Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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It's should be the game is a 4v1 but survivors need there hand held.
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You don't get my point. This killer perk in theory rewards losing a generator and can force survivors to just wait the timer out like killers do for ds or finish it the objective and get punished with no real counter it Which is exactly what ds does punish the killer for doing their objective with no counterplay. Dead hard…
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Imagine if there was a perk for killer like ds. When you hook a survivor a 60 second timer activates if a survivor completes a generator it goes back to 50% progress and this can happen 4 times. Survivors complain its not fun to be killed so quick then how is it fun to be on a large map and have 0 control over gens speed?…
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You're kidding right? I'm trying to hit an object and get a lethal rush to hit someone not slide and waste my rush what kind of logic is this...
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No adding more bandaids fixes becuase the main problem isn't fixed doesn't solve anything.
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Use a cooldown add on and the add on that reduces missed attacks penalty. I'd advice ruin tinkere BBQ and pop. Tinkerer is extremely helpful for indoor maps.
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You're 100% wrong. Spirit becomes easier than nurse to play when survivors don't actually try to outsmart the spirit and just run around loops or running in general. Spirit becomes considerably harder however when a survivor is much more smarter with how they try to lose her then Spirit will have to make a good read to get…
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I'm sorry but if Blight power being inconsistent is the most infuriating thing to happen I tried to play him and many times I was robbed if a hit/down from sliding to the other end of the map if ridiculous I noticed that the swamp maps are impossible to play him and from what I understand the devs already said they "fixed"…
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Blight has ice skates on currently
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Why are you blaming the killers for a poorly designed game mechanic by the devs...
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Spirit is hard to play against good survivors. The survivors who complain spirit op run in a straight line or try 1 mindgame over and over. And nurse is the same thing she's hard to play against good survivors who actually mix up their movement unfortunately casuals want braindead gameplay.
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Yes that's the one dumb thing that shouldn't be in the game. No skill required for that.
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Playing spirit against good survivor is really hard if both players have good reads it makes it interesting but casuals don't like it so they want to a counter to everything. Trash logic really
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Don't worry they'll nerf her. Why get better when you can cry for nerfs.
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Lol that's cute fanart
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People complaing about perks has nothing to do with playstyle buddy. And rightfully so dead hard used right is basically another health state and is ridiculous strong.
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Double standards survivors can play and do whatever they want. But killers get yelled at for everything.
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I have it It's 60 fps from what I understand and no stuttering at all.
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There doesn't need to be a cooldown a perk that requires actual skill to use shouldn't punish you for doing to well. Same thing for the new perk you have to kick multiple gens then down a survivor for a regression less than surge and a lousy incapacitated timer honestly should be 20-30 seconds and has a cooldown on top of…
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I corrected myself also if kicking generators was actually impactful and survivors would have to do example a 5 second action to fix the damage mabye kicking gens wouldn't be such a waste of time and usless but if that were a thing I would say there would be a 5th killer perk slot that can only have a perk related to gens…
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Just an idea I'm not thinking properly right now sorry I completely forgot that surge can damage multiple generators at once. Let's say surge can have no cooldown and triggers on any attack and it does 20% to the generator with highest progress but 50% less to other generators or something like that. I would imagine if gen…
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He was overated his anti loop doesn't even work until they are in dream. I wonder if they make changes according to stats then nurse should get buffed lmao.
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Dodge when I see Russian player 99.9% of the time they're extremely toxic and brings keys. And if I see a key I dodge too.
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Sounds about right I play another game called hunt: showdown and the audio of that game makes this game look like the audio was made by a bunch of incompetent people.
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The old music was way better it made the killer pov feel like actually bloodthirsty hunter after that change I stopped playing him its sad. It seems like every killer pov chase theme is the same as survivor in chase theme so they probably just changed it because demos pov was in terror radius theme.
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They never fixed it.
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They can't just remove the little things that make him unique to other killer what is the point of playing him then? And he doesn't need a nerf at all. They just look at the StAtiStIcS and then make absurd decisions. Like saying people who use DS die alot still so it doesn't need a nerf but pop goes the weasel needs a nerf…
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Survivors who do gens fast to escape are boring.
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They're nerfing him from stats which is ridiculously flawed way to nerf something. But ds with all the evidence and proof of it being insanely strong isn't being changed at all. The people who are balancing this game has absolute no clue what they're doing. Ds is on a 60 sec timer which is 10 years of time in game but for…
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I think after all the years of survivor game play punishing killers for getting multiple hooks killer players decided their own cheesy game play. Nothing going to change buddy until things get changed
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You're Reaching too high surge isn't good because the devs designed it to be useless if you're fast at downing ruin and undying is a better perk setup than surge but that doesn't help when you go against skilled survivors because the game isn't designed for killers to win.
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You're joking Right? Nothing bad will happen to survivors lol.
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It would require a lot if changes honestly because at high level play killers are usually forced to do those actions. Make the game longer change perks like ds and unbreakable and slugging perks for killer make fresh hooks gives significantly more points than slugging and focusing one person and give like a speed buff or…
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"We've been monitoring for a year how garbage demogorgons perks are so We've decided to do extremely minor number changes that do nothing oh and we won't remove surges cool down we can't let good killers getting fast downs be rewarded they should be stun by ds for proxy tunnel camping
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Yikes imagine caring about punctuation then not put one yourself cringe much
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Killer has to face 16 second chance perks in 1 game? Ehh who cares killers uses 1 perk that can win you the game REAL SH...but you still have to play WELL to get good usage its not some free escpae for being downed like ds! you still have to earn your down by chasing them. With lower skill players they probably just down 1…
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As I said the same mindless responses I see everywhere "as a survivor and killer main with 20k hours announcement" because he knows that he can't prove anything with logic and just argues apparently this guy says he play both sides but probably only plays survivor because he just starts accusing me of being mad that I…
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Hag also has to place traps smart but imagine if she couldn't replace them that's a problem with demogorgon. Maybe there's some traps I left at finished gens that never got destroyed now I'm just missing portals...and there's already counterplay just destroy them there doesn't need to be multiple counters to his portals.
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I like how you cherrypick literally everything not even nerfs just added features. Hidden totems = survivor got nerfed LMAO good riddance.
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Already quit a long time ago. Playing mostly killer feels like being a second class citizen literally. No one cares what you say or majority of the killer playerbase say. For example generator speed is ridiculously fast and will probably never be changed. Also the amount of game breaking bugs the developers leave in for…
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Dude the nerfs that yout talk about shouldn't even be considerd nerf except for balanced landing and instaheals. Ds was a rework and is still very strong. Safe pallets shouldn't exist and there is still many in the maps Hatch close is good but egc doesn't help killer in any way its more of a white flag actually scince you…
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It's not crying it's the devs way assessing the rotting wound of this game with a little bandaid instead of reworking the way generator are done to make them a more interesting fun objective to do and make it easier for the killer so they actually have more than a 3 minute game the best the most used perk. Only a…
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Lol no noed doesn't reward failure. If you play well but because of how gen speed is you can actually have a chance at endgame with the park also remember running noed has a big disadvantage of it being destroyed and you having only 3 perks until endgame. Remember when the devs said about their new endgame mechanic to give…
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It's an assymetrcial game if it's being balanced 50/50 that's not how you do it. I went in this game expecting it would be scary as survivors and hard and challenging to escape what reality is it's just a ridiculously easy ride for survivors with not much skill required to escape and with killer is so much management and…
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I got reported from survivors for killing them. It got so bad that my Xbox profile said "reputation:avoid me" because reports and blocks affects my reputation its a very stupid system but it shows how entitled and pathetic players can be
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Lol no spirit doesn't need a need buff every killer to her power level and yeah there's variety but everyone know that's not happening because majority of the player base is just survivors who want everything easy
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Thicker ASSets
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Using a perk isn't toxic if you want Franklin's demise nerfed cause it hurt your feelings that you lost your beloved item then decisive strike should be nerfed too. It hurts my feelings also when I hug someone just to get backstabbed.
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I made this post to express frustration to the meta is basically forced up your a** playing as a killer meanwhile survivors don't have to use meta perks because it just gens just 1 objective and evading a killer. Killers have to chase hit down pickup walk to a hook then hook and restart which takes so much time enough for…