4.3.0 | PTB - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/5ZEW9N95X6WL/430ptbbanner.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/5ZEW9N95X6WL/430ptbbanner.png" alt="430PTBBanner.png" /> </a> </div> </div> <h2 data-id="features-content"><strong>Features & Content</strong></h2><h3 data-id="the-executioner-balance-update">The Executioner Balance Update</h3><p><strong>Power:</strong></p><ul><li>After cancelling Rites of Judgement:</li><li>Movement speed is 4.4 m/s for 1 second</li><li>Further attacks cannot be made for 1 second</li><li>Cooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second</li></ul><p><strong>Perks:</strong></p><ul><li>Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any means</li><li>Forced Penance: Broken Status effect lasts 60/70/80 seconds</li><li>Blood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other</li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/KBV5MXVC7GX4/patchnotesdividersmolwhite.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/KBV5MXVC7GX4/patchnotesdividersmolwhite.png" alt="PatchNotesDividerSmolWhite.png" /> </a> </div> </div> <h3 data-id="perk-updates">Perk Updates</h3><ul><li>Any Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 seconds</li><li>For the People now awards Bloodpoints when used</li><li>Thanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%</li><li>Mindbreaker's effect now lasts 3/4/5 seconds</li><li>Cruel Limits's range has been increased to 32 meters</li><li>Slippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%</li><li>These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%</li><li>Hex: Huntress Lullaby now only affects healing and repairing skill checks</li><li>Technician now prevents all Generator explosions from missed skill checks</li><li>The Generator loses and additional 5%/4%/3% progress for missed skill checks</li><li>Pop Goes the Weasel now lasts 35/40/45 seconds</li><li>We're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying state</li><li>Players now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight</li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/WCQ89MWQ3A6T/patchnotesdividersmolwhite.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/WCQ89MWQ3A6T/patchnotesdividersmolwhite.png" alt="PatchNotesDividerSmolWhite.png" /> </a> </div> </div> <h3 data-id="generator-terminology-changes-and-clarifications">Generator Terminology changes and clarifications</h3><ul><li>A Generator losing progress over time is "regressing"</li><li>Putting a Generator into the regressing state is "damaging the Generator"</li><li>If a Generator loses some of its progress immediately, this is "losing progress"</li><li>A blocked Generator cannot change its progress</li><li>A blocked Generator retains its regression state, but no progress is lost until it is no longer blocked</li><li>A regressing Generator can lose progress due to other effects</li><li>e.g. a Generator affected by Ruin can still lose progress due to Surge</li><li>Surge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes</li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/55LCEVELMN77/patchnotesdividersmolwhite.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/55LCEVELMN77/patchnotesdividersmolwhite.png" alt="PatchNotesDividerSmolWhite.png" /> </a> </div> </div> <h3 data-id="visual-update">Visual Update</h3><ul><li>Visual updates to maps in The MacMillan Estates Realm.</li><li>Visual update to Lockers.</li><li>Added Footstep VFX.</li><li>Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.</li><li>Updated VFX for Trapper, Wraith and Hillbilly.</li><li>Updated dissolve VFX in-game and in-lobbies.</li><li>4K UI Icons</li><li>Updated Character portraits and customization icons for better resolution at 4K. <em>This may result in your custom icons being replaced when you update.</em></li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/SK3GCBI1H1AO/patchnotesdividersmolwhite.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/SK3GCBI1H1AO/patchnotesdividersmolwhite.png" alt="PatchNotesDividerSmolWhite.png" /> </a> </div> </div> <h3 data-id="perk-rarity">Perk rarity</h3><ul><li>All perks now have the same rarity:</li><li>Tier 1: Uncommon</li><li>Tier 2: Rare</li><li>Tier 3: Very Rare</li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/0NG3Z6WLKQ2P/patchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/0NG3Z6WLKQ2P/patchnotesdivider.png" alt="PatchNotesDivider.png" /> </a> </div> </div> <h2 data-id="bug-fixes"><strong>Bug Fixes</strong></h2><p><strong>System:</strong></p><ul><li>Disabled daily rituals screen and claiming while in Custom Game</li></ul><p><strong>Gameplay:</strong></p><ul><li>Fixed an issue that might cause a survivor to remain in the being carried position after being hooked</li><li>Fixed an issue that might cause players to have less control on their character after being unhooked</li><li>Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby</li><li>Fixed an issue that might cause Hex totems to appear as dull totems for some players</li><li>Fixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhooking</li><li>Fixed an issue that caused failed skill check animations to continue after a player lets go of the interaction button</li><li>Fixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item</li></ul><div class="embedExternal embedImage"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/L82T6JKY8CVW/patchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/L82T6JKY8CVW/patchnotesdivider.png" alt="PatchNotesDivider.png" /> </a> </div> </div> <h2 data-id="known-issues"><strong>Known Issues</strong></h2><ul><li>An invisible collision blocks the Coal Tower's basement.</li><li>Due to gameplay issues, Autohaven Wreckers maps are disabled during the PTB.</li><li>Cars in the MacMillan Estate currently have placeholder textures.</li><li>The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.</li></ul><p><br></p> </article> </main>