Comments
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You talk about "free" misses, but the only reason killers miss is game design flaws. 360s are just lag comp exploitation that M&KB killers are able to overcome better than controller players. No one "jukes" anyone in this game. When a killer misses, it's not because they were fooled about where a survivor was. People just…
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Please comment "Git Gud", "Sounds like a skill issue", etc if you're also having these issues.
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Not sure if this is actually an intended mechanic, but I think I've narrowed down what I was witnessing. Vaults don't get blocked if the survivor medium vaults without running repeatedly. So it's not exclusive to bots, but a common bot behavior.
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Definitely Blight mains voting for him, lol.
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I would love the event if ps4 gameplay wasn't a laggy mess ever since SM rework update.
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F this. I'm done. Absolutely unplayable game for the last 10 days. I guess I'll do the event Tome if I can stomach even another minute of this.
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Better killswitch Trickster til this is fixed.
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Same on ps4
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Happens on ps4 when you pick up box from ground. Can't use powers for rest of match. Can't teleport. Also, chain hunt from picking up box never starts.
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Same on ps4
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Same on ps4
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It's probably connected to the bug where dredge doesn't see nightfall progress. At least there's abreadcrumb trail for devs to follow.
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There are some great anti camp and anti tunnel perks
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Where Twins?
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My favorite way to scare survivors as dredge is simply not coming out of a nearby locker that they didn't lock. Teleport to locker near gen watch survivor react by running a short distance away They come back to gen because they think you've moved onto another locker They lock the locker now that you've drawn their…
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Yep. Right now if I get into a match with bad locker placement I switch my objective from winning to scaring players.
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same on ps4
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I was so excited when I tried out Cenobite yesterday and found his camera working better. Then I picked up the lament configuration.
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You didn't include my favorite stealth killer(s). Twins!
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Same on PS4
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On ps4 you can only see a couple meters around you during nightfall. I've always understood that to be a major part of dredge's power. What would be the point if you could find your way around easily during nightfall?
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PS4- Same. In a few redundant posts some people mentioned not getting the noise notification when nightfall was close and then when it was ready. The noises and other indicators worked fine in my games, with only the progress bar not working at all.
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PS4 Happens to me too. Anytime i pick up the box I become just a powerless m1 killer.
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I was so stoked to find the camera had improved with this update, just to find out he's unplayable if you pick up the box. Can confirm this bug happens on ps4 version.
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I love playing against streamers because they're less likely to be using cheats.
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Why though? I've seen so much less lobby dodging since they started testing it. Lobby dodging is the only thing it's really useful for.
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I think removing collision for unhooked survivors is the perfect fix for tunneling off hook, and killers benefit as well because invincible survivors cannot body block.
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It's worst for console players. I have video of starting an M1 with a survivor directly in front of me, hard spinning to the left as they try to 360 me, ending the swing with them right in front of me still, but it doesn't hit.
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Another killer that's impractical to play with controller. Where is MKB support for console?
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I think another simple solution would be to give the killer basekit Whispers when exactly 2 survivors are remaining.
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There ought to be a point when you start gaining idle crows if you just crouch-walk around the map and don't do any objectives.
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Only the pre EGC hatch would respawn. Once a survivor is the last one alive and the hatch is closed, that would trigger the EGC like normal and another hatch would not spawn.
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The only change I'd like to see is that the killer shouldn't be aware you're using it at the beginning of the match. Make the portrait show healthy.
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EMPs should have to be placed back into the charger after being used rather than 'printing' a new one. EMPs should drain the battery of other EMPs in range when used. Another idea is have the gens charging the EMPs. The gens don't need to be finished to contribute charge, but the more overall gen progress, the faster the…
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Youngling survivor
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If working on gens and healing counts as not moving I think you'd have to make it activate only when all survivors stop moving. An alternative would be that any survivor who is not moving for so many seconds gains Oblivious. This would pair very welll with Fearmonger.
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The only change UW needs is that it should activate(be wasted) on a hooked survivor if they are closest to decrease the usefulness in camping, similar to how ghostface can still be revealed by a hooked survivor so they can't just facecamp with no TR.
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Optional objectives. People love to sweat and brag in this game, and balancing the game for both SWF and randQ is impossible. If there was more optional objectives for more advanced survivors to do, they'd do them and it would be much more healthy than bullying the killer or finishing the game in 3 minutes. Your SWF team…
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Only really for solo que. SWFs are gonna try to save each other. The last survivor standing hatch would be more of a way to concede defeat. It would have to instantly sacrifice the remaining survivors when someone jumps into it, and preferably they'd modify challenges that require you to get a 4k to only require 3k. I…
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Basekit BT is meant for anti-tunneling. If someone uses it for a body block, they are actively engaged in the match just the same as if they were on a gen. It's not tunneling at that point.
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You're not meant to be matched only with survivors at your skill level. Matching with a balanced skill level teammate widens the available skill level of killers you can face in a random que. If you're higher skilled than the killer, you can be paired with someone lower skill level than the killer and it becomes a decently…
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I had to chase a DC bot who was the last survivor for about 5 minutes because they just stayed permanently at an LT loop and never triggered the entity to block the vaults no matter how many times they vaulted through the same one. I was Spirit, but it stayed perfectly away from me even in phase. I eventually had to just…
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^This Also, survivors should have a button that let's them just open the exit gates and win if they're not really feeling like they're being treated fairly by the killer.
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Why does the pod need to see so much of the survivor to slipstream them? It feels like they cannot be slipstreamed or teleported to if even an elbow is covered.
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I think one of the issues with watching gens is that placement often only allows angles that give survivors one side of the gen they can still work on without getting splooched, especially if you try to hide the pods or keep them some distance from the gen it won't be fully covered.
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It's a consolation prize. If a killer gets 3 kills, they won. The hatch is just a bonus to keep the last survivor from hiding forever. I would like to see challenges adjusted so that no one NEEDS to get a 4k. For this situation as well as 3 gen clusters I'd like to see an early collapse timer. We see it as part of the…
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Trying to use pods in chase makes singularity only playable by those with a mouse. Someone can literally just spin in order to prevent a slipstream teleport when playing against a console killer. Without deadzone settings and no ability to fine adjust aim with strafing, it's not reliably possible to teleport to moving…
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It's a horror game. Survivors shouldn't feel 100% safe anywhere while still in the match. They never will, but the devs should make the exit gate into a one way path where survivors could still just barely get caught. Anyone downed in an exit gate should be Mori-able. While crawling out should still be possible, the exit…
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lol. I don't know why you don't like it but it's one of my favorite maps as both survivor and killer.
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Is this a joke post? You only mentioned the good changes they've made. Wraith was never powerful enough against experienced players to need the lightburn mechanic. He still stomped noobs (I guess), but was even less viable against survivors with even a little experience.