Comments
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Not on xbox. Patch notes said all consoles but that was incorrect
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Sometimes the game starts running with fps similar to a SNES game and it's rather odd to see that on a Series x
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Wraith really doesn't care, cloak and catch right up.
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I like to believe those people just closed the game for the night.
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Then you're taking too long to find survivors, without toolboxes and gen perks even if all 4 survivors were on the gen it would take more than 20 seconds. Yes some lower tier killers and players will definitely be struggling without slowdown but hyperbole isn't helping the case.
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If it was 50% for solo queue, the game would be unplayable as killer against any half decent swf. Unfortunately the way the game is set up solos need to be the weakest link.
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Comp teams likely make up less than 1% of 1%. Comp squads and comp killers are such a miniscule portion of the player base and mostly play on kyf anyways. Regardless it's not healthy to have any team or any killer roll 99% of their matches. If blights and nurses can go on 500+ 4k kill streaks something is wrong
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Efficient comp teams shouldn't even be considered for balance seeing as there isn't a ranked mode and everyone queues up together. No team should be able to queue up and wax every lobby they get until they happen to find a top 1% nurse or blight. That's also not balanced.
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Can't wait to see my teammates spend 2 minutes looking for a boon to set up then t bag until someone comes to heal them
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And huntress. One cooldown add on and it's trivial to camp.
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Killers that already struggle against half decent teams (most killers anymore sadly) basically just lost their 3 best regression perks. Overcharge and CoB are near useless and if overcharge is getting you serious value from missed skillchecks you probably didn't need the help anyways if survivors are consistently missing…
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That's what I do, I load up dbd randomizer and have it pick a random killer for me and I'll play them for a few games. It gets boring play the same killer and build 24/7 for me
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That would certainly be something if the majority of players went easy and played fair when paired against clearly lower skilled players.
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There shouldn't be such an imbalance where over half the killer roster isn't viable against a strong team and then a handful of killers that rarely struggle and then a couple that basically auto win. Bhvr needs a fundamental core game change with killers, how can they possibly balance the game when nurse, blight, and…
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Like when you get a string of 4ks against super sweaty survivors and then a lobby of babies... This is fine. I know it's backfill but I personally don't agree with backfill
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Saw a content creator put a video out on it, saw merciless 1 time in 10 hours of gaming last night, I've seen in 3 times the past 2 hours.
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It's not even that unrealistic, you get a 4 stack of solid survivors and this happens a few times a night.
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PC has shaders to make everything brighter and 120 fps. Ofc pc has advantages over console. Imo BHVR needs to either ban filters or put an in game scaler available to everyone to level the playing field and let next gen play at 120 fps.
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Borgo, home of half the games pallets and 90% of the games red.
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Lery's was a decent change, it lost its atmosphere but it's loads better to play on now
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It's been so much harder since the hud update and killers pretty much have bonus nonstop when I play.
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I submitted a ticket with video evidence from my side and a ttvs stream showing them use ESP, this was over a week ago, they're still playing.
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I can play Microsoft jewel or play on my phone while on a gen and only kinda have to pay attention to the game, survivor is much more relaxed than killer.
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Yet another perk that can destroy a killer when used in a swf but it's useless in solo.
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Almost like blight is OP... Shockingly winning the vast majority of games easily gets boring.
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She's incredibly under powered without a 3 gen setup, and they 3 gen because that's all they have. Try playing her as chase only and it won't be any kind of consistent
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Cheating has been really bad lately, it's so frustrating.
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I have 20-30 ping in other games and 80-100 ping on dbd, in NAE, it's ridiculous.
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Yesterday and the day before I had several games that were less than 5 minutes and a few that were only 4 because the gens were absolutely flying. If a team spreads out and applies pressure to multiple gens most killers do not stand a chance of winning. I have over 5k hours and regularly play both sides and am pretty good…
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I would unironically pay 50$ for an INK chapter
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Loaded into Haddonfield with a SM running overcharge, COB, brutal, and PWYF. Aura add on and silent skill checks, immediately went to camping the 3 gen at main... We did not even play that match, we went next. I do not understand how some people want 45 minute wars of atrition.
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On the game her drones might be able to keep survivors exposed, but she can't do anything about it until she breaks 30 pallets and by then the game is over.
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I see no reason to run current leverage over sloppy, and sloppy is a free perk. I found it super bizarre
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I woke up early to get her adept before survivors learned how to play against her, I player her for about 10 hours day 1 and tried multiple different builds. I think she's worse than trapper unless you're going to camp a 3 gen all game
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Exactly, he has plenty of counterplay in chase and he's not OP unless holding a strong 3 gen, but that's a map issue not a Knight issue. When the guard spawns run thru where they spawn, they'll never catch you if you run straight or even run tight around any tile. I see people try to pallet stun the guards and try to 360…
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I got my adapt when someone bled out, I don't think it matters how they die so long as they die. I agree however that disconnects shouldn't hurt achievements. If there's a dc just add +1 to the killers kill count.
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When I heard they were reworking Shelter woods I thought they'd condense it down and add more tiles, instead they just added more tiles. Red forest added more LOS breakers and it feels like more pallets. Takes two of the biggest maps and makes them stronger, make it make sense.
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New shelter woods is doing my head in as killer, it's so big with so many safe loops and the building is crazy strong.
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This has sadly been a recurring bug for years.
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It's still hardly worth a perk slot.
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After over 100 games this weekend I haven't see it once. That's pretty telling how bad a perk is when people still won't run the hex when it can't be cleansed but every other killer has some for of sloppy thru add ons or the perk.
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It can be the difference between a gen popping or not if you know survivors have been pressuring a gen, that's what I'm talking about. Can also be very helpful for a corner gen to just send a guard over to see if anyone is on it, if not you know you don't have to go over there thus saving timing. And if someone is you can…
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I find a lot of success using guards to kick gens you won't make it to before they pop, if it's the carnifex the kick is so fast they might still finish it before you get there, but jailer or assasin take a bit longer to kick then the 5% regression can be the difference between stopping s gen or not. Especially love it…
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The fact you need a guard to fail 3 chases for 25 seconds of undetectable with a green add on is ridiculously bad. Make it purple or iri and give guard undetectable while a hunt is going on and that'd be nasty. And before anyone thinks that'd be op, blights add ons haven't been touched and he has several add ons that are…
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I haven't seen a survivor incentive in weeks, central US.
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Both sides struggle to pip when dcs are involved, at the least it should guarantee a safety pip when someone dcs
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Honesty your average pub lobby doesn't stand a chance against a good blight, if they're running any of his cracked add ones your average swf doesn't stand a chance. If you're solo don't expect to escape and just try to have some fun.
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Don't act like mmr keeps new players and vets separated all the time. I have over a 90% kill rate and still end up against survivors with hardly any play time and occasionally ones with less than a day. Mmr range is quickly expanded to keep queue times low
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I've had people give up at 1 gen left and it's almost done as soon as the first survivor dies. It's really absurd how frequently teams give up when they're winning.
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Badham is such an absurdly survivor sided realm that's rarely talked about. I'd easily take any other map over any of the Badham variations. The entire map is a safe zone of strong loops and pallets chained together.