Survivor Perk - Planning Ahead

Karaage
Karaage Member Posts: 340

So I was thinking of buffing Saboteur perk. Couldn't think of a catchy name though.

Planning Ahead

While sabotaging, the Auras of Generators within 28 metres are revealed to you and gain Repair progression at 30/35/40% conversion rate. Upon completing sabotage action, the Auras of affected Generators are revealed to all Survivors for 10 seconds.

Comments

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    oooooh, that seems super interesting actually. Would give incentive to sabo since it's super useless rn, unless ur a 4 man swf trynna be toxic

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Half the conversion and it seems balanced

  • Karaage
    Karaage Member Posts: 340
    edited December 2019

    @Waffleyumboy

    From what I found, repairing a Generator takes 80 charges, sabotaging a Hook takes 15 charges. With 40% conversion, sabotaging 15 Hook charges would be converted to 6 Generator charges. I'm not knowledgeable about relative distance between Hooks and Generators, but I'm aiming that there would be at least 2-3 Generators within certain distance to any Hook, so that sabotaging 1 Hook would give You a total of 12-18 Generator charges.

    That means You'd need to sabotage 6,6~4,4 Hooks to get a total of 80 Generator charges; they would be split between many different Generators though so in the end of Your little sabotaging adventure You'd still be left with no Generators done. Which is why I don't think nerfing it more would be a good idea.

    Also, should this perk ever become a problem, Surge is a counter to it.

    Post edited by Karaage on
  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Hooks can be sabotaged very fast. Currently you have it so that sabotaging can be more efficient than repairing which is problematic. I now see you don't actually understand the balance of this game.

  • Karaage
    Karaage Member Posts: 340

    @Waffleyumboy

    I tested sabotage in game just now. Took 15 seconds to sabotage with a Toolbox and 30 seconds just using Saboteur perk. With Hooks having 15 charges, that gives us a speed of 1 charge per second. Generators are repaired at the same speed (1.0 c/s), so that would mean sabotaging has the same speed as repairing? Not sure how sabotaging is more efficient. If You mean toolbox like Alex's, it moderately increases sabotage speed, which is +15%. Meanwhile, Engineer's increases repair speed tremendously (+25%), and Mechanic's increases Considerably (+20%). If anything, repairing is more efficient.

  • Karaage
    Karaage Member Posts: 340

    @Waffleyumboy

    I didn't forget. As said, I tried to balanced the perk around 2-3 generators near any Hook, which gives us a conversion of 80~120%. BHVR would probably balance it so that 80% would be the norm, and 120% the rare cases. However we can't forget that all this conversion is divided between 2-3 generators, not just one single generator.

    So let's say You get lucky and there are 3 generators around the Hook. You get a total of 120% charges for these generators from sabotaging. But in my opinion 40~80% charges would still be wasted. Why? Because repairing all these generators would not be optimal. As far as I know, You need to spread out which generators You repair to counter Killer's pressure and avoid ending in 3-gen hostage situation.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You're being stubborn. Sabotaging is already quite viable and it doesn't need to replace doing generators. Debuff the conversion and you've got a creative and balanced perk.