can the devs just... rework boil over.
title. it's so annoying that a perk i really like is complete garbage because its concept is actually really good but the values are downright bad. besides its supposed to give kate a "fierce" girl vibe (imo at least) and it's not doing that very well. i'm not making sense and i'm getting off topic so i'll get back on track.
and yeah, with all the doctor news going around this wouldn't make sense as why it is a concern. but i'm tired of seeing another useless perk in my inventory. it's so situational ++ you really have to get like into a corner of a building to try to get any use of it but most of the time the killer is gonna hook you regardless of where you get downed.
and a simple answer such as "just buff the numbers" or something along those lines aren't good. 9/10 a killer knows where the hook is and can get you there without a problem.
just rework the perk entirely. please. :(
Comments
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It synergizes well with flip flop and unbreakable. Have you tried that? I also sometimes use tenacity with it.
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yes, but it's still so situational! the killer is bound to pick you up right as you get downed (unless, yk there are survivors around that can stun you) which gives you no time to use those perks effectively.
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A killer SHOULD be able to get you to a hook unless your teammates can block for you or something. Equipping a perk shouldnt make you immune to hooks, or even close to it. If the perk was able to reliably let you escape the killer's grasp...it would be OP.
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that's not my point. i'm saying that the perk needs to be reworked because its effects are so weak and they have no use at all.
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Feel like the effect would have to be something else entirely then. Like I said, theyre not going to make a perk that can reliably get you off the killer's shoulders unconditionally. They could give it a different effect, but at that point...they might as well just make a different perk instead.
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i mean, that would be a waste. they can keep a perk they already have and completely rework it instead of creating a whole new one. and i'd rather not have a perk like that.
imagine if boil over became s tier lol
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Survivors need to understand that they aren't supposed to wiggle free very often. It should take a concerted effort, ie, breaking a hook or a full team body block.
A better solution would be to give the perk a new effect. Something that is useful without denying the killer a hook.
To reiterate, a survivor breaking free from the killer's grasp should be quite rare.
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Send an oak offering and if you are playing with a friend make him equip break out.
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that.. that's what i'm saying. i don't know how it's not obvious. rework the perk completely and give it a new effect.
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I just remember what they did to Bill's perk Left Behind. The perk was pretty much worthless after the EGC change, so they eventually changed its effect entirely. If they were gonna give it any attention, Id see them doing something similar. Boil Over's premise however is too much for them tojust crank up its effect. Killers need to have a fair chance at getting you to a hook after winning the chase. If a survivor team wants to body block/sabo and maybe use breakout...that takes coordinated effort. Strapping on Boil Over though is way too passive of an effort for it to have too strong of an effect.
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With tenacity, you can move immediately after being downed without the stun. With how often I've been able to get to 90 percent wiggle, that few seconds of crawl and recover goes a long way. Unless of course you go down right next to a hook.
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the fact that bo has to require on another perk to have a slight impact..
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I'm all for that. But there are some people who want the game to be even more unfun for killers.
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luckily i'm not one of those people. i want the game to be balanced but that will never happen in an asymmetrical horror game. do you have any ideas on what the effects should be if it was reworked?
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OP and @LordGlint
I was thinking Boil Over should be a perk that makes the killer take longer to hook you (which can waste valuable time).
Boil Over
You wiggle 30%/25%/20% slower than normal.
When in the killer's grasp, all hooks within 32 meters from where you was picked up at are blocked by the Entity and their auras cannot be seen by the killer.
This will guarantee it takes the killer approximately 9 seconds to reach a hook, but to balance this out, it also takes you 20 seconds to wiggle free. Combine this with Flip-flop to give you 50% free wiggle progress (fully recovered), and this can be very nasty (the killer has 1 second of leeway.
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No idea honestly. There are probably so many different options.
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dang, i really like your suggestion. although the reduced wiggle speed made me cringe lol
my idea was something like this
Boil Over:
If a killer picks you up within 3m of a hook, that hook is instantly destroyed by The Entity.
Hook auras are obscured within a range of 36 meters.
Within a 12/14/16 meter range of a hook, your wiggle speed is increased by 3%.
this could be overkill, but:
After escaping the killer's grasp, the audible grunt is silenced completely.
how's that?
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Since when is the entity AIDING the survivors during the trials?
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oh true, i mean.. i don't have a response.
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The hatch :P
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The entity offers hope, but never actively aids.
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Breakdown is the power of the entity allowing the survivor to break the hook.
Survivors have infinite stamina and can't die from falling from heights. They can also perform physical abilities such as vaulting and repairing generators without possessing the body/knowledge to do so before.
And also the Entity blocks the killer from following survivors beyond the exit gates.
The entity helps the survivors too
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Breakdown isnt the work of the entity, its just Jeff in desprite need of a salad.
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yet it still aids survivors in various ways.
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Holy balls. You really just made me laugh out loud 😂
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Sole Survivor and Object of Obsession have "supernatural bonds". I wonder who is causing them! 🤔😂
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Ah man there's actually people in here defending this terrible perk.. doesn't matter what it's combined with it's awful.. and if you are going for a build around boil over i pray i never get you on my team
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That seems... Quite broken. 32 meters is WAY too far of a range for the block, given the fact Killers already move much slower while carrying Survivors and it's the entire range of most Killers TRs. Only allowing a Killer to have 1 second is a bit broken too because if any other Survivor even walks in front of the Killer, then the Survivor gets off effectively for free. And if you're on a map with tons of walls like The Game or Treatment Theater, it would be impossible to hook a Survivor with BO. This would effectively force Killers to use Agitation and/or Iron Grasp. And it would encourage Killers to proxy camp the Basement any time they manage to actually hook a Survivor in the Basement, since Basement hooks are immune to stuff like sabo and Breakdown.
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You're saying this while DS exists lmao ok buddy
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Not every perk needs to be globally useful. Some can and should just be situational.
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I've had Killers drop me a few times because they couldn't handle the Perk, including a pissed off Wraith that I had wiggled off of earlier who just camped my body until I bled out. Purples and under though. Red rank Killers just accept it and keep moving. At that rank, you'd need a blocker because most either know where the hook is, or they can see it without the red glow.
The Perk itself is just too situational, and you do need other Perks to get the full use out of it. I'd much rather equip something that will help me without needing other Perks to actually make it viable.
If it actually increased the wiggle speed, instead of increasing the effects of a wiggle (which iron grasp negates anyways), it might be a lot more useful. You'd have to be really careful on the numbers though because then it just becomes another 2nd chance Perk, and frankly Survivors have plenty of those to choose from.
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I love it I use it all the time
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No work with breakdown the most but flip flop is better than unbreakable
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I DID say unconditionally. DS DOES have a condition in which it only works for a 60 second span after being unhooked. While I know thats a long time in a match and gets abused all the time... its still a condition.
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Ok, that made me laugh out loud - perfect for a Monday morning!
I like the idea behind this, I think the numbers would probably need tweaking but I think it's one of the best ideas I've read about this perk.
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<3
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It's not broken, this perk just makes the killer take 9 seconds to reach a hook and increases your wiggle time to 20 seconds.
I think you got this confused with Flip-flop and Boil Over. If the killer slugs you then picks you up when you're fully recovered, since Boil Over guaranteed the killer has to travel 32 meters at 3.68m/s (9 seconds approximately), then the killer will have 1 second left to get you to a hook. Most cases, that a free escape, but it wasn't free because the killer had to slug you for 32 seconds and you sacrificed two perk slots. 😁
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They should let boil over perk let u see hooks in a close distance or let u choose which way u want to drag the killer when hes taking u to hooks.
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Yeah, but unbreakable really helps flip flop. Increased recovery rate helps if the killer only leaves you on the ground for a few seconds. Add tenacity, and you can get to a hiding place while doing so, giving you another moment to get that wiggle meter up higher. One of my favorite builds is Unbreakable, Flip-flop, Tenacity, and Boil Over. Sure, it's an anti-slug build, but it's surprising how well it works.
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Talk about entitled killers response. The perk is as stated, fairly useless. No survivor is asking it give a constant get out of jail free type deal, but the wiggle out effect is still almost useless with rare exceptions. Hiding the red outline helps when the hook is right on the other side of a wall, but usually still not enough to wiggle out from a further hook. Sure, killers should be able to hook, but that doesn't mean they should be able to walk past 2 hooks to put you on a 3rd. With the perk it should give you a reliable chance(50/50) on bypassing the first to get to the 2nd hook.
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The problem is it's absolutely a joke on it's own. A perk should be decent by itself--Boil Over is a joke even though Kate is a great character.
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I uhhh, I actually love this perk
I run it with tenacity, unbreakable, and flip flop
I actually got to wiggle out cause he couldn't see the hook next to hill and he didn't know I had Flip Flop
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Honestly if it just increased wiggle speed. Not alot, otherwise it would be broken. But maybe enough to shave a couple of seconds off the wiggle bar. Then it would be useful with being unfair.
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This and flip flop really needs a buff.
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Tenacity don't work 80%
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It's not an entitled killer main response. I play both sides in red ranks, so I'm quite familiar with both roles.
And given the poor balance of the game, killers simply cannot afford to have survivors wiggling free easily. Escapes cost the killer too much momentum in a game where every second counts.
Instead of focusing on making the perk anti-hook (which is a bad idea), the devs should rework the perk by giving it a useful new effect. The new perk should be appealing to survivors without upsetting the balance of DbD.
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I can already see that Yui coming...
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Boil over is fine. Just add the secondary effect of being able to see hook auras.
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"Your struggling effects on the Killer are increased by 25/50/75 %.You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
When within 8 metres of a carried Survivor, their struggling effects on the Killer are increased by 25/50/75 %. As long as you are within required range, you obscure the Killer's ability to see Hook Auras within 10/12/14 metres."
Still isn't all that useful but would make a good combo with Breakout.
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It doesnt have any effects tho
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