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Does Noed need a strong buff?

It seems easily counter-able as long as the survivors run about and find all 5 hex totems while doing the gens, which makes me think it needs a buff of some sort.


What about when exit gates are open, all survivors immediately enter the dying state and have to self heal, like with Unbreakable. That way as killer, you get some extra time to search for the slugged bodies. Also in the slugged state, survivors shouldn’t be able to crawl out of gate, it should only be accessible to healed survivors. What do you think? Any other ideas to buff this lower tier perk?

Comments

  • WTBacon
    WTBacon Member Posts: 593

    You have to remember that NOED has a chance to never activate, cause they can destroy the totems before the gens are done.

    The slugged survivors should also have their auras revealed.

  • arslaN
    arslaN Member Posts: 1,936
    edited January 2020

    nvm

    Post edited by arslaN on
  • TAG
    TAG Member Posts: 12,871

    NOED should also make it so a Survivor is put into the Dying State whenever a totem is cleansed. If it's a Hex Totem, then that Survivor instantly explodes and dies.

    Also, make NOED no longer a Hex perk. ;)

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    I think noed needs a buff, but even I think your post is a joke. It has to be.

  • Accullla
    Accullla Member Posts: 984
    edited January 2020

    Or better yet, Noed is no longer a hex perk. Once the gates are powered all survivors are put into the dying state and 2 of them chosen at random are sacrificed to the entity. These sacrifices count as hooks so you also get your bbq stacks. The killer receives mapwide deerstalker.

    How about that? Still too weak? 🤪

  • Blueberry
    Blueberry Member Posts: 13,627

    I'd rather have NOED completely reworked to do something else entirely. It's unhealthy for the game and single handedly leads to a lot of misleading stats.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Noed isn't nearly strong enough to tip any stats in it's favor.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    this seems like a real overkill, sorry thats way too much.

    NOED, despite not being a great perk, is still a strong perk to be used.

    i would say the perk needs some changes, that in the end would end up as a buff, yes, but nothing nearly as strong as your idea.


    what i think needs improvement is the mechanic of punishing survivors for failing the secondary ovjective, not the strength of the overall perks effects. imo, if they didnt do a single totem, noed should be a huge punishment for them. currently they can ignore all totems and just cleanse the lit up one, rendering the perk useless.

    i also dislike how cleansing 4 totems means just as much as cleansing 0, as the perk will still be just as strong as when you'd just ignored it. so its also frustrating from the survivors perspective. like, i literally wont come back for my team if i did 4 totems and they still get hit by NOED.

    ive come up with 2 ideas (one simple and one more complicated) for possible changes of this perk that would fix this issue.

    1) (the simple one):

    NOED lights up every remaining dull totem / uppon being destroyed and a dull totem still standing, it switches to said totem until all are destroyed.

    that way teams that completely ignored totems will probaply not get rid of the perk, though the more totems you did throughout the trial the easier you can get rid of the perk. so as a benefit for the killer, the perk wont get taken down asap uppon the affected totem being discovered. and as a benefit for the survivor, it actually fells rewarding to take down totems during the trial now and the killer had NOED, since every dull totem you cleansed was one taken down NOED totem, instead of everything being basically useless if just a single totem survived until the gens got done.

    2) (the more complicated one):

    NOED works like a tombstone Myers. however, uppon using it to kill a survivor, 3/2/1 totem(s) will be destroyed.

    this would, again, punish survivors for ignoring totems all game, however the more totems they destroyed the weaker the perk actually gets. on top of that, the perk would get limited in a way where the killer cant use it to cheese a momentum and get a 4k out of a 0k. since it works like a tombstone Myers, you wont be able to insta down them and slug, you'd basically just be able to insta mori them uppon getting close - if there are enough totems left. on top of that, this would actually change how strong NOED tier 1, 2 and 3 are, since a tier 1 NOED would only allow for a single mori, tier 2 would allow for 2 mories and tier 3 for up to 5 (theoretically).

    (yes uppon first reading this sounds like an incredible buff, but the more you think about it, the more balanced it actually gets)


    in the end, cleansing 5 totems would always disable the perk though. it would still be 100% survivor reliant to ever activate. all i aimed for with these changes is to make the perk more punishing for those who didnt care about totems at all.

    however, both would allow for counterplay besides cleansing the totems aswell, just as the current version of NOED does.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Big Oof

  • Pulsar
    Pulsar Member Posts: 20,783

    I think it's okay right now.

    High risk, high reward.

  • Skele1925
    Skele1925 Member Posts: 4

    It should also block exit gates for exactly 2 min and 1 second during collapse to make it fair.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    Noed is the best killer perk in the game. People dont have time to cleanse when against a decent killer