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LF Rework Idea

NMCKE
NMCKE Member Posts: 8,243
LF isn't really in a good spot right now currently! He's out shined by other killer's and is mostly known for camping. These changes will improve LF while in a chase while having counter play!

Bubba's Chainsaw:
-Has 10 charges.
-Takes 3 seconds to charge Bubba's Chainsaw to 100%, each second charging his chainsaw will spend 0.5 charges.
-LF movement speed will remain at 115% while charging.
-Upon release, LF will go swing his chainsaw in front of him, each second his chainsaw swing is active, it'll spend 1 charge.
-LF can cancel his chainsaw swing by tapping the attack interaction key with a 1 second animation followed after the cancel.
-If Bubba's Chainsaw runs out of charges or LF bumps into a object, LF will enter a 3 second tantrum with limited movement.
-Cannot START charging Bubba's Chainsaw when at 2 charges or less.
-When not using Bubba's Chainsaw, regain 0.5 of a charge per second. This will be displayed around your chainsaw power icon, exactly like Myers Evil Within progress bar.

-His terror radius will remain at 32m because LF is a close range punisher so survivors need to know when LF is coming so they can avoid 1v1's in tight spaces.

Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!

Comments

  • IronWolf115
    IronWolf115 Member Posts: 672

    Well lol, I will be the first to say I agree with this!

    Devs if you see this, any LF information would be very appreciated!

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    This would really be an interesting way to rework his playstyle. Love it. The only concern I would have is, that it might take BHVR too much ressources to do such a full rework. But that's something outside of our control.

    The only question is: His AddOns require a rework as well. How do you think should an AddOn rework walk hand in hand with such a power rework?

  • βLAKE
    βLAKE Member Posts: 544
    edited August 2018

    How does LF regain his chainsaw charges? Does he just regain the charges by not using the chainsaw over time?

  • NMCKE
    NMCKE Member Posts: 8,243
    βLAKE said:

    How does LF regain his chainsaw charges? Does he just regain the charges by not using the chainsaw over time?

    Yes, that's how he regain charges by not using his chainsaw! :)
  • NMCKE
    NMCKE Member Posts: 8,243

    This would really be an interesting way to rework his playstyle. Love it. The only concern I would have is, that it might take BHVR too much ressources to do such a full rework. But that's something outside of our control.

    The only question is: His AddOns require a rework as well. How do you think should an AddOn rework walk hand in hand with such a power rework?

    They can add new add-ons or rework add-ons that decreases how much charges he consumes, AKA better efficiency when using his chainsaw. Another add-on can increase his maximum amount of charges which means LF can use his chainsaw longer. His acceleration add-ons need to be reworked where LF has a higher movement speed when he's swinging his chainsaw (This allows him to catch up to survivors faster), not increase the ramp speed that he reaches top movement speed in his chainsaw swing.
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  • NMCKE
    NMCKE Member Posts: 8,243

    I read the entirety of the OP post and I don't see how in any way this would make him better. It would definitely make him worse, that's for sure.

    Ooo, if you read my post, then you would have see this @Hillbilly420.
    Nickenzie said:
    Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!

  • Orion
    Orion Member Posts: 21,675
    edited August 2018

    Making his power reliant on "charges", even if they fill quickly, will make him considerably weaker. Such a thing is only used for Killers who can injure Survivors from a distance (Trapper, Huntress) or otherwise immediately go to where they are (Hag). It's not for an M1 Killer who's mostly good at defending locations from pesky Survivors or downing multiple Survivors if they're close together.

    EDIT: Come to think of it, why does it take charges to ACTIVATE the chainsaw (required for the use of his power; this would be like if the Huntress consumed a hatchet even if she cancelled the throw), and why does he need to have a specific number of charges to do so in the first place? This is a straight-up nerf.

  • Unknown
    edited August 2018
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  • NMCKE
    NMCKE Member Posts: 8,243
    Orion said:

    Making his power reliant on "charges", even if they fill quickly, will make him considerably weaker. Such a thing is only used for Killers who can injure Survivors from a distance (Trapper, Huntress) or otherwise immediately go to where they are (Hag). It's not for an M1 Killer who's mostly good at defending locations from pesky Survivors or downing multiple Survivors if they're close together.

    EDIT: Come to think of it, why does it take charges to ACTIVATE the chainsaw (required for the use of his power; this would be like if the Huntress consumed a hatchet even if she cancelled the throw), and why does he need to have a specific number of charges to do so in the first place? This is a straight-up nerf.

    I mean yeah but your only focusing on the negatives and ever killer needs a weakness. Leather Face can now go even further with his chainsaw! That's right, he can do a 8.5 second chainsaw swing which is much more better than his previous chainsaw swing! Additionally it takes 20 seconds to regain all 10 charges, maybe I can add something where he gets 4 charges back when takes out a pallet with his chainsaw? Overall, thank you for the polite and kind constructive feedback! :)
  • NMCKE
    NMCKE Member Posts: 8,243

    If you can't figure out why your ideas are terrible then no one can help you.

    The problem with LF is that he can't counter looping the same way Billy can and he lacks mobility. It's as simple as that. And your terrible ideas doesn't address that at all. Not even remotely. I think you're the same guy who made a terrible thread about increasing the timer for the Pig's traps or some such nonsense.

    All of your ideas are bad. Just stop. There's already been plenty of threads with USEFUL suggestions to buff LF. Yours is complete and total garbage.

    image

    Hmm, I'm just gonna ignore you! You don't give me constructive feedback and your just being a complete jerk, you look silly when you act uncivilized so please stop! :+1:

    P.S: You didn't even read my entire thread on why I increased the timer of the RBT. When your RBT timer is active, generators would drastically speed up the RBT timer but you wouldn't know this because you didn't even read the entire thread! :)
  • Orion
    Orion Member Posts: 21,675

    @Nickenzie said:
    I mean yeah but your only focusing on the negatives and ever killer needs a weakness. Leather Face can now go even further with his chainsaw! That's right, he can do a 8.5 second chainsaw swing which is much more better than his previous chainsaw swing! Additionally it takes 20 seconds to regain all 10 charges, maybe I can add something where he gets 4 charges back when takes out a pallet with his chainsaw? Overall, thank you for the polite and kind constructive feedback! :)

    I'm focusing on the negatives because the way the game is designed, most Killer drawbacks need to go away, and adding more is not a good thing. I'll explain:

    • Map design is in the Survivors' favor. Even if you play a Killer on their "home" maps, most of the time, Survivors will still have the upper hand.
    • Most Survivor perks have almost zero gameplay counters. The reverse is true of Killer perks, where basic gameplay will effectively nullify their effects; this is particularly true of Hex perks.
    • Chases are led by the Survivors, so they can lead chases to areas where it's mathematically impossible to hook them, or areas where the terrain improves their odds of being rescued by other Survivors.
    • Skill checks only serve to increase the gen rush meta, making several Killer perks and add-ons actually work in the Survivors' favor.
    • When a Survivor is hit, they get a massive speed boost, while the Killer gets his speed reduced to almost zero and his field of view slightly blocked.
    • Survivors have third-person view, meaning they can simply hold M1 and check a 360º area for Killers. Meanwhile, Killers have first-person view and can't look directly downward because their FoV sucks ass.

    Killers don't need more drawbacks. They need fewer drawbacks that actually make sense given their powers (for example, the Nurse can teleport and the Huntress can hit them from a distance, so it makes sense they're slow "walkers").

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    @Orion said:
    Making his power reliant on "charges", even if they fill quickly, will make him considerably weaker. Such a thing is only used for Killers who can injure Survivors from a distance (Trapper, Huntress) or otherwise immediately go to where they are (Hag). It's not for an M1 Killer who's mostly good at defending locations from pesky Survivors or downing multiple Survivors if they're close together.

    EDIT: Come to think of it, why does it take charges to ACTIVATE the chainsaw (required for the use of his power; this would be like if the Huntress consumed a hatchet even if she cancelled the throw), and why does he need to have a specific number of charges to do so in the first place? This is a straight-up nerf.

    You can't call it a complete nerf, because of the 115% movement speed, that he keeps while charging. That means, you can charge quite earlier without any distance lost while doing so, if you avoid bumping into things. Besides that the charge system is not comparable with huntress or clown, because recharging is passive. It's more like a specific visible cooldown mechanic.
    For me the idea sounds interesting, because it adds more complexity towards LF power. Something he also kinda misses.

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  • NMCKE
    NMCKE Member Posts: 8,243
    Orion said:

      Killers don't need more drawbacks. They need fewer drawbacks that actually make sense given their powers (for example, the Nurse can teleport and the Huntress can hit them from a distance, so it makes sense they're slow "walkers").

      Nurse has fatigue after she uses her power, that's her weakness because survivors can break LoS and lose her. Slow movement speed for her isn't a problem when she can go 333% with her blinks and quickly down survivors. Every killer needs some sort of weakness, one that's personal and another one that is called teamwork. If every killer had no weakness, survivors would be completely defenseless. I'm not saying that killer's shouldn't be weak, but I am saying that every killer needs a area that they struggle in. LF, while being a close range punisher needs a weakness that survivors can capitalize on just like nurse so I decided a better chainsaw for limited use was a great idea.
    • Orion
      Orion Member Posts: 21,675

      @Freudentrauma said:

      @Orion said:
      Making his power reliant on "charges", even if they fill quickly, will make him considerably weaker. Such a thing is only used for Killers who can injure Survivors from a distance (Trapper, Huntress) or otherwise immediately go to where they are (Hag). It's not for an M1 Killer who's mostly good at defending locations from pesky Survivors or downing multiple Survivors if they're close together.

      EDIT: Come to think of it, why does it take charges to ACTIVATE the chainsaw (required for the use of his power; this would be like if the Huntress consumed a hatchet even if she cancelled the throw), and why does he need to have a specific number of charges to do so in the first place? This is a straight-up nerf.

      You can't call it a complete nerf, because of the 115% movement speed, that he keeps while charging. That means, you can charge quite earlier without any distance lost while doing so, if you avoid bumping into things. Besides that the charge system is not comparable with huntress or clown, because recharging is passive. It's more like a specific visible cooldown mechanic.
      For me the idea sounds interesting, because it adds more complexity towards LF power. Something he also kinda misses.

      To be clear: I was referring only to the bit I actually addressed. Some of the ideas are buffs, but not all, and not enough to make up for the ridiculous charge system, IMO.

    • Kamikaze_Rose
      Kamikaze_Rose Member Posts: 247

      @Nickenzie said:
      Hillbilly420 said:

      If you can't figure out why your ideas are terrible then no one can help you.

      The problem with LF is that he can't counter looping the same way Billy can and he lacks mobility. It's as simple as that. And your terrible ideas doesn't address that at all. Not even remotely. I think you're the same guy who made a terrible thread about increasing the timer for the Pig's traps or some such nonsense.

      All of your ideas are bad. Just stop. There's already been plenty of threads with USEFUL suggestions to buff LF. Yours is complete and total garbage.

      Hmm, I'm just gonna ignore you! You don't give me constructive feedback and your just being a complete jerk, you look silly when you act uncivilized so please stop! :+1:

      P.S: You didn't even read my entire thread on why I increased the timer of the RBT. When your RBT timer is active, generators would drastically speed up the RBT timer but you wouldn't know this because you didn't even read the entire thread! :)

      Just ignore him. He loves insulting people and calling them stupid, idiot, etc. and posting that same green youtube video. I don't know what's wrong with him, but let's just report him and move on. He doesn't seem to know anything except being rude when he doesn't agree with anyone's opinion.

    • Kamikaze_Rose
      Kamikaze_Rose Member Posts: 247

      @Hillbilly420 said:

      @Nickenzie said:
      Hillbilly420 said:

      I read the entirety of the OP post and I don't see how in any way this would make him better. It would definitely make him worse, that's for sure.

      Ooo, if you read my post, then you would have see this @Hillbilly420.
      Nickenzie said:

      Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!

      If you can't figure out why your ideas are terrible then no one can help you.

      The problem with LF is that he can't counter looping the same way Billy can and he lacks mobility. It's as simple as that. And your terrible ideas doesn't address that at all. Not even remotely. I think you're the same guy who made a terrible thread about increasing the timer for the Pig's traps or some such nonsense.

      All of your ideas are bad. Just stop. There's already been plenty of threads with USEFUL suggestions to buff LF. Yours is complete and total garbage.

      https://www.youtube.com/watch?v=2k0SmqbBIpQ

      Here we go again with this bull. You swear you're so much smarter than everyone at this game, and yet you don't propose any ideas yourself. You just run in threads and tell people they're stupid.

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    • Kamikaze_Rose
      Kamikaze_Rose Member Posts: 247

      @Hillbilly420 said:

      @Kamikaze_Rose said:

      @Hillbilly420 said:

      @Nickenzie said:
      Hillbilly420 said:

      I read the entirety of the OP post and I don't see how in any way this would make him better. It would definitely make him worse, that's for sure.

      Ooo, if you read my post, then you would have see this @Hillbilly420.
      Nickenzie said:

      Constructive feedback is already welcomed, now if your just coming here to say my idea is just bad WITHOUT any reasoning on why then your acting like an idiot period!

      If you can't figure out why your ideas are terrible then no one can help you.

      The problem with LF is that he can't counter looping the same way Billy can and he lacks mobility. It's as simple as that. And your terrible ideas doesn't address that at all. Not even remotely. I think you're the same guy who made a terrible thread about increasing the timer for the Pig's traps or some such nonsense.

      All of your ideas are bad. Just stop. There's already been plenty of threads with USEFUL suggestions to buff LF. Yours is complete and total garbage.

      https://www.youtube.com/watch?v=2k0SmqbBIpQ

      Here we go again with this bull. You swear you're so much smarter than everyone at this game, and yet you don't propose any ideas yourself. You just run in threads and tell people they're stupid.

      Except I did offer ideas and linked to a GOOD thread not made by an an exceptional individual: https://forum.deadbydaylight.com/en/discussion/comment/98487/#Comment_98487

      I'll call a spade a spade. If you have ######### ideas then I will point them out if they're exceptional enough. This isn't some hug box like the Reddit.

      Your ideas are #########, just like your personality. That is all. Have a bad day.

    • NMCKE
      NMCKE Member Posts: 8,243
      edited August 2018

      Except I did offer ideas and linked to a GOOD thread not made by an an exceptional individual: https://forum.deadbydaylight.com/en/discussion/comment/98487/#Comment_98487

      I'll call a spade a spade. If you have ######### ideas then I will point them out if they're exceptional enough. This isn't some hug box like the Reddit.

      Yeah but I hate to tell you that your just being a d***, period. @Orion said my idea wasn't great which I know, my ideas won't always be perfect. However @Orion was nice about it and gave me feedback which is what I like to see! You should be more like him and stop being a jerk, seriously drop the attitude, it's not needed here! Thanks!

      Edit: Thanks @Kamikaze_Rose for defending me! :) I know that we didn't agree on my Lagacy thread but you was nice about it! Thanks!
    • Facefullofleather
      Facefullofleather Member Posts: 17
      I think we can all agree that Leatherface was one of, if not the least thought out killers added to dbd. He didn't even get a map or a survivor, and his add-ons were a lame copy of billy's. That being said, even if some ideas seem unreasonable given his current state, it doesn't hurt to talk about how things could be different. Maybe even a total noob (not saying you OP) could have a good idea just because they're not accustomed to the normal way of thinking about the game. Discussion is good!
    • NMCKE
      NMCKE Member Posts: 8,243
      edited August 2018
      I think we can all agree that Leatherface was one of, if not the least thought out killers added to dbd. He didn't even get a map or a survivor, and his add-ons were a lame copy of billy's. That being said, even if some ideas seem unreasonable given his current state, it doesn't hurt to talk about how things could be different. Maybe even a total noob (not saying you OP) could have a good idea just because they're not accustomed to the normal way of thinking about the game. Discussion is good!
      What do you think about these changes?

      Edit: Thanks for the sugar and no salt! :)
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    • Grey87
      Grey87 Member Posts: 346
      edited August 2018

      So you wanna nerf his chainsaw usage? Billy will be better even more than he already is than LF if this will be done to LF lol.
      LF is ok as he is.

    • S0ckenSchuss
      S0ckenSchuss Member Posts: 110

      To use time for recharging the saw, it will push LFs to camp even more. why should they hunt when saw is discharged? so they have an argument for camping dont u think?

      LF needs something to make camping less attractive. Not more attractive.

    • Orion
      Orion Member Posts: 21,675

      @S0ckenSchuss said:
      To use time for recharging the saw, it will push LFs to camp even more. why should they hunt when saw is discharged? so they have an argument for camping dont u think?

      LF needs something to make camping less attractive. Not more attractive.

      He has no chase potential and Survivors almost always hook camp or hook rush, so the only way to do that would be to turn him into the Hillbilly.

    • Acromio
      Acromio Member Posts: 1,737
      edited August 2018

      @Nickenzie said:
      LF, while being a close range punisher needs a weakness that survivors can capitalize on

      Hop a window/put down a pallet/sprint burst away. Ez pz.
      Your rework is utter garbage, it would end up making Leatherface even worse than he currently is.

    • S0ckenSchuss
      S0ckenSchuss Member Posts: 110

      @Orion said:

      @S0ckenSchuss said:
      To use time for recharging the saw, it will push LFs to camp even more. why should they hunt when saw is discharged? so they have an argument for camping dont u think?

      LF needs something to make camping less attractive. Not more attractive.

      He has no chase potential and Survivors almost always hook camp or hook rush, so the only way to do that would be to turn him into the Hillbilly.

      Nah i dont think so. He gets a speedburst when he is wild-sawing around. that posibillity is, where the devs schould work on. Imagine his swinging wouldnt stop at breaking a pallet? easy changing and then he is maybe to OP immediately. If he just saw through the pallet and the surv who dropped it xD

    • NMCKE
      NMCKE Member Posts: 8,243
      Acromio said:

      @Nickenzie said:
      LF, while being a close range punisher needs a weakness that survivors can capitalize on

      Hop a window/put down a pallet/sprint burst away. Ez pz.
      Your rework is utter garbage, it would end up making Leatherface even worse than he currently is.

      Yeah, thanks for the amazing feedback! <3 Seriously you definitely help me understand how to make LF better by saying "Your rework is complete garbage!".