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It's all about the $$$

New players who don't know any better fall in love with the game and drop cash on the game, dlcs, and now battlepass.

Later come to realize the unfun, unbalanced mess it is, but far past the refund window.

BHVR gets their cash and players get screwed.

THIS is why they cater to the new players.

They don't care about players after they've spent money or earned Iridescent shards, they care about the fresh meat.

As long as the focus remains on gaining new players rather than retaining their playerbase, we can safely assume that veterans will continue to get the shaft while the company continues to fleece new players.

So much for a dev team that cares about their community.

Comments

  • GrootDude
    GrootDude Member Posts: 14,110

    I was expecting Jessie J music D:

    On-topic though, they don’t cater to just one skill level crowd, new survivors have usually beat a new nurse in my experience so if they based it on noobs why would they have nerfed nurse?

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    I bought this game in April definitely seemed like the right time lmao

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Yes because people are more likely to spend money on the game if their friends do so. Catering to their needs has always been priority.

  • GrootDude
    GrootDude Member Posts: 14,110

    Because survivors were the ones struggling with MoM, fast vaults, resilience making you get healed faster, DS, not having crow bombs and balanced landing?

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Summed it up perfectly.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Because noobs made it to high ranks thanks to a terrible emblem system and swf carrying

  • JC316
    JC316 Member Posts: 693

    Ruin by itself is now useless, it will require Thrilling Tremors or Surveillance , both of which are only available on licensed killers. Then of course, you want survivors to be happy, because of a 4:1 ratio of people buying cosmetics. All about the money.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    I'm not sure it's quite that cynical, but they are a business and need to make money. I'm not sure people remember how hard it is to have any success in this game when you start as a survivor. I personally know seven people who I tried to introduce to this game who have all quit. Doing some quick math here, of all the games that are being played as we speak, 80% of those players are survivors. If they can do something that makes newer survivors stick with the game, that will help the game grow and stay alive. That being said, I can see how killers at all levels aren't happy.

    It's hard to achieve balance between killer and survivor, new and experience players, console and pc players. For me, this won't change anything. I'm still going to run around at the start of every game with my Small Game and touch every totem I come across. Ruin is INCREDIBLY strong on console, and I hate when NOED rewards bad killers, so I make the choice to counter those perks with my own.

    I have to admit though, I'll be surprised if they go through with this.

  • NMCKE
    NMCKE Member Posts: 8,243

    I mean, BHVR isn't acting randomly, I think they nerfed Ruin to prepare for a future change. However, since you are a game designer and feel you could be a great asset to the BHVR team, you can find job opportunities at BHVR here:


    About Ruin

    I just said that I agree with BHVR because most of the community is acting like you need Ruin to win when in reality, that's definitely not the case — I'm a red rank killer, I main Nurse and Pig. I don't use Ruin because it makes me adapt and become a better player.

    Another thing is the PTB hasn't came out yet, can we at least wait to test out their product instead of assuming the worst? It could look a lot better in practice rather than on paper. 😁🤗

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Cool, but why killers that need it the most suffer the most? Ruin was most important for killers that need set up, but used by all because of free slow down. Now its usefull for everyone except killers that need time to set up very early in the game

  • NMCKE
    NMCKE Member Posts: 8,243

    That's when you use Corrupt Intervention, it's better for killers that need to setup during the early game :P

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Corrupt doesnt buy as much time, especially vs good surviviors that know where gens spawn, also for killers like Trapper surviviors coming towards you means that surviviors can spot him faster and will know where the traps are being set.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Corrupt doesnt buy as much time, good enough surviviors know where the gens spawn.

    Also for killers like Trapper its unfavourable to have surviviors coming your way when setting traps, because they can see there you are setting them.

    Ruin slowed down the game without guiding surviviors to you, now it doesnt slow it down at all early game

  • StarMoral
    StarMoral Member Posts: 938

    Came into the game when it was in a relatively healthy state (Plague's release), left right after Oni's nerf, and I come back to see this.

    If it gets back to healthy, I'll come back. But, ha, let's be honest, that's not happening. Enjoy some great negative press bE.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited January 2020

    Your comment didn't post, but I was able to recover what you said:


    It depends, I see a lot of content creators such as otz use Corrupt Intervention to its best potential. 😁🤗

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    I know what you mean, but corrupt has a different purpose than dlowing down the game. Of course it foes that too, but ruin was a perk especially made for that.

    And I bought Hag instead of Plague yesterday so Im pretty angry

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    New survivors sticking with the game won't make the game grow and stay alive when at the same time killers are driven away. The opposite is going to happen: Not a lot of survivors - new and veterans alike - will stick to the game when the queue times increase to 10-15 minutes.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    This makes me sad. If BHVR care so much about the fresh meat, they MUST fix matchmaking for grey ranks.

    But the devs have acknowledged they are working on the matchmaking. I hope your son gives it another go. Despite all our moaning, debatable dev priorities and balance issues, DBD is still the best game out there and it would be a shame if he defected to Fortnight.

  • silverwolf4455
    silverwolf4455 Member Posts: 496

    Dont say that cause console you cant hit skillchecks. Pretty sure I have always played console and have no problem with them. Practice and git good is what I say to survivors who cant hit them.

  • NMCKE
    NMCKE Member Posts: 8,243

    You see countless people say the FPS is terrible on console, and people continue to beg for optimization updates — I don't think I'm the only one who thinks hitting greats on console is difficult due to FPS.

    When I had just the typical XB1, skill checks were really choppy, but now that I have an XB1 X, skill checks are easier to hit.

  • silverwolf4455
    silverwolf4455 Member Posts: 496

    I'm not saying that optimization isn't needed. I'm just saying you can get good and hit them, you have to press it early and you just memorize where you have to hit it to hit the great at each of the skill checks.


    Ya I still have the xbox 1 so it's pretty choppy. It's really bad playing killer because it drops frames at random times, like if bloodlust activates or using certain killer powers. But you adapt. It's a learning curve, that's what a game with skill should have. Learn to hit skill checks, otherwise why have them. Let's just sit on gens without skillchecks... fun and interactive.

  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920

    My survivor queues already do take that long, and if you add in the lobby dodging, 20+ minutes isn't unusual. And I have to disagree - I think new players sticking with the game will help, even if some killers are driven away, which I don't think is necessarily going to happen. Has the PTB even started yet and people are already freaking out? Let's see what happens.

  • Mr_K
    Mr_K Member Posts: 9,225

    I think they nerfed Ruin to prepare for a future change.

    Those type of changes should go hand in hand. A lot of this 💩 storm can be chalked up to the Devs dismissal to the varying reasons why 80% of killers feel the need to run Ruin to begin with. Instead we get a non reason and a fix to a minor issue while ignoring the larger issue.

  • Fleece
    Fleece Member Posts: 253

    I need that money I really do I need that money ack ack ack

  • fcc2014
    fcc2014 Member Posts: 4,388

    I get the frustration from killers mains though. Ruin was countered by finding the totem or powering through gens. It made more killers viable. Without it less killers remain viable at all ranks.

    If BHVR has a grand plan and i hope they do, shrinking more maps, less safe loops, gen speed reduction, toolbox nerf etc these changes should have come before ruin's nerf.

    Ruin, NOED, Devour are all strong perks but they are only totems and can be dealt with.It feels like overkill.

  • scat
    scat Member Posts: 33

    Killer queue times used to be like 15-20 minutes and recently I'm getting matches in less than 2 minutes. And guess what? I don't even own hag or ruin and I still find myself getting 4k's with legion, trapper, and wraith without problem. Anyone who acts like ruin is necessary has never experimented with other perks. Why not run corrupt intervention and try to build some map pressure early on? This community cries over everything before it even happens I stg. I'm happy the trash killers can't rely on crutch perks so I can have faster queue times:)

  • TheAntiSanta
    TheAntiSanta Member Posts: 128

    No no no, that's not how money works.

    New Player Base That Falls Off Fast =/= Money Money

    Larger Player Base = Money Money


    The goal isn't to con newer players, into spending money, before they bounce off the late game.

    It's to con newer players, into continuing to play the game, till they become old players who come to the forums, to complain about things, but keep playing the game, anyway. Gain and Retain is the name of the game.

    Then you con people into paying for your DLC and Cosmetics and Battlepasses. Because the number of people willing to pay for your stuff, is directly proportional to the number of people playing your game, not the number of newer players who won't continue playing past a certain skill level.

  • gantes
    gantes Member Posts: 1,611

    Well maybe we can just take off our tinfoil hats and realize every single game needs new player retention?

    And old players are MUCH more likely to buy battle passes and skins than new players.

    I mean, we kinda have a few reasons to get mad at the devs already, no need to make up new ones.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490

    Low-key a lot of people think this... I think the devs have only showed care to the higher-skill level when DS/MoM got nerfed + some killer buffs + adding vault back to spine chill/resilience... overall core aspects of the game have been changed only for new players but nothing at the higher level.

    Even though it wouldn’t require any major changes... but rather tweaking some gen time numbers now that ruin has been nerfed and arguably removing great skill-checks and making them part of “this is not happening”.