Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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I feel like that's only true for high mobility killers.
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You're totally right, that's my bad. I RARELY run OoO since I usually solo que. Doesn't your aura appear to the killer though as well? I'd say that's a fairly balanced mechanic. Or does it only show the Killer the current Obsession?
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OoO only works when you are the Obsession. There really isn't anything else to give context on in regards to this argument. I didn't say I never spawn next to a Hex Totem, I said I rarely if ever spawn next to a Hex Totem that is lit, and if the Killer is running HU + Ruin, then I only have a 20% chance of the totem I…
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"3 survivors can always see you..." In what parallel Universe? OoO only activates when YOU are the obsession. This means that at any given time only one person can see the Killer's location, which again means that the only time that this argument is valid is in an SWF match. "So many times I have spawn next to lit totems…
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"1 OoO is stronger than that" No. Just no. The Killer in this scenario can see when you're doing a totem, when you've completed 3/4 of a gen, and can see every other player when they hook a survivor. OoO is likely designed for the solo que. The only way this argument becomes valid is when it is an SWF with coms, which is…
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I am willing to bet that most of the matches are Killers vs. solo ques, and with that being said I am fairly sure that is who the perk was designed for. Could it be abused by an SWF team? Of course. Though for the most part, it is likely being used by solo players, and in that scenario I feel like the perk is perfectly…
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In what scenario does a killer not have to apply pressure? Are there a consistent number of games where a killer tunnels one good looping survivor while the rest gen rush? No? Then that makes exactly zero sense.
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As a survivor main I definitely agree with your statistic when presented that way. I am definitely not trying to favor one side or the other. That was just an off the cuff question that came to mind right away. You make a valid point friend.
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Then wouldn't you have to attribute that some survivor wins are from a frustrated killer DC'ing to a strong survivor team? Just a friendly question.
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"The game is only balanced when I can see when survivors are doing totems, when I get a notification and undetectable status when they are near finished with a gen, and when I can see the location of all survivors after a hook. Oh, and survivors should have to cleanse ruin at least 2 times before it goes away, even though…
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Disconnects are evaluated differently than kills, so why would you believe that they are a component of that statistic? Every time a survivor disconnects it gives BP for abandoned, so the game is aware that someone has DC'd, and so far as I know does not count it as a kill.
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This is the equivalent of the killer saying, "I am the only one allowed to have fun". Had those survivors just brought mediocre perks it would have been a massacre. You don't really have room to talk since your build is just as OP.