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Hex: Ruin "rework" discussion & a possibly new work-around?

TL;DR the rework is horrible and survivor sided. Okay everyone, please take a moment and listen to my opinion, and probably others have it too. Just kidding, read the whole thing and comment down below what you think godammit!


Let's take it from everyone's perspective, and at the notes that have a reason for the "rework":


"Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.


The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.

Its inconsistency due to the random nature of the appearance interval of skill checks. "


Now, killer-mains, take it from this perspective:


You are repairing a good ol' gen, nothing you but you see a random skill check that has a red ring around it. You don't know what you do! You hit the good skill check, but it hits you: Why is it like I didn't hit it????


Now, survivor-mains, take it from this perspective:


In lower ranks, there are usually gen-rushers. A LOT of them. You run late-game perks, because, well, that's what you prepared for, isn't it? But as soon as you get that damn survivor and you put him on the hook, not ONE, not TWO, but THREE gens repair automatically!


This causes rank decreasing, bp decrease and you goddamn know that if the ruin wasnt nerfed so badly, you maybe HAD A CHANCE.

Hex: Ruin should be and shouldn't be, in the same time, bunerfed. aka buffed and nerfed in the same time.

If you guys have any suggestions that aren't rude / absolutely dissapointing, leave them in the comments

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