How come some players say this game is survivor sided?
I don't understand is it really survivor sided?
Devs can you explain plz.
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No, it's not.
4% chance to unhook yourself isn't enough.
Also, there should be two hatches to increase your odds of survival.
And exit doors should spawn as far away as possible from each other.
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You forgot /s
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Because this game is adjusted for survivors like you:)
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Because the survivors have all the tools in hand to completly outclass killers
The thing is if you don't use those tools effectivly killers can capitelize massivly on those mistakes
When people say the game is survivor sided they mean the high ranks
For the avarage survivor is sure doesn't feel that bad
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75% kill rate.
Should have been 100%. 4k under 3min.
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All I will say is that I 4K far more often than I escape so.... 🤷🏻♂️
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On 2 killers in high ranks where a high killrate is required to stay in those ranks.
High rank killers will ever have high stats else those killers dropped to mid ranks.
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Because I can play with 1 Tier 1 Perk on a fresh level 1 Survivor and still walk out of a match in the high purples/low reds with 15k+ and a pip. Not every match, but I've been doing this with my new characters and have gone from Rank 15 -> Rank 4 with ease, mostly dying of course, but not as often as I thought I would.
Trying that at even Rank 12/13 as a Killer, and I have to sweat to not depip. Get good BP, which is what I am looking for, but not ranking down is difficut in the exact same situation. Level 15 with 4 Perks is when it eases up a bit.
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Isn't that just a pipping/emblem issue? Not exactly a "power role" issue
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IIRC Didn't all killers, with the exception of one, have a kill rate that was over 50%? Some of which were pretty heavily over the 50% at that.
Note: Games with a DC do not count towards these statistics.
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Duh.
Bit of a stretch to say there werent any dc if survivors keep skipping those punishments by hook suicide.
Anything between 50% and 74% ist still less than an average of 3 kills. With high ranks needing 3-4 kills to JUST NOT DROP RANK.
An average high killrate per player is still preferable to an average high escape rate per player. Good thing survs dont need to escape to pip.
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Because this game has friends that play together. Said friends use comms. 75% or more of the games mechanics on the killer side are nullified when players use voice comms in the game.
On the very top tier of play where 4 man SWF's with high skill level and game knowledge play, or even 2 or 3 man swf's, 99% of killers who play the game don't stand a chance. The 1% that do require RNG to be on their side.
This is at the top level of play, and pretty much unilaterally across the board, anyone who is skilled and experienced at the game will agree with that statement. The ones that don't can go watch Marth's video and then come back and chat.
Map design is the biggest one. The Mt. Ormon Resort map still being in the game is a perfect example, but they also are missing any working logic for structure placement.
This isnt a balance philosophy comment either. I'm just answering the OP's question.
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Don't forget some killers like the plague can still depip with a 4k at high ranks due to how screwed up the rank system is for them.
There's enough videos on it to show it off that I don't feel like i need to link it as I have seen nearly every popular killer streamer experience it but needless to say for plague to even stay in red SHE NEEDS 100%/0 K/E RATE(Killed/Escaped).
If that doesn't show how stupid the balance around 50%/50% K/E is idk what will.
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Would you say the same if killers were only getting 26% to 50%? Doubt.
Your main argument seems to be an issue with pipping, which I agree needs to be adjusted for both sides.
(as a slightly off topic - some of those adept killer achies were a pain in the A with how the ranking system works. Kill too fast? Survivor DC? Try to drag it out but someone finds a key? Sucks to be me 😂 )
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Survivors can kinda decide how long a match will last by doing Gens.
You can't pressure 8 Gens at the same time, you HAVE to give up 1 or 2 Gens (20-40% of main objective) at the start if they want to do them, often because most killers can't patrol the map well due to speed or general map design (See recent Nurse issues I just discovered myself).
Since most people play solo, Devs can't punish Surv's mistakes too harsly, else most will stop playing; so Survs have a lot of "2nd chance" Perks and mechanics. Old MoM was where they overdid this philosophy and created something gamebreaking.
This allows an environment where any "better Survivor" can 1v1 the Killer making him lose time when "worse Survivors" can just do Gens as they require no real skill or attention. It's a mistake to commit to the "better Survivor", it's a mistake to chase because it's a game about time management not about a scary Killer that can kill you, you have many ways to fight back and you just need to know how to use them.
And, as I said, Survivors can decide the general time lapse of a match, so I believe they hold the power in this game. The only thing stopping this from being consistent are randos in solo queue straight up playing dumb or, worse, suiciding early, and that's why it's likely it won't ever be addressed.
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16 perks, 4 items(with 2 addons) 4 offerings vs. 4 perks (one or two being focused on Gen regression) 1 "power" with 2 addons and 1 offering (which at this point is either bloodpoints related, mori of any kind, or map[which can be made moot cause of survivors]
So. Tl:Dr at this point the survivors have more tools to escape rather then killers having enough tools to stop them
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Devs do a good job with that as well :)
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And I only started playing a year ago... I like this game and hope for better days ahead
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And I have only been playing for a year... I like this game and hope for better days ahead
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If you're gonna throw stats around at least be accurate when you do so, so you don't look like a moron. The only killer with anywhere near that is Freddy at 70% and it doesn't take a genius to guess why since he literally has everything going for him. No other killer is as easy to play yet so effective as him and the stats show that with most killers chilling at the 60% range with some going far below that (Clown and Nurse). What do you think is balanced, 50%? If so get a reality check and play Clown (53%) in the red ranks and let me know how long it takes for you to drop him.
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With me its quite the opposite. My escape quote as a solo survivor is about 70%, while my killrate is about 50%.
But there are several informations needed to access that information.
First, i play solo survivor in red ranks.
Killer i play around rank 8-12 mostly, and i play billy, nurse or spirit only once in a while. At the moment i play mainly clown, bubba, and legion.
I play surivor about 65% of the time, Killer about 35%, and i used to be a surivor-only player for the first months.
As someone that plays both sides, i would say yes, the game is very survivor sided. Several things are stacked in their favor. But the biggest problem they have are other survivors, who are either potatoes, just want to screw you over, or just dont care about you at all (farmers, for example).
Also, to rank up is a lot easier to survivors as to killers, so even if you get a killer at your own rank (unless its red rank), it is very likley that the killer is at a higher skilllevel than you are, so he can outplay you, and you dont even notice why he did better than you.
The main problem arises because now the game becomes balanced for those survivors, and nothing is done about swf. But even knowing you have allies who do something worthwhile is a huge bonus, even without comm. If comm comes to help further coordinate, the game is simply a bust for the killer.
But i dont think it can be balanced around both if you dont compensate in any way for swfs.
Thats why it is surivor sided in my opinion.
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Gens can be done in three minutes by survivors. A killer must get 12 hooks to 4K that team. That is a hook every 15 seconds when survivors gen rush there is absolutely nothing you can do about it if they are good enough to pallet camp. If they can actually loop a good survivor should run you for at least 1 gen. In all actuality a good survivor can run you for 3 gens esp if it’s disturbed ward, ironworks, coal tower, ormond, haddenfield, springwood. So like, half the maps.
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Ok thanks for clearing this up for me guys:D
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Because without that kill rate they derank out of the red ranks. Yet the survivors they destroy most likely don't even depip since surviving isn't a requirement for pipping. Seeing a pattern? You should only be sarcastic when you know what the ######### you're talking about.
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And all I will say is that I don't have to escape to rank up.
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That's true for most players. But the game is still apparently "SuRvIvOr SiDeD WhAa WhAa". That hypocrisy is just awful.
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Ok, here's the thing... Get to red ranks on both killer and survivor and tell me which gameplay do you find harder to achieve a win based on my "this is a win" standards, where, for me, 3k + or 3 Survived + are a win.
I do get mostly a 3k + with killer and a 3 escaped + as survivor, but I spent much more effort as killer than as survivor.
BTW, I DO NOT USE NOED NOR RUIN, I NEVER TUNNEL NOR CAMP
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With ruin nerf playing as a killer is hard on red ranks,theres literally no place for mistakes,you need to be sweaty because the gens flying like crazy.When im playing with my friends we escapes average in 8/10 matches and we are just decent team so imagine how the games looks like with very good players.As a solo my escape rate is around 40-50% Overall playing as a survivor is much easier and its relaxed while playing as killer can be stresfull.
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Patch 1.9.2.
No other words needed.
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Have you considered that you’re just a better survivor player than you are a killer player? You said yourself that you are a survivor main so maybe that explains why you do better?
And as for me I am devotion Lvl 10 rank 1 both sides and I main legion. My escape rate is probably less than 50%, while I 4K (not counting hatch escapes) probably around 80%
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True but you also don’t need to 4K to rank up either.
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Unability to accept fault in ones actions and victim complex.
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