Rydog

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Rydog
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  • Agreed, that ought to count as an escape.
  • Eh, the more I think about this, the less thrilled I am at the idea. Yeah, it would inevitably result in a lot of teams giving up when they feel they have no hope, and furthermore it would just result in way fewer matches reaching their normal state of completion (which would not be satisfying, and also probably deny…
  • I imagine it would have to be a majority vote of players who are still in-game. Or maybe just, at least 2 out of 4 players.
  • Sure, currently killers are impacted more by the lack of a surrender system. I'm just saying that if they did add such a thing, the thing that would make the most sense (I would think inevitably, from the developer's perspective) would be to rework current resignation mechanics so that both sides would use whatever…
  • Yeah, but they could always change their minds about hook skill checks if they were to rework the system of how players surrender. I've always believed there should just be no input during the struggle phase. It's not like those skill checks are engaging or meaningful at all anyway. The way I see it, hook suicides would be…
  • Maybe there could be a surrender option, where survivors jointly vote or the killer concedes, after like 10 minutes or X hooks or X gens complete have occurred. I would couple this with a change that removes the option to suicide on hook (i.e., the only way to surrender outside of a group vote is to take the disconnect…
  • I have never understood the logic of how DBD's chat filter works. Like, if I 4K people with Freddy, and I type "gg, every town has an Elm Street" in chat (which is a well-known Freddy quote), it censors the word "town." I don't even know what that word is supposed to be close to, in terms of something censorable. I'm sure…
  • I have had multiple tome challenges and daily rituals fail to clear/progress since the last patch. This is apparently a widespread issue. I have heard that cycling the challenge (de-selecting and then re-selecting) each time you start the game client will help.
  • It's a free [whatever it was going to be before the survivor stopped dead in their tracks], i.e., a hit or a down.
  • If you're the killer, why not? Just wait! The survivor is saying "I am giving up to get this glyph," so why not let them? You aren't actually a killer in real life, just have a little bit of courtesy to the player who is handing you a free down, this is obviously important enough to them that they would do so. The game…
  • We definitely disagree over the idea that a universal FOV slider would ruin game balance. It wouldn't. If it were as strong as you imply, every killer would be running Shadowborn.
  • I'm not particularly biased toward either side, I play everything. If anything, I play way more survivor than killer. So, your assumption there is wrong. :P The idea of the game being balanced around FOV as a design element at the cost of accessibility is absurd -- and it really is that way, man, that's on them. The…
  • FOV is an accessibility feature in any normal video game. It should not be gated by a perk, the end. People here arguing about killer vision and game balance, as though that should somehow take precedence over actuial game accessibility. Get real. You'll adapt to it. I've seen some players who literally cannot play any…
  • I 10000000% play the way you suggest at the end, as killer. But, it's to facilitate efficiency for challenges. I'll screw around and not really go after kills, if my challenge is to break 50 pallets or chase people for 300 seconds or whatever stupid thing they're forcing me to do. The challenge always IS THE GOAL for me.…
  • The chat filters are completely bizarre and stupid. They just seem random. And for who knows why, you can't even disable the filter like in a normal-ass video game.
  • I don't understand how you would... abuse it. Boil Over's effect happens when you wiggle. When you get picked up, you begin wiggling, that's normal behavior for a survivor. Either you are using the perk, or you are not using it. There are no gradients to it. Are you asking "Why do you wiggle at all when you have this…
  • Fun is pretty subjective, and in a game like this where there are a gazillion options between survivors, killers, items, add-ons, offerings, perks, powers, maps, and tiles, there is bound to be some combination of stuff that you or I find objectionable. As a survivor, I don't like playing against Deathslinger, I find him…
  • FWIW, when I play killer it's almost always in the service of some tome challenge, and I will prioritize the terms of the challenge more than the actual match goals. But if the challenge is "kill 20 survivors" or something like "make sure the exit gates don't open," you'd better believe I'm using my most oppressive add-ons…
  • Just make breakable walls a different color, white or something. I agree this is annoying for sure.
  • As someone who has seen firsthand what a pain it is to work with IP holders, I will say: Yeah, probably. Depending on who the IP holder is and how controlling they are, they may want sign-off on every little thing, especially as it relates to how the character is depicted. Ask anyone who's worked extensively with licensed…
  • "I can't camp or tunnel as easily anymore" is a weird grievance to have. If that's what makes a certain killer good in the first place, that's a problem with the killer.
  • Wait... it doesn't? What is the point of Open Handed if there is going to be an exceptions list? If a perk can't work with it, there's probably a problem with that perk's design, geniuses.
  • But such a vast amount would upset the precious BP economy!
  • I dunno why they continue to make these really stupid challenges. I mean I guess this is a "play normally" type of challenge and just keep going until you get it, but challenges that are this really insistently specific are just the worst. All challenges should be some variation of: Repair X gens. Unhook X teammates.…
  • I dunno if there are any non-drastic options for bringing Nurse in-line with other killers. Can't really balance her to any realistic degree if she remains this special, different island entirely unto herself.
  • I saw a great Nurse rework idea on a Reddit thread the other day: "Keep 2 blink tokens but make blink attacks consume a token, so she can either do 2 blinks to travel or blink + attack. Shorten blink range to 16 meters, increase recharge time to 4 seconds per token. Blinks are now special attacks so no more Exposed BS.…
  • You keep making these posts about Thanatophobia. I don't see how this correlates with Mettle of Man, or why you are so hell-bent on this weirdly specific thing. Thana got overtuned and it resulted in a ton of weird forever Legion matches, so they changed it because that sucked. Mettle of Man was an accidental nerf in the…
  • Sorry for the double-post, but I wanted to respond to this too. As a fellow shy person who is very cautious about what I say to people I don't know well, all I can say is, try to overcome it at least a little bit. People are not gonna make fun of you about your social anxiety, and if they do, they are not the kinds of…
  • If you think your MMR is way down, you are (probably?) getting matched with other survivors who are in your same league. The problem isn't necessarily "the killer is too good," so much as "my fellow survivors are not great." A team of bad survivors can prop up a bad killer a great deal. Also, this comment stands out to me:…
  • Extra BT base kit time is a great change. Anything to counteract camping/tunneling is good. The players who are dead-set on tunneling just hit you out of your endurance immediately anyway, so the added speed boost is good too. The 33% Bloodweb node cost reduction is also a positive change. This moves the goalpost for…
  • Matchmaking will never work "correctly" in this game, unless they find some efficient way of accounting for player skill in a granular way. Right now, the only thing that ticks your MMR up or down is a binary "win" (successfully exiting, or killing a survivor) or "lose" (getting killed, or allowing a survivor to escape).…
  • Uhhhhhh... auto-aim? What?
  • Wiggling doesn't exist to be a likely escape mechanic, it exists to prevent every hook from being a basement hook.
  • Should be a slightly rounded 10% cost reduction for Bloodweb purchases per Devotion level, capping at something like Devotion 5. So it would look like: Devotion 0: 6,000 Devotion 1: 5,400 Devotion 2: 4,860 Devotion 3: 4,375 Devotion 4: 3,950 Devotion 5: 3,550
  • I would estimate that to cost about 1.4 million BP under normal circumstances. So yeah, 2 million is a huge difference. The grind is not better, people. It's worse. It's a lot worse.
  • That is a... very substantial and alarming difference.
  • I did a leveling cost study a while back and recorded bloodweb-by-bloodweb totals for what it takes to get a fresh character from 1 to 50. It has mostly been pretty consistent, though I am curious what the increased item rarities do to those numbers on a fresh prestige cycle.
  • Thank you!! That is reassuring. :)
  • They've definitely cooled down on the BP redemption codes. And, for reference, it takes roughly 1.6 million BP for one full prestige cycle.From 21 you're probably looking at ~1.1 million.
  • Yeah, my game seems totally fine. I got my rank reset rewards, and nothing seems amiss. I'm mostly just curious what impacted folks' accounts look like.
  • I have not seen a single key use (in terms of unlocking a kicked hatch) since the hatch's spawn logic was changed. I think it's better off this way.
  • Circle of Healing was a degenerate, game-wrecking perk. I say this as someone who absolutely saw it more from the survivor side prior to the nerf. It single-handedly won SO MANY games, especially when multiple people brought it and set up essentially a healing mesh network. More broadly: Beahviour's core failure is that…
  • ...anyone? Has anyone experienced anything that makes them go "I'd better not play until they fix this"? What are the signs of haivng been impacted by this? Is your entire account reset? Does anyone know?
  • I got the 50k BP on the first day, nothing since then. There are multiple threads about it, it's been 2 days of no rewards, crickets from Behaviour.
  • I did not get yesterday's 50k BP, and it's hard to tell whether I got today's 5 Rift fragments or not.
  • It's almost like they didn't think this through!
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