.

    Here’s my explanation as to why this isn’t a good idea, in fact a very bad idea and why I LOL’d. (This is my opinion btw) 
    1.) It can go both ways, you can get it in 1 attempt or 10 attempts but that's unlikely. However your likely to get it in 4 attempts which is 20 seconds, just 10 seconds underneath your "30 second requirement".

    2.) That's not my problem if you get found during the other 80 seconds. Like, dude, seriously, being stealthy isn't rocket science and hiding in a corner for 80 seconds is SO hard. Even if you get found, pallet loop? Your likely gonna have at least 1 other survivor alive and they'll open the exit gates for you to run out. If you get caught then sorry, that's DbD, you couldn't be stealthy enough or you choose not to be stealthy and you couldn't win the chase. You deserved to get punished for playing so poorly, ya know?

    3.) 30 seconds is like nothing to survivors if I had to be honest with you. Just like how doing 5 generators within 5 minutes isn't enough time for a killer to get at least 2 sacrifices without tunneling or camping. It won't be much of a difference with 5:30, the 30 seconds won't even be noticeable, for real!

    Yeah I get that you hate my suggestion but I can't please everyone so please keep the hate to a minimum. Thanks.
    It’s not hate, it’s a very bad suggestion and like I said RNG shouldn’t be a in survival skill based game. 
    Keep thinking of a way to increase the time to something between 1-2 minutes total and not 4 minutes per generator. 
  • feffrey
    feffrey Member Posts: 886
    Repair the generator then turn the power on? Or turn power on in a certain spot and then repair Genarators 
  • NMCKE
    NMCKE Member Posts: 8,242
    Twix said:
    It’s not hate, it’s a very bad suggestion and like I said RNG shouldn’t be a in survival skill based game. 
    Keep thinking of a way to increase the time to something between 1-2 minutes total and not 4 minutes per generator. 
    Here's the thing, your making it sound like the RNG is so stupid to a point you'll never get a generator powered on. I know, DbD is a asymmetrical horror game so your not supposed to escape every game and generators will now actually take teamwork since now a single survivor can't repair a generator as easily as before... Your individual skill is less important in a asymmetrical horror game and more about working with the team so you can overwhelm the killer AKA the power role.

    Here's how long a generator will take to complete in my version:

    80 seconds of repair: Step 1
    40 seconds to start the generator (7 Failed attempts): Step 2
    80 seconds for the generator to warm up (This happens automatically after starting the generator): Step 3

    80(2)+40= 200 seconds per generator with very bad RNG.

    80 seconds is the current generator time
    200 seconds is the new generator repair time if you failed RNG 7 times.

    200-80= 120 seconds or 2 minutes.
    Twix said:
    Keep thinking of a way to increase the time to something between 1-2 minutes total and not 4 minutes per generator. 
    Already did, your just overreacting and not thinking about how much DbD can benefit from this. If you think that your that unlucky to a point where you can't get a 25% RNG action then maybe look for a four leaf clover? Don't make it sound harder than it is lol.
  • Fengminni
    Fengminni Member Posts: 99
    Lmao I do not see why doing gens should be made even more difficult. Every killer nowadays uses Ruin and thanatophobia and on top of that most killers kick a gen three times to make it go from 90 to 0. Nowadays it takes ages to do gens unless you have a really bad killer to go against.
  • NMCKE
    NMCKE Member Posts: 8,242
    Fengminni said:
    Lmao I do not see why doing gens should be made even more difficult. Every killer nowadays uses Ruin and thanatophobia and on top of that most killers kick a gen three times to make it go from 90 to 0. Nowadays it takes ages to do gens unless you have a really bad killer to go against.
    Once generators get reworked, then Ruin can be nerfed. I don't want a killer always use Ruin every game just to win.
  • Milo
    Milo Member Posts: 7,384

    Maybe instead of RNG make it so you have to interact with every side of the gen (that is avaible) in stage 2

    • remember in stage 3 of your suggestion killer can still break it giving it even more time. Also how does Bitter Murmur work with this? Or Tinkerer?
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    edited August 2018
    Honestly if they just made the killer powerful enough they could bring back insta blinds but change the blind so it's not as bright and you can somewhat see... I just look at Death garden and think why wouldnt the dev team do better for 5he killer if they made them stronger there would be reason to give survivors DS, insta blinds, insta heals... insta bnps are stupid and it would still be broken af even if the made the killer as strong as the hunter in DG... but I mean why not...  a sprint for the killer to cross the big maps and have blinds still stun the killer in the sprint... keep the 2 hit downs and hit mechanics etc... but allow the killer to use the sprints chase... we wont be needing a reason to talk about fixing gens and it would be sowly based on the killers skill... have the sprint work like the exhaustion for survivors only the old version so while the killers moving it takes longer to recharge/ cooldown but you can still use what you have... maybe make it to where only the killers without fast mobility will be able to use it so nurse and Billy would be excluded 
  • NMCKE
    NMCKE Member Posts: 8,242
    Milo said:

    Maybe instead of RNG make it so you have to interact with every side of the gen (that is avaible) in stage 2

    • remember in stage 3 of your suggestion killer can still break it giving it even more time. Also how does Bitter Murmur work with this? Or Tinkerer?
    I really wanna keep the RNG because it's gives a realistic factor. You won't always start your lawnmower in one pull, you have to try a couple of times sometimes to get it to start. Here, I'll increase the RNG to 50% but I don't think it should be any higher tho.

    Bitter Murmur:
    Unlocks potential in one's aura reading ability. Each time a generator is repaired to 100%, survivors within 16 meters of the repaired generator will be revealed for 5 seconds. When the last generator finishes Warming Up, all survivors are revealed for 5/7/10 seconds.

    This allows you to go directly to the generator and stop the survivors from progressing the generator to step 3 "Warming Up".

    Tinkerer:
    When a generator is repaired at 85%, you'll receive a noise notification at that generator and your Terror Radius is reduced to 0 meters for 8/10/12 seconds. Additionally, you have previously made modifications to the generators making them are harder to start up. Survivors slightly/moderately/considerably suffer from decreased luck when doing the pull action.

    So, it's the same as before but survivors will now have a harder time trying to start the generator if the killer has Tinkerer.

    I remember that the killer can kick the generator but really it's only important for the last generator because it gives the killer more time to find survivors. Then again there could be another generator at step 3 and he would have to kick that one as well and waste time.
  • Tsulan
    Tsulan Member Posts: 15,093
    Nickenzie said:
    Hey, I noticed that multiple amount of killer or killvivor mains say that generators are completed too fast. This isn't fun for both the survivor and killer because the killer has no chance of sacrificing survivors and the survivor is just doing skill checks for the entire trial. So I have a solution to this and hopefully you'll enjoy! :)

    Generators will now have 3 steps that survivors will need to complete to power on the generator.

    Step 1: Repair

    The survivor will have to do a 80 second repair on the generator. After the survivors have completed the 80 second repair, the generator will take 10 seconds to move on to step 2 "Ready". The pistons that move on the generator when you repair it will no longer move since you haven't turned the generator on, you just repaired it.

    The killer can regress the repair progress by damaging the generator. Doing so will cause an instant 10% repair progress loss and then normal regression will take effect after the instant repair loss.

    Step 2: Ready

    Since the generator is now repaired, it's now ready to be powered on. When standing at one of the sides of the generator, you'll get an option to "Pull". The survivor will do a 5 second animation pulling a piece of string attempting to start the generator. After completing the animation, the survivor will have a 25% chance to successfully get the generator to start up. If the survivor fails then the survivor will need to try again after the animation. When the survivor successfully starts up the generator, the generator will move on to step 3 "Warming Up".

    The killer can grab the survivor during the "Pull" animation but the killer cannot do anything to the generator during the "Ready" step.

    Step 3: Warming Up

    After the survivor has started up the generator, it'll take 80 more seconds for the generator to completely warm up and output full power. The survivor cannot interact with the generator during the "Warming Up" step but can see the progress by standing beside the generator. The pistons will begin to move as the generator begins to warm up since now it's beginning to power on.

    The killer can kick the generator and slow the "Warming Up" step by 50%. So, if the killer kicks the generator immediately after the survivor starts the generator, it'll instead take 160 seconds for the generator to completely warm up and output full power.

    Complete:

    Once the generator has completed it's warm up, the generator is completely repaired and finished.

    What do you guys think? Hopefully this was a creative idea because I really think that this would work! :)
    I like 1, because that 10% regression would stop gen tapping mid chase.
    Not sure about 2. Something similar could be achieved with a different objective.
    But 3 is a no go. Yes, gens would be done slower, but since neither survivors nor the killer can interact with it (after that one slowdown hit). It would be boring for survivors. Because nothing to do, and boring for killers, because where do they search the survivors?

    Survivors need more (interesting) objectives. 
    Gasoline, parts for the gens, locks on the exit gate interruptor (where survivors have to find keys during the match), etc.
  • NMCKE
    NMCKE Member Posts: 8,242
    edited August 2018
    Tsulan said:
    I like 1, because that 10% regression would stop gen tapping mid chase.
    Not sure about 2. Something similar could be achieved with a different objective.
    But 3 is a no go. Yes, gens would be done slower, but since neither survivors nor the killer can interact with it (after that one slowdown hit). It would be boring for survivors. Because nothing to do, and boring for killers, because where do they search the survivors?

    Survivors need more (interesting) objectives. 
    Gasoline, parts for the gens, locks on the exit gate interruptor (where survivors have to find keys during the match), etc.
    I like step 2 since it adds a realistic factor to starting a generator, as like you won't always start your lawnmower in one pull.

    Step 3 is interesting and I'll answer your questions!
    Where will the killer search for survivors?
    Answer: Even if there's one generator remaining, there could be other survivors that don't know that the final generator warming up. You could catch another survivor working on a generator if they don't know that and think they still need to finish a generator. Additionally, you can look at the moving pistons! If the pistons are slightly moving then you know recently a survivor was just here so you know someone is in this general area!

    Edit: Thank you for the polite feedback!

  • Naiad
    Naiad Member Posts: 194
    I agree with the above. 3 is just a no-go. My reasoning you’re going to have survivors hiding in a corner somewhere for 80 secs with the killer having an entire map to scour for them with no clues to where they could be. Whispers would now become a necessity. If you want to add that 80 secs at the end you need to give the survivors another objective during that time so that they’re moving around and the killer has a chance to see them or know what area they’ll be searching.