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Instead of focusing on punishing DC's why not make the game more enjoyable?
The main reason people DC is because this game has a lot of unfun aspects to it. Unfair maps, killer addons like iri head, etc. How come the devs don't focus on fixing these things first? I understand that maps can take awhile to fix, but iridescent head has still been here for years? Keys and moris too? I think if devs were to focus on making their game more fun then their would be a lot less DC's/killing self on hook. It also doesn't help that you are forced to play ranked mode, and there is no casual mode for players.
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Cause the term unfun is insanly loose
If the DC's are an indication it's unfun for a survivor to be outplayed in a chase, or found in the first minute of the game
The main reason people DC is cause they are losing
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This.
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No, lots of people DC just cause they don't like to lose or something just didn't go as they wanted it to, like being the first survivor downed even if it's not a camper or tunneler killer...
They need to fix the DC punishments AND improve other aspects of the game.
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Examples:
- The Game = DC
- They're going to basement = DC
- The killer has a mori = DC
- The killer pulled you off an unsafe unhook = DC
- The game started and the killer found you and downed you = DC
- The last guy besides you found hatch = DC
There are many reasons why people DC, not just bad game desing, and actually it's pretty much more common for people to DC if they are dying early in the game than for going to a map they hate
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I understand you point and definitely agree. It's just that instead of adding new content to the game I would rather them fix core issues of their game that aren't fun to go against
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DC punishment hardly means anything when you can ######### on hook
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I think people DC because they're pissed, plain and simple. Nothing will ever change that. Dying on the first hook so they don't get a DC penalty doesn't help anyone but killers who will get that extra BBQ stack. The few seconds that will take won't help survivors much. It is what it is.
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I had a Kate last night dc not two minutes into the match because I found her in a locker near my Ruin. Scratch marks everywhere, easy find. Are you saying she dc'ed because it was unfun, or because she got mad I caught her out?
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I've been pissed off in game before, enough to hit Alt F4, but I always hit cancel when it asks if I want to leave. If I'm getting tunneled or camped as survivor, I do my best to waste the killers time. If I'm getting bullied as killer, I make it my goal to black pip.
There is a simple fix for DC's that don't punish the players. If killer DC's, automatic black pip and refund of offering. If survivor DC's, treat it as a sacrifice and if there are more than 4 gens, pop one.
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I'm sure she had some really important real world issues they needed to take care of at that very moment.😉
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Back in the day there was an unsaid "social contract" that when you agreed to play a game with a group of people you would play and finish said game. Those that quit were seen as.....jerks. If you landed on Boardwalk while playing Monopoly you couldn't get away with quitting and starting a new game because no one would play with you. Now it seems as though quitting is an entitlement that every player reserves the right to use at any time a game isn't going their way, even though it ruins the game for the rest of the players. I still see it as a selfish move
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As already said fun is subjective.
There will always something which one could deem unfun to try and justify an act which ruins the enjoyment for all the others in a match.
The players need to accept the game for what it is instead of demanding it to be what they wish it too.
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I agree with you there too
I would like them to skip a chapter to work on the game a little
Probably won't happen though cause they can't sell a balance patch and they are a company after all
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I just want to know how prevalent iri head huntresses are? They've been receiving all sorts of hate since spirit was confirmed to be changed. I mean as a rule huntress is incredibly rare. I may have seen 5 or 6 in the last 6 months. Maybe 1 or 2 iri heads since ive started playing.
Personally i like going against the 'unfun' things as a way to test myself and grow as a player.
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That's not true. People DCed against old Legion more than old spirit/nurse, while Legion wasn't even remotely close to win as consistent as Nurse/spirit.
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Is the game not more enjoyable with punished dcs, thread starter?
I know a lot of people that are annoyed by dc'ers. I have never really care for them, but I had it also always find unfair for the other 3 surviors, if someone dc's.
In dbd matches are 5 people. Not just 1 and there is no place for something like dc's, imo (if someone has no real life reason for it, but if I get a phonecall, or someone is on my door - then the 60 sec? dc penalty would not interesst me anymore).
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This argument is false and needs to stop. If the survivor suicides on hook rather than DC that means:
- it wastes more of the killer's team, giving other survivors a little more of a shot. Even like 20 seconds can be game changing in DBD
- the killer gets their BBQ pts and aura reading, Dying Light token, Huntress Lullaby token, etc
- survivors get like 20-30 seconds of Kindred use
- one hook is destroyed for the rest of the trial
- the hatch doesn't immediately open if there's only one survivor left, giving the killer a chance to get to it before the survivor escapes
And that's just off the top of my head.
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Both of you have points, but mr bubba here has a better one considering people just kill themselves on hooks when they are "losing"
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100% this.
The issue isn't the game, it is people with toxic poor sport attitudes and that is why we need harsher DC penalties.
All these excuses to why DCing is okay is sad.
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Exactly. FINALLY somebody gets it. You’re absolutely right.
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Old Legion? As in moonwalking Legion who would almost always win a chase if they were patient enough?
Now i'm not saying that every single dc is because of sore losers
I can get that when things become a chore like 3 gen impossible skill check doc or forever freddy you want to dc because it's unfun
But the majority are because of ragequit reasons, and no amount of fixing the game will take that away
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If you would like to be put in the basement tunneled and camped (even just tunneled) then fine go enjoy it on your own and don’t make the person being funneled FORCED to play.
plus since they are being tunneled they are useless to do anything anyway.
getting put on the hook within the first 30 seconds of the game sucks because you’re most likely not going to escape, you’re down 1 life(if not 2) and you’ll most likely have bad teammates who can’t do anything. Why play? When will you people get this through your head lmao
you don’t sit through a game on cod against a tryhard and just keep dying 30+ times with only 4 kills, do you? Some people will but most wont. You wouldn’t sit through that game nor would people would to sit through this.
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And you blame the survivor for DCing when he gets tunneled and slugged? Lol blame the killer (or don’t blame either)
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Most survivor DC's I see are from getting downed first or too soon for their liking and most killer ones are from not being able to catch a survivor fast enough. How exactly are the devs supposed to please both of these types of players?
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Good lord, the amount of complaints about a DC timeout just shows how ingrained it was with some people.
Almost every online game has this system and so should DBD, If you want to ruin the game for the other players you get a timeout.
Don't find a killer fun? Too bad. You shouldn't be able to choose what you do and don't play against in a PVP.
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For tunneling? definitely
I play survivor too, i know it sucks but DCing only hurts your teammates and rewards the killer who tunneled, promoting them to tunnel even more
If by slugging you mean all 4 survivors down and the killer is just waiting for the timer to run out to be annoying, that i can understand, there is no game left to ruin
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If a killer DC’s most of the time it’s so survivors don’t get extra points for escaping. Or even points in general.
so if a killer DC’s have everybody gain and keep all the points they got from the match and Count it as an “escape” for the survivors so they also get those points. Guarantee there will be less killers DCing because it would only just hurt themselves.
if a survivor DC’s have the game automatically finish a gen (like it does if a survivor leaves during the loading screen, 3 survivors start with 4 Gens) and grant everybody bloodpoints for abandonment. Problem solved.
People will still DC but at least you won’t mess everybody else up.
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but then not only are they being selfish but you are too. I never really blame a survivor for DCing if I see the killer tunneling them off hook. I actually laugh sometimes because I get the feeling. You shouldn’t be forced to play a game that you can’t even play. Read my post above^ to see a solution instead of forcing people.
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Not sure how i am selfish for my teammate leaving but ok
I like the killer DC idea it's fair
I hate the survivor DC idea
I can already see a killer being able to secure a 3 gen strat vs 3 survivors and one of them DC's to completly circumvent that
Or someone DCing to trigger other survivors adrenaline
It would get abused so much
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If you're hooked in the first 30 seconds you're the bad teammate.
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"The main reason people DC is because this game has a lot of unfun aspects to it"
Don't punish the rest of us by being a poor sport and disconnecting.
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Well the survivor one would work like how it does when you load into the game. 4 survivors load in 5 Gens. 3 survivors load in 4 gens. 2 survivors load in 3 gens etc. If you get a situation where there’s 3 survivors left with 1 generator left and then one of them DC’s, it wouldn’t make the last gen automatically be done. That would only happen if all survivors DC or if there’s a 4 Gens left then somebody DC’s it would make 3 Gens left.
plus why would somebody DC when there’s only one gen left lol
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There are salty losers in every game, not just dbd. But you are wrong if you trying to say the majority of dc's is because of that. Its more because of unfun aspects of the game (those you mentioned and many others).
Sometimes when I verse survivors with TTV in their name and they dc watch the VOD to see why they rage quitted. To often it's because of bullshit hits, rubberbanding/bad connection etc and I don't blame them. Since dedicated servers the hitboxes are ridiculous and the rubberbanding is insane.
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Aah that does sound better, a lot less abusable atleast
And for the same reason they dc to give the last survivor the hatch
While it's true the hitboxes have been wonky since the dedicated servers, for me that's still no reason to DC
People really need to learn to shrug things off, one bs hit does not mean the game is lost, if you get that tilted about small things like that then a time-out is exactly what you need
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Well damn , who would've thought that in a pvp game both sides can't always have fun...lol.
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I never said it's a valid reason to DC. I just said that I don't blame them and I just made clear that there can be more behind a DC than just a salty loser who refused to git gud
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The devs like to put in bandaid fixes and don't fix the core issues
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That's ok, i understand
I know this game can be very frustrating at times
I just feel that DCing adds more frustration then it releases
All in all i don't really care what they do as long as the number of DC's goes down
It does always feel like a lost match for both parties for me
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Agreed
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this is a pvp game? Wow, interesting. Where’s my weapon to pvp the killer?
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😂 best answer ever 😂🤣
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It's not like they can't do both.
There was just not enough punishment in the first place, so they focus on it.
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Funny you say that when killers literally get to choose whether they want to face 4 toolboxes or a flashlight or whatever. Had a lobby yesterday where 3 of us loaded in with toolboxes and the other had a med kit. I didn't even have time to take my toolbox off to avoid the potential mori(not that if I took it off the killer would have took off their ebony had they equipped one after seeing that). I don't DC but you can't say that you can't pick and choose what you go up against when one side literally can.
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It's not even a strict punishment unless your list of things that make you DC is way too long. The first few steps of the MM timeouts you can take with minimal waiting or just go to get a drink. And if you don't DC that much you're not the kind of player the system really wants to primarily punish in the first place.
I agree that reducing the amount of frustrating things is a good idea, but people have such an incredibly varied definition of "frustrating" that we'd end up with a flat textureless map with 5 T-posing stickmen playing tag.
Just last second switch if you want to, even if it's a 4x toolbox switch the killer can't dc/alt+f4 during the offering/loading screen without punishment in the current iteration of the DC punishment system.
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I wasn't in a SWF. We all just happened to load in with toolboxes. You can't predict that. Sure I could go in and last second switch every time I play survivor but why should i have to? They removed showing player ranks because they didn't want people dodging lobbies but killers get a free pass it seems.
Survivors don't know they're facing an Iri Head Ebony Mori Huntress so they can't dodge like a killer can. They also don't know that the killer is a hardcore camper or tunneler so they can't lobby dodge that. Can't see the killer's name so if they've faced them before they won't know until they die or escape but all of this information is practically available to a killer to give them all kinds of reasons to dodge a game they won't want to play. Survivors can't do this and I bet you if survivors were hidden from killers and they saw their items at the loading screen they'd disconnect the same way.
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Yeah I know, and personally I'm pretty neutral when it comes to lobby dodging. I'm fine with killers getting to counterpick stuff if they want and I understand dodging stuff like 4 toolboxes, but when people start dodging cosmetics with "toxic" reputations or 2 flashlights I just roll my eyes.
And I've experienced your scenario as well several times. All I'm saying is that last second switches are an option if you really want to, and with the challenges that encourage people to bring flashlights or do gens there might be more people that want to use flashlights or toolboxes to help with that.
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Because promoting is much more difficult than punishing. Promoting takes developmental talent, well thought out ideas, proper testing, proper implementation while punishing is not only easier, it caters to the mob with pitchforks which is how this community has been trained to react.
It's so obvious to anyone with just a little bit of corporate software or IT experience to see that internal politics and lackluster management are to blame. Too busy or distracted putting fires out to figure out ######### keeps causing them.
I'll wage a year of my former salary that after every single project meeting they have, there are a handful of people who walk out who have absolutey no idea what's expected of them.
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I'm pretty sure dodging games that were meant as a challenge was not intended for the killer. You're meant to see what you're facing so you can prepare accordingly. I consider lobby dodging killers the same as DCing survivors. Unless of course the reason for dodging is ping. But honestly the survivor can see their own ping so I feel it should be up to them to dodge if their ping is bad.
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