http://dbd.game/killswitch
Mindbreaker is such a bad killer perk. Using Gens as a trap Rework Idea.
Mindbreaker we all know is really bad but if a survivor has sprint burst and the killer is coming to push you off the gen and chase. You can run away and if the killer chases you, you can stop running for a couple of seconds and sprint burst away into a safer area.
My point is that you use Mindbreaker in this incidence to run to get distance and then sprint burst away if the killer is going after you. It's an easy way to bait a hit as survivor making the killer waste time on someone who can just fizz across the map once you're so close to them.
Mindbreaker in my opinion is such a good perk for survivors with sprint burst if they can manipulate the exhaustion.
Comments
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Yeah, mindbreaker imo is a good perk for any survivor because that's one less useful perk the killer is running.
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I just wonder how they thought of such a cool perk idea and then made it so bad that it competes with monstrous shrine? Like, just make useful, hell, usable perks? Its not this difficult???
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lmao it's true
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All of Demogorgon's perks auck, but Mindbreaker takes the cake.
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If I was in charge of things around here I would rework Mindbreaker to this:
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Mindbreaker - 2 generators are randomly marked. On completion of a marked generator all survivors that interacted with that generator will suffer from a 3% haste debuff for the next 40/50/60 seconds. Any survivors finishing the generator will suffer a 30 second exhaustion debuff.
Running will pause the exhaustion timer. The debuff is hidden until the survivor is afflicted with it.
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Killers can adjust strategy to let certain gens be completed to give the survivor debuffs when it's favourable to them.
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The meaning of 'Mindbreaker' to me is a sudden feeling of "Whoa ######### just happened I'm so disorientated"
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Pretty much my thoughts: The idea's neat, but profit is on the other side.
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