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3.6.1 | Hotfix
Balance and Bug fixes Dead Dawg Saloon: Repositioned some vultures. Dead Dawg Saloon: Repositioned the generator on the second floor of the saloon. Dead Dawg Saloon: Fixed an issue that caused the Nurse to see out of world when blinking in the basement. Family Residence: Fixed an issue that caused a Bear Trap to spawn…
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3.6.2 | Hotfix
Bug Fixes Fixed an issue that would award progress to both the Killer and the Survivor for the Trophy Quick Draw. Dead Dawg Saloon: Fixed a performance drop when using a Flashlight. The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting. The Trapper: Fixed an issue that…
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3.7.0 | Mid-Chapter
FEATURES & CONTENT When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar. The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%). Great Skill Checks while repairing now give 1% bonus…
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3.7.1 | Hotfix
Bug Fixes Fixed an issue that could cause Survivors to fall out of world when escaping a trial and transitioning to the match result screen. Fixed an issue that allowed Survivors to vault while staggered after falling. The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in…
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3.7.2 | Hotfix
Fixed an issue that caused Killers or Survivors to be stuck in a dropped pallet location. Fixed an issue that caused the user to be stuck when hooking or unhooking a Survivor. Fixed an issue that caused Meg to fly off the hook after being hooked a second time in the Tutorial. The Cannibal: Fixed an issue that caused the…
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4.0.0 | Silent Hill
Features & Content Added Sets (2 or more linked Customization pieces that are always equipped together) Added a new Rarity for Customizations - Legendary. Added A New Killer - The Executioner Added a New Survivor - Cheryl Mason Added a New Map - Midwich Elementary School Added the ability to sort a character's…
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4.0.2 | Hotfix
Balance Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location. Adjusted the spawn rate of…
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4.1.0 | Mid-Chapter
FEATURES Aura Rework - Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future. Visuals for the Refactor were changed to support the new refactor. Functionally the system has not been significantly changed, however the appearance of auras is…
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4.1.1 | Bugfix Patch
This article was created from a community discussion. Features Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals. While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in…
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4.1.2 | Bug fix patch
This article was created from a community discussion. Balance The Hillbilly The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With the previous increase in heat dissipation (up to -5 charges/second), and the fact that heat dissipates during various cooldown phases, the Chainsaw's…