The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Because they rely too much on their broken "Dead Hard" and get frustrated if an add-on actually balances an aspect of the game by removing their additional hit point.
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You're just making an assumption out of thin air without even bothering to explain your reasoning. While I agree that BHVRs business model is definitely catered towards newer (mainly survivor) players, this does not justify neglecting the current state of the game's health by not addressing (or ignoring) balance issues.
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Unbreakable is by far worse than DS since DS does not allow survivors to spontaneously negate any pressure you've built up through slugging.
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Ah yes, the "I will stun you once, see you instantly break the pallet and drop every pallet early" waste of 2 perk slots to make loopable killers a little bit stronger in chases is as strong as the ability to recover from the dying state once on your own while not being able to get hooked for a full minute.
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Are you seriously comparing all-time map awareness about the killer's whereabouts that comes at no cost for 2/3 survivors with situational killer perks that have counterplay to them? There is no counterplay to OoO other than playing "badly-designed" killers like Nurse, Deathslinger or Spirit that can tunnel OoO users out…
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Horror is out of the window once Multiplayer is added into a game, so no.
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She is, it's just an unfunny joke going around by certain people because their favourite content creators once said that headphones = ez win as Spirit. This guy baitposting and claiming to have mastered her because he 4kd against an SWF and keys is just pathetic, anyone with an half-decent understanding of the game's…
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Eating one Adrenaline without having NOED (which isn't even a good perk so why bother running it?) is objectively worse than eating a single DS since Adrenaline gives survivors an additional hitpoint and a greater distance they can cover before going down. It's one of the best survivor perks out there and fundamentally…
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Strategically speaking, eliminating survivors out of the trial as quick as possible is the most efficient way to apply pressure, especially if you play a killer that excels in ending chases quickly (Nurse, Spirit, Deathslinger, Freddy) and can make DS a wasted perk slot. A 3/4-gen-strategy (which is always your way to go…