Are hook suicides a way to dodge the DC penalty?
The penalty is active only by people who dc. So if you wanna leave the game and don't want a ban wouldn't be easier to hook-suicide?
If hook suicides go under the radar of bans,is there a healthy way to ban people who kill themselves in the hook?
Let me know down below
Comments
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Yes they can and will use suicide to dodge bans.
No, they can't realistically punish suicides. And they shouldn't.
If a survivor doesn't want to play, they will DC/suicide/run at the killer/afk or what have you. Behavior can't put a stop to it all, just hard DC'ing and AFKing.
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you may find ways to avoid the ban but you cannot avoid how pathetic you look when you do so...
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Yeah, the DC penalty does nothing except that people who have to DC because of Hostage Situations, Bugs, Game Crashes will get punished. People who want to ruin other peoples game will simply go afk or kill themselves on Hook.
Like, nothing can be done about a Killer who decides to face the wall and go afk, because he does not like the Map he is playing on. Sure, there is a report system, but this will take a long time to kick in.
Meanwhile, a Survivor can kill themselves on their first hook, if they dont want to play. Nothing can be done about that, because you cannot punish something like that. People will try to attempt escape when they are new, you cannon ban them. They will try to attempt escape when they want to give the other guy the Hatch. Or it simply happens, because the game is like "Nope, you are not struggling" (happened to me yesterday, after like 300 Struggle Points, I simply died, while still mashing Spacebar).
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Just report them for not participating in normal gameplay. Should also result in bans with increasing reports.
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I think the devs will do this, but they also know that it won't solve the problem.
Survivors won't magically stay in miserable games.
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I still don't understand why struggle is a thing. Just change it to:
- first state: you can try to unhook yourself in exchange of a time penalty
- second state: you can't try to unhook yourself (but you don't need to press anything)
- third state: ripperoni in claudettyoni
You won't be able to suicide on hook anymore, so yeah, no more I give you the hatch, but no more I suicide in front of my team mate that came to save me as well.
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They can punish and they should. Obviously not in the same manner as the recently-tested DC penalty system, but people who are shown to excessively suicide on first hook should be punished.
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Since everyone is always allowed to try to escape the hook in the first phase, and since struggling can be interrupted by things such as real-life situations, they can't really ban for it.
Which is why i'm now fully for an automatic struggle in phase 2, so that they at least can't skip a minute.
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They DC as a way to punish the killer and somehow in their mind not lose to the killer. Killing themselves on hook won't accomplish either.
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it is. and nothihng should be done about it as pretty much a killer main. ( i play survivor but 80/20 or 75/25) but should give the killer all the points 3 hooks + entitiy + sacrifice everything.
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I kill myself when the killer just tunnels, especially with a nurse its great to get saved or save someone and she comes back right away.
Im not going to play along with such scummy pathetic behavior sorry
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Sure they can. Just make the threshold high enough that "IRL interruption" isn't really a plausible excuse.
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I've seen many killers run back to the hook. Spirits, Wraith, Billys, etc. Why single out the Nurse?
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lol what? I just happen to have a nurse game like that, just using her as an example because she is particulary good at this, this is not to single out nurse players, pls dont feel offended.
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Nope. Developers have already said they don't consider this a violation of any kind.
Many on this forum have tried to balance the tightrope of this being a team game and also being a solo game. Too altruistic, or not altruistic enough when the killer wants you to come back to save the hooked survivor while gates are open. This falls into the same realm. You play how you want.
I've had an entire team suicide on first hook for no apparent reason. I did not camp, was not toxic. Afterwards I asked why and they said they were all working on kobe tasks. They were trying to maximize their time so if they did not get off the hook, they died and went to next game.
As much as it sucked for me, there was a solid argument in their plan. Heck, the game encourages efficient play, and they were playing efficiently for their goals.
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Sounds too risky.
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If only there was a perk that guaranteed a kobe. 🤔
🙃
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Quote pls.
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In order for that to work, you have to rescue someone first, which means half the team would not have the chance to do so. Not that I care what they ran, there was still validity in their reasons for doing it.
@LetsPlayTogether if you are that concerned about having a quote, go dig through @Peanits past posts. I remember there being several conversations on this in the past, but am not about to spend significant time digging up a quote to assuage your concerns. This is a message board, not a journalism site. Do your own homework.
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True, but at the same time relying on 4% chance over two getting it every game is kind of silly.
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Disagree.
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I can quote the actual game itself that both killing yourself on purpose and rage quitting are reportable offenses. Would you like me to post the screencap?
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I really hope that'll never work, as you can't actually conclusively prove that someone suicided on purpose. Unless it can be proven with 100% certainty people shouldn't run the risk of being punished, which is part of the reason streamsniping isn't bannable. The only way to conclusively prove streamsniping no matter how fishy it looks is a straight up confession from the player doing it.
It sucks, but if people don't want to play the match anymore they won't play normally no matter what. I fully agree that the killer should get full hook credit if someone does it though, including the points they'd get if they individually hooked them 3 times. Same for DCs, should give full points + count as a sacrifice when it comes to dailies/challenges/achievements.
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People did this for the whole duration of the penalties...
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Yes, Kobe and locker spam so the killer would come and clear the team OUT.
It is actually a RESPONSE to a greater problem.
- Player doesn't like the map.
- Player doesn't like the killer
- Player doesn't like their team mate
- Player doesnt like finding a hex.
Ultimately the survivor isn't appealing to play right now. That is the bottom line. With all of the changes that have occured over the past year. I'd be inclined to request a REWIND button that goes all the way back to 2017. Because there is not alot of appeal to this game right now for a survivor.
. With all of the stuff that has been taken AWAY from the survivor. It is outright FRUSTRATING.
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There's lots of reasons they would rather die than play with you, but suicide has always been an option. If they are looking at a de-pip and pitiful points anyway there is zero, ZERO, incentive to keep them playing that round. It is far more efficient to simply take your loss and move on to what could be a more stimulating round.
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Simply remove the struggle mash..boom..done..easy
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It blows my mind that survivors say that when if my team mates have any brain cells it's usually so easy
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If they have brain cells. If being the key word. Most hook suicides are a result of teammates.
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Which is why it's hilarious...survivors only problems right now..are survivors themselves..
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Only, no. But they can be more detrimental to your success then the killer.
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I'd say it is..moris are difficult but far from impossible..and survivors still have keys...nothing else killers have at present pose much of a threat if the team is competant..which still boils down to survivor skill level being low over the killer being strong
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If the killer is skilled the game will be a challenge. Even with a competent team. The survivors will still probably win. But it'll be a fight.
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And there inlies the biggest issue in dbd..
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Yes, and no. If the survivors and killer are fairly evenly matched it'll come down to who makes more mistakes. Unfortunately the killers mistakes can be more costly. Even more unfortunately it's hard if not nearly impossible to find the balance that won't push it too far one way or another.
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I dont think so...honestly..balance maps and give killers a decent tool kit like killers like freddy or spirit have..and your onto something..plus the they possibly need to change the objective of the game for survivors
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What you suggest is not so easily accomplished though. I believe they are working in that direction. At least that's how I read the moves BHVR has made. But they still have to proceed carefully. If they don't God knows what they might come up with. I'd also like to see various QoL buffs to the weaker end of the roster. One of the easiest ones in my opinion is Trapper. They need to let him start with more then one trap. I'd argue he start with all his traps. But that's just me.
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I'd settle for a locker reload and 1 more base trap..let traps reset on the ground instead of needing go be picked up first and to make it work..stop traps from moving when the killer picks them up..do those and trapper will be a good killer at last
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The devs can not, and will never attempt to punish people for dying on hook. Forcing people to play your game is the first step to killing it. It can not be done.
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Right, like I said, but they still have a problem to solve.
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The problem they need to solve is to get rid of the reasons people DC/suicide.
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not if i get them down from that before they can kill themseles they cant!
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So you're one of those people who bum rush hooks. Literally one of the people who make me either DC or suicide.
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well that escalated quickly...
that was a joke dude...
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mhm
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That's a nice try, but suicide on hook has never been bannable, nor should it be. The "struggle" is an option, or it would not require you to tap the button.
Never has there been a ban for hook suicide, nor will there be.
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This could be a simple solution:
- Once the game starts, a 120 second timer starts.
- Any survivor who dies on their first hook within the time limit will be punished.
This wouldn't cover all situations, but it's definitely a start! 😁
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"No" for me.
What is the goal defined by the devs on both sides?
Killer: To sacrifice and/or kill
Survivor: survive or die
The main goal, the main plot is not to hunt or be hunted from my point of view.
And that would be the only dynamic that could make the game varied, but that was screwed up by countless perks, addons, items and offers.
Why? Because the whole thing was built too static. That's why it's the only way to change the outcome rather than the course of the game.
This makes a lot of things predictable and quickly boring.
Even with the editorial communication in the game between killer players and survival players, a certain unpredictability can be brought into the game, which can make it interesting again.
I miss in the game a much more free movement sequence. The mechanics in Deathgarden were a really good way, I think.
And this feeling of dominating or being dominated, that's nothing for me. I think it's a little bit perverse.
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"No" for me.
What is the goal defined by the devs on both sides?
Killer: To sacrifice and/or kill
Survivor: survive or die
The main goal, the main plot is not to hunt or be hunted from my point of view.
And that would be the only dynamic that could make the game varied, but that was screwed up by countless perks, addons, items and offers.
Why? Because the whole thing was built too static. That's why it's the only way to change the outcome rather than the course of the game.
This makes a lot of things predictable and quickly boring.
Even with the editorial communication in the game between killer players and survival players, a certain unpredictability can be brought into the game, which can make it interesting again.
I miss in the game a much more free movement sequence. The mechanics in Deathgarden were a really good way, I think.
And this feeling of being dominated or being dominated, that's nothing for me. I think it's a little bit perverse.
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Some times on my work computer (secondary for playing DBD) the lousy keyboards with mushy designs can make me skip a struggle press and I end up dying quicker than intended.
Well, that's in the past now; I've recently purchased a mechanical Logitech G413 Carbon on sale for the work computer (game computer's equipped with Razer hardware); my fingers been having multiple orgasms ever since.
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