Features & ContentThe Executioner Balance UpdatePower:After cancelling Rites of Judgement:Movement speed is 4.4 m/s for 1 secondFurther attacks cannot be made for 1 secondCooldown before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 secondPerks:Trail of Torment: Undetectable now lasts until the affected Generator stops regressing or a Survivor is injured or put into the dying state by any meansForced Penance: Broken Status effect lasts 60/70/80 secondsBlood Pact: Haste bonus is now 5%/6%/7%, and lasts until the Survivors are no longer within 16 meters of each other Perk UpdatesAny Means Necessary now awards Bloodpoints when used, and its cooldown has been reduced to 100/80/60 secondsFor the People now awards Bloodpoints when usedThanataphobia no longer affects healing speed, and its penalties have been increased to 4%/4.5%/5%Mindbreaker's effect now lasts 3/4/5 secondsCruel Limits's range has been increased to 32 metersSlippery Meat no longer affects Bear Trap escapes, and now increases hook escape attempt probabilities by 2%/3%/4%These escape attempt percentages are additive, i.e. with this perk the chance of escaping the hook is now 6%/7%/8%Hex: Huntress Lullaby now only affects healing and repairing skill checksTechnician now prevents all Generator explosions from missed skill checksThe Generator loses and additional 5%/4%/3% progress for missed skill checksPop Goes the Weasel now lasts 35/40/45 secondsWe're Gonna Live Forever now increases healing speed by 100% when healing a Survivor in the dying statePlayers now gain a token when rescuing a Survivor by stunning the Killer with a pallet or blinding them with a flashlight Generator Terminology changes and clarificationsA Generator losing progress over time is "regressing"Putting a Generator into the regressing state is "damaging the Generator"If a Generator loses some of its progress immediately, this is "losing progress"A blocked Generator cannot change its progressA blocked Generator retains its regression state, but no progress is lost until it is no longer blockedA regressing Generator can lose progress due to other effectse.g. a Generator affected by Ruin can still lose progress due to SurgeSurge, Pop Goes the Weasel, and Overcharge have had their text updated to reflect these changes Visual UpdateVisual updates to maps in The MacMillan Estates Realm.Visual update to Lockers.Added Footstep VFX.Visual update to all Blood VFX. On Screen Blood, Blood squirt on hit, Blood pool decals.Updated VFX for Trapper, Wraith and Hillbilly.Updated dissolve VFX in-game and in-lobbies.4K UI IconsUpdated Character portraits and customization icons for better resolution at 4K. This may result in your custom icons being replaced when you update. Perk rarityAll perks now have the same rarity:Tier 1: UncommonTier 2: RareTier 3: Very Rare Bug FixesSystem:Disabled daily rituals screen and claiming while in Custom GameGameplay:Fixed an issue that might cause a survivor to remain in the being carried position after being hookedFixed an issue that might cause players to have less control on their character after being unhookedFixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress LullabyFixed an issue that might cause Hex totems to appear as dull totems for some playersFixed an issue that caused the Make Your Choice perk to override a survivor's Calm Spirit while unhookingFixed an issue that caused failed skill check animations to continue after a player lets go of the interaction buttonFixed an issue that caused the survivor to hold the Deathslinger's chain with one hand after holding and dropping an item Known IssuesAn invisible collision blocks the Coal Tower's basement.Due to gameplay issues, Autohaven Wreckers maps are disabled during the PTB.Cars in the MacMillan Estate currently have placeholder textures.The Entity does not appear on hooks or generators on Medium to Ultra graphics settings.