PGTW and overcharge will be useless w/ruin

Bravo0413
Bravo0413 Member Posts: 3,647
edited January 2020 in General Discussions

overall bad synergy with these 2 perks. Ya can't kick gens when they regress...... okay it's a totem and could break................ I don't see survivors breaking this totem (survivors who have been around for a bit to realize that this isn't anything to worry about). Doesn't take like 5mins to regress fully? so that means if a gen is at 99% it'll take 2 1/2 mins to regress (if I have the time right). there are some crazy combos (forever freddy... dying w/ thana, PGTW) but not unbeatable.....now I have to say on paper this new ruin is not hex worthy, maybe tomorrow ruin will surprise me but atm I am thinking we're going to see the gens done in record times and it's going to be the silliest thing.

Now this doesn't go without me saying that I am happy to see a perk like this come to the game, this is something that I have wanted to see come to the game and I am confident that when tweaked this idea will work perfectly.

I am also happy that ruin is getting changes... It was to the point that ruin seemed to be basekit for killers and it gets old seeing the same fooking thing over and over again. I do hope something else will be coming to the game as in objectives to slow the gen times down.

future gen times and the synergy with the kicking perks are what I am worried about.


edit: Thrilling tremors has decent synergy with this upcoming version of ruin so that'll be fun too experiment with.

Post edited by Bravo0413 on

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