The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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This bug been around since Oni release and got officially reported in March and still no response? :/
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Just in case you haven't seen this already. @Desh
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@Washu_YouAreAGenius Cheers for the notification. I do agree with you. I was looking at the Silent Hill patch notes to see if they had actually fixed this and to my disappointment they hadn't. I honestly think they slapped "Acknowledged Status" then just whacked it on the low priority list. I asked on my thread for at…
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Pig wont be able to crouch then dash at a survivor in a straight line chase and pyrimind head has to be at least at half of the range of the damned shot to hit them with it but at that point you may as well has just M1 them. The main thing is the rest is down to probability, isn't it? If trapper has put a bear trap there,…
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Yes Huntress, Deathslinger, Billy, Nurse and maybe Plague if she has corrupt purge might be able to deal with it a bit easier but what about everyone else? Also I assumed you was at red ranks because that's just down to pure playtime, I'm getting 4ks all the time but till I actually go against a solid survivor then they…
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I'm not taking a perk because there is a 1/31 chance I might play on the Silent Hill map just to deal with a maps pallet setup that involve many forced pallets into long corridors. lol. Yes some killers can shave an extra second off the pallet break but still results in the same thing and not enough to make a difference.…
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Nurse is still the best killer in the game.
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It is counterable, you would just wait it out or go around. Just make it a green rarity or higher I think. It would be nice to have. Opens more strategy ideas and paths for the killer by having an addon like that. It's not like I'm suggesting it should be part of the base kit. that would be madness. Also I don't have any…
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I do agree that over the past couple of months it actually effects more than just the legacy characters now. I've had this happen to many characters. This is for sure a strange bug. I'd legit be interested what caused it just out of curiosity.
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Yeah, I think it's definitely something they should look into.
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Is possible for a dev to comment on this post? It's been a little while now and I'm wondering the current status of this as this bug is still present in the game.
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What I listed isn't just regarding chases. Even still chases times are indirectly the thing people are having issues with, the gens speeds are fine it's just there are certain maps that are still problematic.
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Ruin change was good and the new ruin is alright. It will be stronger with the new perk hex: retribution. Instead you should learn from veteran players what they are doing that you are not. It could be something like moonwalking correctly, priority over certain gens, forcing survivors into certain dead zones, etc.
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Eventually it will get to a point where there will be too many perks and they will and should have to go back to the way it was back in the day. Instant unlock fully of a perk.
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Absolutely and completely disagree. Every problem you listed is a skill based issue. "Slug and soft camp, camp" these are counterable by first identifying it, playing objective, using the correct perks to counter and most importantly be willing to trade yourself for the hooked person who may be about to enter struggle…
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Another bugged lunge:
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Trust me, I don't think you want to see a faster Hag.
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Honestly playing when you know you have an unstable connection is pretty toxic so imo if it times you out for it I think it's for the best. Just play something else till it's stable.
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Basing this off one match? Bad idea.
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They should run with the same parameters.
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I don't think you still understanding what I'm saying. When she physically isn't moving she is 100% making some sort of play and you can make a choice on that. The only time Spirit is in excellent favour is when you run to a tiny loop. I'm aware of who "ScottJ" is and yes I agree with him on some things but not a lot on…
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You play against Spirit in a similar way to Nurse. You predict, make a decision, guess if you would like on if she will account for you doubling back when she blinks or not. Thus, the same result when you make a prediction on where the spirit is. When a player says spirit provides "no feedback" what they really mean is…
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Absolutely agree 100%. They could of made her ghostly float up and then put her feet onto the window and then float down while her arms remain free and twitchy. There is so many intresting designs they could of done for a ghostly "spirit."
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they have tried it before a long time ago and it failed.
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Deranking wont stop them but time outs will.
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Well if the killer did that he wouldn't be playing dead by daylight at all. lol
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A experinced killer can check steam profiles to see if it's SWF. I've seen many folks do it and it they gonna dodge they'll dodge. Meanwhile the killers that are actually trying to always improve and look for a challenge would prefer it if they would have time to sort their loadouts out if battling a four man group. Like…
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so I can adapt my perks and loadout if it's a full team of swf.
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Actually on the contrary, I think they could include it into the archives. I think it would be way better than reading a wall of text.
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If you slug them and move away they can use unbreakble as well and swf will still be on the gens as they know he has that. If you are playing at least a somewhat optimal swf team you wont get far with hooking one after another. By the time you get 3 people on to struggle state there will be one gen left. Unless you get…
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Of course they can wait, that's why you got to move to a loop. Judging by the rest of your post it's clear you haven't played against some SWF groups at R1 then.
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There are no real weak killers in the game anymore. Everyone is at least A+ tier. Even wraith. Although the S+ tier killers are coming down from the top, nurse has been nerfed and spirit will most likely be next.
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https://www.twitch.tv/theonlymonto/clip/DarkFrailMosquitoDatBoi
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+1 Imagine him throwing you into a locker instead of the hook and you go down into davy jones locker in a alternate dimension and have to find a way out for a couple of minutes. Would be super cool.
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night shroud is great in a chase.
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A lot of the game is based around risk, RNG already. I want to see them reduce it. RNG is fine in a game as long as it doesn't effect the game massively and unfortunately Ruin does.
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4 man SWF will full meta perks and items straight up make it unplayable and it's frequently happening more. There needs be a big nerf to SWF. Buffing solo is completely the WRONG decision.
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He is in Death Garden so could be a possiblity although I really don't know what his power would be. Perhaps looses his skin overtime and starts running around super fast as the exoskeleton lol.
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Almost a year ago I posted this. Wow. Would be awesome if BHVR was still thinking about doing this and would be awesome to have another john carpenter killer and approaching winter it would suite well for it's back story and get another snow map.
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Obviously SWF would impact the killer's gameplan but that only depends on when you are first visible. If you are a survivor and you see a survivor running towards you from a far while working on a gen and your friends say they are all on gens and that isn't them then sure that can trump his imitation but that's not how you…
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Bitter murmur is 6 seconds per gen and 10 seconds last gen activation. Bitter murmur is a full tracking perk. Rancor would hardly be better when it's only 3 seconds. Not what I'm on about anyway, point it is the static aura obscures the killer's FoV. It's bad enough when you are going to a gen that's going to be popped…
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You are obviously quite offended if you going to start calling people survivor bias when clearly you've never seen them before. If you actually think that you clearly haven't seen anything I've posted on here. It's mostly things survivors have advantage over the killer that I commented on so far but in this case it isn't.…
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Judging by the survivor with 5k points the match went down hill pretty quickly and the survivors don't have any meta perks asides from sprint burst and self care. Sorry but the screenshot means nothing. Show footage and it might be barely considerable. On topic at hand, Nurse does need a nerf. He might be rank 14 but what…
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I absolutely do agree that the camera hijack shouldn't happen. I think it must of be done for the jump scares which to be fair was cool when Hag first came out but now really it becomes tedious the more you walk over it. Maybe if it was a separate addon called hypnotize or something I'd be alright with that and it drawing…
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You pretty much described yourself. lol.
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Wolf, you argue with everyone on these forums.
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In a asymmetrical game it's never really going to be 100% balanced but it's been better than it was which is the main thing. Of course there still plenty of things still need looking at but most games I'm not facing SWF full of DS, flashlights and toolboxes so why not? Yeah, piping is just a playtime thing really, grinding…
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If you think Thanatophobia is useless in the current meta and players working together doing hit protection (Hint: it's actually a score event in the game) is toxic then I don't think I'd be able to explain to you how self care is important to the health of cooperative play of survivors.
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You'd be surprised on some maps as a lot of loop infamous areas have jungle gyms next to them which can easily make 20 seconds fly by. I honestly think 33 - 36 seconds is more adequate.