Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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Because, generally, when people talk about the balance of a game they usually mean how the game preforms when everyone involved is actually good at the game. In that environment it's a pretty agreed upon that only a handful of killers can even compete and the majority are dead in the water. There's also a problem that when…
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Agreed.
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Getting? it always has been. It sucks for both sides. Trying to change it though has players (survivor mains) clamoring that "you just want a 4K" or some such nonsense. So you need to be careful with how you do it and make sure they get something from it as well. The previous suggestion about the 3rd survivor just getting…
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you can find a group on discord or even the forums if solo q bothers you enough to do so.
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As someone who also uses off meta builds when I play killer, I have a lot more than 1% of people who DC lol. I wouldn't make that promise if I were you. Also survivor mains are generally still just as toxic regardless of the build, if they "appreciate it" then they aren't showing it. Still get t-bag, chat BM, gate waiting…
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If all 4 survivors are slugged the game is over the vast vast majority of the time. The finisher mori just stopped wasting everyone's time. It doesn't change the outcome of the match. Basekit unbreakable is giving all survivors one of the strongest perks in the game for free. These are 2 very different things. The main…
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1 perk? I guess Shadowstep and OTR don't exist
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"Waited years to see Hillbilly fun again" "Waited years to see Hillbilly be too strong again" Is the killer only fun for you if they're overtuned?
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I mean, people who BM are already acting immature. I'm not surprised when they continue to be immature.
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I mean, they said Billy before and we saw how that turned out. Anything above B tier and they (generally) dislike it. Even if they say they won't.
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At this point I don't believe this is going to get anywhere without a more concrete and direct answer from the devs themselves even more so than the information already given out. Considering DBD as a sport and using sports logic will leave you very much in the minority. When players are talking about "win rate" they…
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Infamous for a reason, because the game isn't like hockey. The problem the community had with that at the time was DBD is nothing like hockey or a sport so the comparison didn't make sense. Additionally they have said more about the MMR system than just 1 infamously bad thing 1 dev said 1 time. Leading to the majority…
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You're conflating the amount of elo won or lost with whether or not the result of the match was a win or a loss. 0-1 is a loss. Both are +1 loss. 2K is +0 or +1 draw, so not a win either way. 3-4 are both +1 win. The amount of elo you gain or lose varies between how large the win or loss was. But that doesn't change…
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Yeah I understand that but the point of contention here is whether or not a 1K is a quarter win and a 2K is a half win in regards to win rate. As that would mean killer kill rate is equal to win rate. Because that's how it works in sports. Afaik that's not how it's considered by the vast majority.
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The devs HAVE defined a win. That's where the whole "a 3K is a win for the killer in the system" came from. I believe it was in their MMR live stream iirc as well as a Q&A soon after. That's why a win is defined in the wiki as a 3-4K as I posted earlier. DBD is not sports. I haven't seen the devs say they consider a draw…
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Fair enough. It's more accurate to say they want a 60% kill rate and balance around that. My main argument is kill rate is not win rate as the designers and game have defined it. Not by some "sports logic", alternate personal definitions, or something else. The definition of "win rate" is pretty important to determining…
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The game is asymm it's not that simple. Besides that no I personally wouldn't consider that balanced, but I'm not the one making the rules and neither are you. I wouldn't even balance off kills, I would balance off hooks. Under the goals and vision the devs want, 60% is balanced. Theirs is the mind you have to change. I'm…
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A draw is not a loss but it's not a win either. It's a draw, it's a "nothing" so to speak as it basically gets cancelled out. But "not a win" and "a loss" are the same if we're talking about "how often do you win" a.k.a. win rate. It's a "no I didn't". Afaik and as far as I've seen the devs and the general population talk…
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Wasn't that in regards to why survivor is not judged as a team, not the killers MMR or win condition? Afaik It's exactly as you listed it, a win for two survivors, a loss for two, and a draw for the killer. Because the game is asymm, so both sides are judged differently. Survivor only cares if you individually escape for a…
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If kill rate = win rate as you claim that would be exactly what happens in that situation. I'm taking the logic and applying it to see if it holds up and it doesn't. DBD is not sports, or are you going to say it's like Hokey? "Half a win" is not a thing here, we're not using sports statistics. That doesn't help either in…
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The problem with that comparison is with CoH the "counterplay" didn't really accomplish anything as they could just reboon and often actually put you in a lose-lose of "lose gens or let them heal for free" and either way you lost the game. So it was worthless counterplay at best and a lose-lose at worst. Especially because…
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Imo the main problem with boons is that the perks themselves are not really worth using. But when they are the advantages listed before kinda break them like CoH was. Adding another advantage will just further exacerbate this. Imagine always being able to guarantee the best possible spot for a strong boon. Something like…
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You got a source for that? Also I'd like to know what math says for example: I always get a 2K, so I have a 50% kill rate, I draw all my games, yet I have a 50% win rate because kill rate is win rate. Last I checked draw =/= win. 1K would be a 25% kill rate, so that would be a 25% win rate if you get a 1K every game. That…
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Killers have to deal with bad totem spots. I don't see why survivors shouldn't. Especially when they already have the advantage of choosing which totem to use, unlimited reboons, and the totem itself just getting snuffed instead of destroyed. I also don't want my bloodwebs to get more diluted than they already are. We have…
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Drop item in an empty corner now the perks do almost nothing. Why/how is that "not counterplay"?
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Kill rate is not win rate. People need to stop making this mistake.
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Yeah of course survivor do have issues. I just personally believe that survivor leaning players tend to be a lot worse on average at actually having a constructive conversation about those problems. A lot higher frequency of entitled, unsympathetic, and/or double standard views in my personal experience/opinion. Not to…
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I agree with this but survivors generally hate it if it's strong enough to be worthwhile i.e. pre-current rework Sadako. Even though survivors keep asking for side objectives, not sure what's going on there. It also immediately makes a killer a noob/pub stomper as we have seen with Pinhead, Pig, and again Sadako lol. I…
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This threads a little messy but I just want to chime in to say I agree that tunneling is "focusing one survivor until they escape or they die" and that's the general definition I've always seen most people go by. Centralizing your play to eliminate 1 particular survivor ASAP. Since "time" is being brought up I've been part…
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You'd probably have better luck going through the support page and maybe submitting a ticket. https://support.deadbydaylight.com/
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I saw a little kid, literally a "little Timmy", playing DBD on his Switch at a restaurant recently. Verbally upset because they were dying as survivor. Easily >= 10 years old. Made me wonder how much of the playerbase is similar.
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Idk when/why this broad definition of tunneling became so popular. The only requirement has become "I got unhooked and chased soon". There's so many factors that can effect that and can happen super easily. Even if the killer chases and goes after others in-between the unhook or doesn't chase the survivor again for death…
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You're the one who said you would ignore me and afaik you did with my previous response. You're the one who excused yourself. Why would I talk more, directly towards someone who said and showed themselves that they're ignoring me after I already gave them a chance not to? Besides that this is a public forum, you can read…
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Yup, I had a similar experience with that poster. They added things in I didn't say and were hearing/assuming what they wanted to instead of reading what was actually said. Hence the reply(s) not making much sense. Basically mental gymnastics going on imo.
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I agree that it is an opinion at this point. On the second part though I don't really agree 100%, while yes you can tunnel on any killer, there are killers that are much better at tunneling than others. Executioner, Huntress, Trickster, Hillbilly, Cannibal ect. In order to tunnel "as efficiently as possible" as you put it,…
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I disagree I think they're comparable just fine. But like I said, it depends on who you ask. So if that's you opinion that's fine. Mine is different.
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Depends on who you ask. Imo and to many it's when the survivors are being super efficient on gens, as the name implies. Splitting on gens at the start, getting 3 done in the first chase, getting on a gen again the moment the killer even looks away from the area ect. To others you need an entire dedicated build to be gen…
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Does that say "I think survivors playin for hatch are pathetic"? No it says it can be seen that way by the same token, or in other words with the same standard. I don't personally think either side is pathetic for trying to get their best result, that was a notion you put forward. But if one side is to be seen as pathetic…
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I never condemned the survivor players either as far as I recall. They are in their full right to try and escape. As I've been saying both sides are doing the most optimal play. To quote something I said directly to you "It's obnoxiously boring, but it's also optimal for both sides to do so it's not like I can fault either…
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It's still complaining about players trying to win, even if that's just trying to win more. They're still just trying to win, it's just more than you'd like. But the survivors are not the judges of how much a killer is allowed to try and win. To many players a 4K is what they determine as a win and going for a 4K to them…
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Neither side is "the bad guy", or if anything both sides are. It's not always a us vs them tribalistic problem. It's understandable that survivors don't want to stay on the floor for 4 minuets (I even stated I dislike that myself) and its understandable that the killer is allowed to and expected to go for a 4K. If they…
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I didn't say it wasn't a win and that was also already talked about. But like you said, you don't care enough to read counterpoints so it is what it is I guess.
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You're ignoring the survivors role in it again even though that's specifically what I was talking about. At this point the pattern is clear enough and I'm just talking to a survivor wall. You're also misrepresenting what I'm saying on multiple occasions or leaving out very key context to argue a point different than what…
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I and others already addressed this if you read the rest of the thread.
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If that's "unhealthy" to you then the survivors are equally at fault since they are also the ones perpetuation the only real win condition being a 4K in the scenario/example given.
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No in my scenario the survivor earns their escape if they and their team stall the killer long enough to open the gate and leave by the time the third gets caught and hooked. Nowhere did I say it should be automatic. Please direct me to where that was stated.
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You feel entitled to having the hatch escape. You let go of that and the problem is gone. Survivors do have a choice, they chose to hide and prolong the game just as much as the killer does. At that point it's not even a 4K, the killer is just trying for a 3K that time and the hatch is already causing problems. How is it…
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It's not just about the killer, the survivors also hide indefinitely once they're down to 2 because of what? The hatch. You're going to say the killer going for a 4K is responsible for that too? Frustration is purely emotional and therefore is subjective. So that's not an objective reason not to even if it's…
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You're not wrong but I was talking about maximizing BP for that match in particular which is how most people see it afaik. If you're just trying to get BP in general yes it's better to move on to the next match asap, but if you want to get most out of that single match a 4k is more than a 3k. As for rebalancing the game…