http://dbd.game/killswitch
Don't you think the game should be more skill based rather than be carried by some perks?
We got perks like Noed, wich can help the killer get an extra kill or recover a bad game, unbreakable, wich helps survivors to deny the pressure of the killer, nullifying their mistake of grouping up, Dead hard who makes you recover from your mistake or get extra distance at loops, Adrenaline wich makes lose again all the pressure the killer is getting, to recover a bad game or an hard one, Decisive, wich is like more an anti momentum perk than antitunneling.. i mean there are counters to each perks of course, i 'am not bitching about that, but we can't deny that those perks are the most used since they are all crutches.. i think this game would be much better without all these perks, but with instead more perks like new kindred, wich gives a lot of info so you actually need to use your brain.. what do you think?
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The main problem is, that BHVR is too scared to nerf powerful perks. They are designing kinda bad perks with CDs while ignoring meta perks.
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Kinda odd you want it more Skill based game when you're preaching the New Kindred. it's literally handing you the information you need because you don't have the game sense to play normally without it. It's the opposite of using your brain lol
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Talking about skill and saying that kindred needs skill. Hilarious.
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You could argue that all those perks you listed are all perks that demand the other party to be skilled to work their way around it. For example, the more skilled players will keep Unbreakable, Adrenaline, Noed etc in mind and see how to counteract it.
Not saying I support that claim, I’m just pointing it out.
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They are making somewhat decent perks but the cooldowns make the perk not worth it to run. Surge, Blood Echo, and Thrilling Tremors all have potential to be top tier perks but the cooldown on the perks make them not worth it over the meta perks.
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I think they should just nerf every meta perk or buff those underwhelming perks you mentioned to create a more diverse meta.
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I wouldn’t say to nerf ALL of the meta perks. Why break something that doesn’t need fixing?
- Surge shouldn’t have a cooldown. Should activate on the closest three generators to your location. Should work on ANY attack and should instantly regress generators to 10%. This perk I think needs the most fixing.
- Territorial Imperative shouldn’t have a cooldown.
- Blood Echo shouldn’t have a cooldown.
- Iron Maiden should have the exposed status effect for AT LEAST 30 seconds.
- I’m All Ears shouldn’t have a cooldown.
- Cruel Limits should block vaults from 32 meters at least. Blocking all vaults seems a bit powerful, although it would be pretty neat.
- Infectious Fright should show auras.
- Thrilling Tremors should block all generators regardless of if survivors are working on it or not.
Those are just a few suggestions I had in mind.
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I don't get the point of this thread. Someone explain?
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@LetsPlayTogether i said it makes use your brain, no that it does takes skill.. plz read again
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@Tisfine no, because without kindred you are guessing it's not about ''game sense'', kinda like versing spirit it's 50 -50, just a guessing game , nothing more.. with kindred you actually use your brain even though you don't need an high iq to understand what you gotta do, you know what i mean?
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@Waffleyumboy i guess i'll explain it for you... the point is that perks should not allow killer or survivors second chances, but just help them a little to do their objectives, so you actually need to get good, to get second chances... easy enough to understand?
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Well, i would disagree entirely about the being carried by perks idea, because besides from a few very select few perks i think actually can carry you, the rest still take skill to use. For example, dead hard isnt just a brainless perk, its powerful yes but you actually have to know when ti use it and the best it does is get you through a loop, or to a loop.
Now the question is, are second chance perks bad, and honestly to me at least, they aren't. It would suck to now have any second chances, it would suck to not have counters to specific playstyles, but alot of the perks are balanced around the caveat of limited use. You only get 4 perks, if you want to run the meta DS, BT, DH, Adrenaline, then you dont get to take other useful perks, no we'll make it, no kindred, no gen speed up perks, no totem finding perks etc.
As for killers, they have a lot fewer "carry" perks, and even those still require some skill to use. The only arguably crutch perk is noed and i aint gonna turn this into a "noed bad" thread.
My entire idea tho is this, crutches aren't bad. The perks are there for a reason, and having a limp means you compensate with a cane. Perks should be there for either niche gain, or to help plug weaknesses you have. I suck at looping, so deadhard lets me get one more loop in when i misjudge it. I have no sixth sense, so spinechill is my 100% most used perk. My early game pressure aint the best, so discordance and ruin help me with that
Perksnare powerful yes, but labeling them as crutches and then being annoyed when people use them isn't a solution, tweak the over performing ones and bring the ######### ones to there level
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@IceCreamPrincess i understand your point, and respect your opinion, but the point of the thread is exactly that.. you are not good at something? get good.. what does happen when you get good, and you can also run perks that helps you even more? especially in an unbalanced game? 4 good survivors with meta perks destroy a good killer. A Good killers with noed, got the endgame insurance(if he get to that part) to recover a bad game .. yes there are only 4 perk slot, but if you are good at killer and you use viable killers, you only need 2 or 3.. for example for me as billy, i only need 2 perk to do good, like Bbq and enduring, or bbq and infectous, without being arrogant or ego.. with Nurse the same i only need like bbq and shadowborn, spirit only bbq and ruin etc..and to do good i don't mean necessarily win the game, but playing it at my best.
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I agree with most of these except Thrilling Tremors. Thrilling is an info perk, not a gen blocker. Your proposal would be a nerf to it since the information gained from Thrilling now would be lost.
I also think Huntress Lullaby and Thrill of the Hunt shouldn't be Hex perks.
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Eeehhhhhh, i think i'd thoroughly enjoy the game either way.
I don't mind how they are right now, but if they were to do such an overhaul, i think i'd just go: "Okay."
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@lunaticlifter i see what you're getting, that the use of the perks to shore up holes in your playstyle means you're just using it instead of getting good and that you shouldnt need to use perks. I would argue though that theres getting good with the perks.
The game has perks for a reason, yeah you can choose to not run them, and maybe the game is balanced around 4 survivors with 0 perks against a killer with 0 perks, but needlessly restricting yourself just puts you at a disadvantage. If you can make a killer work without perks then obviously you're a good killer
There are also the perks out there that dont just cover weaknesses. Nurses calling, infectious fright, kindred, stbfl, quick and quiet etc. I do believe the game needs more perks like that, and stranger things/oni has shown they're more for making niche perks than just outwardly strong overall perks
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Not really. There are a lot of signs to judge whether someone would go for the save, It's the same as CSGO . You get some information here and there then make a guess whether the Enemy team would rotate, Is it a fake?, Is there a lurker here?, Is it a split push?, How many people are in the site?, Are they going for an early pick at mid?etc. But no one is calling that game a guessing game. Guess that's why I'm completely fine playing without Kindred then? Lol
Kindred literally spoon feds you the information there is no brain usage about it. What direction the killer is heading to is blatantly handed to your face and what your teammates are doing.
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@Tisfine i mean it's a guessing game where this situation occurs: '' Oh nobody is injured and one survivor is on the hook, so i don't know if anybody is getting chased, i don't have info perks, so i'm going to guess''.. the killer is either facecamping, or one survivor is getting chased and the other one is doing a gen... so i'm guessing to stop doing gen and going for the save since nobody can and the survivor on the hook is reaching struggle phase... but you know what happens more than often? there are 2 or more people going for the save, free pressure for killer and nobody is doing gens.. hope this makes you understand
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@IceCreamPrincess exactly.. i know strong perks can be really cool if you are not good enough, but they can be broken in the hands of a really skilled player or teams. i would be fine if weaker survivors keep their perks until they get eventually good, but you know, veterans can abuse some perks
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