On a real note, why are killers punished for survivors DCing?
![Bill_I_Am__Overbeck](https://us.v-cdn.net/6030815/uploads/avatarstock/nDZ0X6XY64RGT.png)
Depip. What am I supposed to do, outplay someone's disconnect by blinking to someone's house before they DC/Die on 1 hook?
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Are we talking about emblem score, or bloodpoints?
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I mean. Everyone is punished.
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It's like when we used to be kids and smashed the controller until it broke.
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On an unrelated note, I like the Unrelenting + Wooden Horse combo. If it wasn't for the cooldown on blink, that could actuallly be quite solid.
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Eh. Disconnects should count as a full on sacrifice, and for the survivors, the game shouldn't count towards rank after the DC.
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DCers should be met with a 10 minute wait deserter penalty.
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I honestly don't get why disconnects don't count as a sacrfice for emblems, BP and achievements/challenges alike. Seems a lot simpler to fix how survivor DCs can screw killers than how they screw other survivors.
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Emblem score
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Well, the answer is basically twofold - firstly, because the survivors themselves aren't punished enough for it (which luckily is something that should be remedied soon) and secondly, because the emblem system itself is heavily flawed and needs to be revisited
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It should not be promoted in any way that Killers can get the most dirty ways of playing (where people decide to DC the most) and still get rewarded for it. Of course DCs also happen because players are simply Dicks, but sometimes I cannot blame anyone for a DC.
However, neither Killers nor Survivors should depip when one player (Killer or Survivor) disconnects from the Game. If the game is still enough for a Pip - great. If it is a Blackpip anyway, sure. But if one player would depip, he should get a Blackpip instead.
Its hard to implement a Punishment System when you can still ruin other peoples games by Suiciding or AFKing, while you will also get punished for the game being broken. :/
Like, I dont want to get a punishment because my game crashed on Loading.
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Why do we have bp cap? Why do we need to grind for the same perks over and over again while they could unlock for everyone permanently? Why bbq, noed, devour, dying light, kindred, bt, deliverance, left behind and sc need perk slots and many perks are locked behind dlc walls? So many questions and so little answers.
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Better question... Why are killers punished for killing too efficiently?
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Everyone is punished when anyone DCs. Stop focusing on me, me, me.
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DC is never justified.
That is because DC is ALWAYS harmful to the survivior team, except for "DC so my friend gets hatch", but that tactic is toxic and should be punished.
Are you getting facecamped? The longer you are on hook, the more time you buy your team.
Are you getting tunneled? Same as above, at least killer wont switch targets for a while.
Did you vault into a bear trap like an idiot 30 seconds into a match? Nobody ######### cares, carry on.
Obviously toxic killer plays should be punished, but that doesnt justify DC. You are not alone. If you dont like teamwork then play killer and DC all you want.
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I never said everyone was not punished in my argument.
I can only form arguments in the case of the games I play or other games that people record/stream. If I played a game as a survivor and had most of the team DC, then I'd argue the case that survivors get punished for DCing. In this case, the group was a SWF that DCed so one of their teammates could get the hatch. What am I supposed to do?
Sorry for only being able to speak/argue from my perspective.
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Everyone gets punished for a DC. Killer in emblems, potential BP, and the Rift. Survivors because they are a team member down. They just need to put the DC penalties back in and let it go from there. At least then you'll get some use out of these wastes of life.
It might not be a lot, but the little extra time it takes for a person to take 2 hits when they find the Killer, get picked up and hooked, then suicide/struggle, can help. It's a whole lot better than the insta-DC because: map, add-ons, Killer, Perk, etc. At least the Killer gets a bit towards their side of it as well.
I don't think there should be an automatic safety though. That seems a bit too abusable for SWF. Say if it's going really bad for them, one can DC and the rest safety. The BP should be higher though, and it should count as 2 full hooks + sacrifice towards the emblem.
I can never remember, do Survivors get BP if they get a DC in the match? If not, then maybe they should throw a bit of BP to them as well. Something like 1k per DC? Not too much, but a little salve for the "######### you" they just received. Not sure where they'd put emblem points though, maybe give them a bit towards Survival because they probably aren't going to. Lol
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DC is never justified
Thats because DC is ALWAYS harmful to the survivior team, the only exception is the "I DC you get the hatch" tactic, but its toxic and should be punished.
Are you getting facecamped? The longer you are on hook, the more time your team has.
Are you getting tunneled? Same as above, at least the killer wont bother anyone else.
Did you vault into a Bear Trap like an idiot 1min into the game? Nobody ######### cares, carry on.
Toxic killer plays should obviously be punished too, but that doesnt justify DC. You are not playing alone. If you dont like teamwork then play killer and DC as much as you want.
Every DC should count as a full sacrifice for killer and up to 2k in altruism depending on the game progress for surviviors.
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Punished? I NEVER felt punished as killer when survivors dc. I just see it as a chill game from that point cuz I will win no matter what. Survivors are the only ones who get punished by team mates DCing cuz usually they can't win anymore
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First, even if only one survivor DCs unless the killer is bad or the remaining three are God like and the killer is only okay, then those 3 survivors are done for. You don't need "most" survivors to DC for there to be an effect.
Second, if you regularly have a survivor DC as a killer then you should know how much it screws over the other survivors. Why do you think DCs and suicides on hook snowball? Because nobody wants to play a 3 man game, never mind a 2 man.
When people only consider things from their perspective, that's how bias is made.
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You dont have to talk to me like that. I dont DC and I hate when people DC, but I cannot blame anyone for DCing vs Iri Head Huntress or stuff like that. Or if another Survivor already DCed, I dont blame anyone DCing afterwards because there is not really a point in playing the game anymore.
But here:
"Every DC should count as a full sacrifice for killer and up to 2k in altruism depending on the game progress for surviviors."
I disagree. Killers dont need to be encouraged to play as dirty as possible because a DC will benefit them a lot. Like, there is no need that someone plays Slugging Nurse with Knockout and tries to Onehook everyone (which will result in a DC) and then also rewarding them for that.
And as Survivor, 2k in any Category does not do anything. This is the same argument with the Husk-System - Killers get their BBQ-Stack and so on, but Survivors get nothing. Even if you can unhook the Husk (which was never talked about), the Husk will not do any Gens or run the Killer around.
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When a killer DC's, it's counted as an escape for all 4 survivors. I don't see the issue.
Regardless of the plays.
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I strongly agree with your points, and yes, the thread is biased towards killers. However, I simply didn't have a screenshot/video to argue the survivor's side of things.
Really, all I want is to have both sides at least safety pip in the event of a DC. From the first post it seemed you were attacking me for making any argument at all, which is why I got defensive.
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You can still depip tho.
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The really screwed up thing is they have a possible solution available that they just won't implement. There's been enough talk about a husk system to where disconnected players just leave behind afk characters instead of instantly dying. Yet it's only ever talk, and no implementation. Implementing it seems easy enough and it would remove a major reason for disconnects as well as a lot of the problems of disconnections. I have no idea why they haven't put this in yet and I've never heard them give a reason why not.
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That sounds like an issue for both sides, then. At the very least, if someone DC's, it should from then on only be a bloodpoints game.
But blaming survivor DC's on killers...no, screw that. If a survivor disconnects, they made that choice on their own. Regardless of the killers plays. You can't please anyone and if the killer isn't exploiting or doing anything against the games rules, there is no excuse for DCing.
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I can see how it comes across as an attack. I apologize. Sometimes I type a message out real quick between matches and don't think it through all the way.
I think they need to rework how DCs affect both sides because they're a pain in the ass for everyone.
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"...play killer and DC as much as you want." Am I reading this right? Are you saying it's okay to DC as killer? I can't tell you how many blood points I've lost when killers DC because they didn't get any kills.
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blame the emblem system. Survivors also get “punished” if their team dcs
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Well ok, maybe not lol
I meant that at least you are playing solo and survs get 5k in survival if you DC, but yes, you are right. I correct myself:
Just dont ######### DC. Ever
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Its biased towards killer because surviviors DC way more, and when the killer DCs surviviors get 5k for the escape, not only the pathetic quitter bonus.
DCing shouldnt punish anyone except a person who DCs.
I think "quitter bonus" should be balanced so that neither team is harmed
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I've never understood why Survivors think the hatch is something to gloat about. You found/camped the second chance escape route, congrats.
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This would only make ranking up harder with the amount of times people dc
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Eh, there's not really any other solution to it. Other than leaving it how it is. But survivor disconnects need to be balanced differently between affecting the killer vs the other survivors. If a survivor DC's, the rest of the survivors STILL have a chance to pip up. The killer? Not so much. He now has no chance.
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This also would only make matchmaking worse since people who are very good killer/survivors would be stuck at higher ranks.
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Strange, I don't get that many DC's to the point where it holds me back.
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Everyone loses a pip when someone dcs.
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Also on a real note, why are survivors punished because killers are bad? It sucks for both sides, but at least killers get a tiny little "quitter bonus"
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I've never received any bp when a killer dcs.
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Are dedicated servers on Xbox yet? We seriously need the DC penalty back to deal with this stuff.
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There is no need to have equal consideration for killers. On an unrelated note, why are survivor que times so ridiculously long?
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Its counts as an escape, so 5k points in Survival
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I have never received survival points for a killer DCing. If that were the case, it would make me laugh even harder when killers DC. As it is, I'm annoyed that I've lost out on who knows how many thousands of bloodpoints when killers DC.
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