Are all survivors hypocrites?
Every survivor I've played against running the Big Four (DS, Adren, BT, DH) have had similar complaints about my playstyle whenever I switch to a defensive approach. They've also been quick to ridcule me for using NOED or even BBQ and Chili. Every time I've had these complaints, it comes from the same people who run the Big Four. Why are they so entitled?
Why do so many survivors run clear crutch perks and complain when Killers do anything similar? Why do survivors yell "camping" when I patrol around the area after noting everyone is playing super altruistic? Why do they yell "tunnelling" when I decide to remove a meddlesome player after a second hook, like, 15 minutes into the game after giving them quite a while to become relevant? Why do survivors lie and tell me that DS and BT barely ever come into play after I wait out one of those timers?
I don't hook them if they keep running into me after being unhooked. I always hit the unhook-er and not the unhook-ed. I even give hatches to especially difficult survivors. Can they be pleased, or must I mute them all to stay sane?
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Are some survivors toxic? Yes, absolutely. Are some killers toxic? Yes, absolutely. Can the post you just made be turned around to paint killers in exactly the same light you are attempting to paint survivors? Yes, absolutely.
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I used to play by survivor rules. No camp, no tunnel, no slug for the 4k, no NOED. Still got insulted and tbagged whenever someone managed to escape over the course of the past 2 years. Hell, some people even insulted me when I gave them the hatch.
Does that answer your question?
Just play for your own fun. Survivors don't care about your fun either. Use any killer, any perk and any strategy. If they can't outplay you they don't deserve to escape. Simple as that.
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Most survivors.
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Underrated post
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Don't even put effort into it give em gg2ez and an lol and forget about it.
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pretty much everyone who plays this game is a hypocrite
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You just need to grow thicker skin and not let it bother you. It's just a game and anything people say to you post game is mostly opinions... everyone has one.
Hell I'd say approx 1/2 the games I play as survivor I or someone else get yelled at by other survivors about how bad they played, from survivors that escaped and have no reason to yell at others. People just suck at dealing with others, especially when the contact is pretty much anonymous via the internet.
Camping and tunneling are gameplay strategies. Just like looping, and blinding, and being stealthy. I've seen it in every rank, people just need to learn how to play different styles and adapt to how opponents and teammates are playing.
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People are gonna be toxic. Doesn't mean you have to stereotype. If you wanna play "toxic" builds that's on you. If you wanna have fun that's also on you. If you really care about judging people or getting judged then you have an official welcome from 2019.
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Many people operate to a double standard without even realising it. By nature, humans find it much easier to identify flaws in others than in themselves, and in many cases will happily make external criticisms with total disregard to their own shortcomings.
You'll find people on both sides do this fairly often. Not all survivors are hypocrites, and not all killers are either, but a fair proportion of them seem to be when it comes to discussing game mechanics.
Basically - people gonna people. You know you're not doing anything wrong, so just ignore them.
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Making my point for me
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That most survivors are? yeh
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I guess I fall into the small category that doesnt fit the mold. My real concern is the reliance on certain perks to "win" a game. I checked today and I have adepted all the survivors I play. I admit I will use spine chill but the rest tends to be stuff that helps the team or occasionally me personally.
Spine Chill; Kindred; Self Care and some boost to repairs. Note I dont include perks that piss killers off, or are used to run really fast. I rarely use flashlights and even then only for a challenge which made me feel ugh so I stopped.
I tend to ask the killer if they completed their daily if they act oddly. If I have a bad match I might at the very worst exit the chat immediately, or just type gg. I try to remember real people play this game and I will never know what their goals are.
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quit trying to make us look like the bad guy(s).
some killers are just as bad.
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I don't know, but these game seems to attract certain type of personality with antisocial and sociopathic tendencies. I play quite a few online games, but this community is the most toxic community I know.
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I get the same thing quite often. If you're running around, teabagging and flashlight blinding me at every pallet, you can bet your life that I'm going to hook you and facecamp you. If you pallet loop me while your team gen rushes, you can bet that I'm going to camp and use my NOED, because survivors are like lemmings. 90% of the time, they will be salty at the end. I point out their hypocrisy and they still call me trash.
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Using NOED is kinda boosted tbf.
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The only decent perk out of those is adrenaline, it helps when the last gen pops and you’re being camped on the hook
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Both sides do stuff like that. Heck, I’ve even had people dc against me because I ran OoO when they had a Mori (I had no mither btw) and I’ve had people dc because I mindgamed them while they attempted to mind game me.
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Hyperbole much? "Every survivor I've played against running the Big Four (DS, Adren, BT, DH)". You know that isn't true. Not by a long shot. Now I'm not saying that it's not true that some survivors complain about killers running meta perks while they run meta perks too. But your gross exaggeration only undercuts your argument.
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Only the Sith deal in absolutes...
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You realize two of those perks are 100% to counter killer's terrible attitudes when playing the game, right? If killers wouldn't camp and tunnel, no one would be using those two. That said, I see no reason to complain about NOED, usually only bad killers run it anyways. You can pretty much always tell when a killer is using NOED. There is a valid complaint for BBQ, although probably not the one the survivors you're talking about are complaining about. The valid complaint is how easy it is to get vs WGLF.
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Personally I try to give advice post game, like explain some strategy they weren't utilizing on their Killer that would have helped.
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I don't run it on killers that actually have map control. Something like Demogorgon or Trapper though, oh yeah, I run it 100%.
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Shut it, you know veeery well that survivors were the original campers, the wiki says so!
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I'm gonna asssume you're being intentionally hyperbolic when you say "every survivor you've gone against", because the only alternative is that you've completely embraced your own negativity bias with no self-awareness whatsoever.
Some players have a very firmly rooted scrub mentality though, that's for sure. They go "all out" and whine when their opponent(s) do the same. They're gonna do it no matter if they happen to play survivor or killer in a given match, and they exist on both sides. I've had survivors do what you mention recently, but I've also had killers whine about getting hit with flashlight saves and toxic SWF when they down someone next to a wall and opt to not even look at the wall while picking them up. It's the same stupid mindset, "you didn't win properly, so I didn't really lose 🙂"
Besides, it's scrub mentality in itself to call stuff "crutch perks". There's no such thing, people are using perfectly legal stuff that's in the game to their advantage and it's none of your business what they decide to use, just like it's none of their business how you decide to play as long as you don't break any rules.
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You dont owe anyone anything. Play who you want, how you want, with what you want.
Fuckk em, dog.
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Totally agree.
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I hate the idea that DS only effects tunneling killers. That's just outright false. A lot happens in 60 seconds, I can't tell you how many times I've chased, downed, hooked another survivor, and still get hit by DS because of its 60 second timer. With any amount of coordination and skill, DS can be used to create a lose/lose scenario for a killer. It's just a free hit with a 60 second timer. Don't fall for the DS tunneling meme.
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To answer the title. Does what side you play define your personality and actions? I would guess your answer would probably be no. Why does it seem like that though? Because of the ratio of killers to survivors every game 4:1 lets say you encounter a toxic person every 5 games or so. That means out of 20 players you encountered about 1 toxic person. It may also seem like a lot because of vocal minority, this happens a lot where you don't hear what the survivors who just want to play the game say because well they don't care and just want to have fun while there is "that guy" who just wants to justify why he lost ect. This basically means you're going to hear more from "that guy" then the survivor who is having fun and playing the game instead of typing up a storm in post game chat.
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Touch me.
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Okay I have a question for you. If you downed and hooked another survivor, was the person who hit you with DS already on the ground? If so then you tunneled. You would have to chase and down 2 different survivors in 60 seconds, which most killers will tell you is next to impossible to do against any decent survivor. It takes probably around 10 seconds just 2 hitting them, so that'd be 20 seconds just putting both of them in downed state. That's a 20 second chase for both survivors. Sounds pretty impossible unless you're facing potatoes, and if you're winning that hard, DS shouldn't even matter.
The only way your description of events seems possible is if you slugged the survivor who was unhooked, and then chased and downed the other survivor. If you slugged the unhooked, you still tunneled. If you didn't, then you have so much pressure at this point that one DS should not matter. DS doesn't even save the person who used it. It just gives them 4 extra seconds. The only time DS is even remotely good really is during end game scenarios(and that's just a good bonus if the killer didn't tunnel). Other than that, it only lets you live a bit longer. It's just something that people need to use because of how bad killers tend to tunnel the hell out of people.
Post edited by Atrushan88 on0 -
Both sides are hypocritical.
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to answer your question about what happened before the 60 seconds were up on DS... hmm here we go. got two people left in match, one unhooked (B) and one hooked (A). B unhooks A now killer is in route back and make your choice is active, B and A split up. Killer follows B for another 15 seconds and downs him and hooks him 10 seconds later. total elapsed: 25 seconds. mean while, Player A goes to a Gen near the hook to work on it and gets it to 80%, causing tinker's to go off. Killer now knows where a player is and a gen almost done. he's there in 15 seconds, player A knows he has DS for 60 seconds so that is 20 more seconds the killer has to wait to pick up player A. is the killer supposed to let player A run all over the map, unhook player B and do gens or dance a jig??? You will note no intentional tunneling has been described, a valid scenario is now in play. the point here is that you can be hit with DS within 60 seconds and do no wrong by the survivor bible verses.
Personally the minute the unhooked player starts to do anything besides heal up or hide, the idea that you are being tunneled is BS. tunneling is not about letting players do anything and everything they want, but really about being sporting. it isn't fun to be unhooked then chased 10 seconds down, because teammate said i'm gonna farm this one, then to be rehooked and done again and now you're hooked and dead and got 1878 points because you got unlucky to get spawned near the killer (yes this happened to me many times,don't tell me to get gud or crap like that it was an example).
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In this example there are only two people left in the match and you have so much pressure DS doesn't even matter(as I said in my last post). You didn't tunnel, but being hit by DS is negligible. One's on the hook, the other one is as good as dead. It's very likely that person A is far enough away from where you hooked person B that they can't even make it to the hook to unhook them. The scenario you're describing is basically you've already won that game, but got hit with DS because of a very specific and rare situation in which there were only two survivors alive. I would say 9/10 times DS works against tunneling specifically. The other 1/10 time is end game scenarios and rare instances where an entire chase is negated due to the stars aligning.
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actually in this case being hit by the ds is not negligible. sure you've gotten the 3k but now you're stunned and the other player is off and oh look hatch was around that other corner and since the other survivor let got on the hook to let hatch open they are out, killer is out of a 4k and they didn't get their tome challenge to kill all 4 survivors in any way during the match. your reply is the same as survivors telling killers that camping and tunneling are against the rules (they aren't). you wanted a scenario, ok here is another one. 4 survivors remain, there is one on hook, two hiding in the corners (blendette immersed, yet you dont' know this or just doing something being very very quiet if anything at all) survivor A is unhooked by survivor B. Survivor B is injured, so is A and since you're close borrowed time is active but was only a short rank 1 BT, Survivor B gets chased, downed and hooked. Survivor A makes a mistake and jumps into a locker fast in order to avoid bbq. B is hooked, now killer goes to the new sound, and opens the locker and who is there? survivor A!!!!!! wow... this is still less than 60 seconds so they get a free pass.
how about that one? I can make up scnearios if you want to keep going, point is there comes a time when DS is used to GAIN advantage and not to just get away. am I one to say there should be nothing to stop tunneling? nope I hate it as much as any survivor but once the killer deals with another person properly (hooked them) DS should deactivate. after 30 seconds had passed since it activated. let me explain. player A is unhooked, and 35 seconds later player b is hooked, A's DS now deactivates since it has been active greater than or equal to 30 seconds from being unhooked. or player A is unhooked and 20 seconds later player b is hooked, and since DS hasn't been active for 30 seconds or more it remains active till it hits 30 seconds. (numbers just pulled out of thin air btw no reason behind them other than easy numbers to think about).
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Except the survivor on the hook would have let go already if you downed and picked them up. If you're killer, and you hook someone with 2 people left, generally looking for the hatch is the smarter play. If you immediately went looking for the other survivor after hooking the next to last, you made a bad play and they deserve the hatch. Unless they're SWF, they're not gonna be waiting until the second you get DSed to let go(and even then it'd be extremely unbelievable to even think they'd time something like that, when in reality it'd be much better of a play to let go as soon as you were hooked so that the hatch could be open by the time they find it and they're not screwed out of it because of how insanely long it takes for it to open), and even if they did, death takes around 5 seconds or more before the hatch opens. Let's also realize that if you HAD looked for the hatch, DS wouldn't be active when you downed and picked them up.
I don't see how my reply has anything to do with camping or tunneling being a lEgIt StRaTeGy or how it's wrong or not(Love how low the bar has been set for the term strategy in today's times). It's a BS lazy tactic that is basically the same as standing at someone's spawn point in an old school shooter and shooting them in the head over and over as they spawn to where they can legit do nothing about it, but none of my post reflected my opinions on what it is or isn't.
Your new scenario is again a scenario about bad survivors, and again a scenario where you have plenty of pressure. You've hooked two people, and are about to get a third, since the locker they're near likely doesn't have a pallet, and if it does, if they're that bad to do what they did, they're likely to mess up on it extremely early and look there, you have one person on death hook the next time they get unhooked without DS. Hell an early DS is actually more of a blessing for the killer than anything because now you don't have to worry about end game scenarios. Where's the downside to this? 3 hooks in the span of a minute.
As for DS being used to gain an advantage, the only time DS is an advantage is during end game scenarios, as I have said. It's not that great of an effect. Also, it's a perk, or did you forget that? It's SUPPOSED to give an advantage. You arguing that you shouldn't be hit by DS under it's specific conditions is basically the same as arguing that Sprint Burst should have times where you're not exhausted and it shouldn't work, or No Mither shouldn't allow you to get up sometimes, or Windows of Opportunity should only show one window or pallet, or Object of Obsession should have times where the killer can see you but you can't see the killer(Oh wait...).
Also your suggestion to DS would basically just reward killers for doing what they already do. Slug the unhooked person, hook the other person, and hook the person they slugged again.
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Literally had a killer complain about crutch and meta perks while running crutch and meta perks.
But I don't go to the forum and paint them all with a wide brush and say "oMg ALL kIlLeRs aRe HYpoCrITeS"
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