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MichaelAudreyMyers

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MichaelAudreyMyers
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  • Right now they have to go easy/careful on killer buffs so they don't hurt solo players. The kindred base perk will help put solo players to be on par with SWF, and with that, they can buff killers more without worry. The gap between solo and SWF is so large they can't buff killers as much as they need to for facing SWF…
  • Unfortunately, there are no ways of forcing one to leave other than to finding and killing the survivor in question. Hopefully they add an option where killers may end the game (force "escape" to all remaining/alive survivors) after x amount of minutes when the gates are open without losing their points.
  • After they apply the kindred perk as a base perk for survivors, they could consider those changes. Right now, that would only make things harder on solo players. When they balance solo with swf, they'll be able to throw more buffs and changes at killers as the game evolves. I agree with the idea that the bloodlust changes…
  • Personally I don't like whispers. The range is too big for my tastes. Stridor works well for me because I already hear well in game. So when Stridor actually works (wasn't it bugged for a while?), I can hear breathing very easily just walking past a crouched survivor. I can already hear breathing decently without it if…
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