alaenyia

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alaenyia
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  • My point was that if you aren't going to get credit for the kill letting them bleed out that slug to 4k does not make sense when looking at MMR. It was not in any reference to experience or level, if that is your question. Also survivors risking their lives to save a team mate is the polar opposite and a terrible…
  • You are correct the Emblem/Pips are the system only counts hooks and mori's, I had it backwards. But the devs have skewed this game so hard toward killer that it is now up to the killer whether the survivors have fun or not. So it could be argued that the player in the killer role is responsible for the other player's fun.…
  • Only kills via hook or mori count for MMR. EGC and bleed out only count for grade. So if kills are important to you slugging makes no sense as far as moving up the MMR system.
  • You seem to be relying on MMR entirely to hard in your argument. I did not even bring up MMR but since you did, there are only 3 levels of MMR and once you reach the 3rd tier (the by far largest group) you pretty much can't backslide to lower MMR's to prevent smurfiing. So while I am certain you are in the highest MMR, so…
  • I can clearly see that you like to slug to 4k and feel attacked by the majority of the community thinking that is cheap and lazy. Just playing the game as intended and racing the last survivor to hatch (which is way skewed in the killer's favor) is not "giving them a free escape" it is just allowing them to play the game.…
  • There are 3 tiers of MMR and most players who play more than casual (or aren't new) are in the highest tier because you can not backslide after reaching 1600+ high cap to avoid smurfing. So ok my guy I am sure you are such a DbD god that you are just getting a special dose of bully SWF above all the plebs.
  • Short answer: They tend to not play very well. Long answer: I assume because they do not have nearly the level of communication that PC players have they are much slower to learn the nuances of the game. A PC person makes a bad play they are generally going to hear about it in post-game chat, on their Steam profile, etc.…
  • From Bhvr , and you are deluding yourself if you think you are going against 4-man swf even 25% of the time.
  • Why do you need the pity kill so bad? At 3 dead you already won. Making it fair for the last survivor is not out of line. You are under some delusion that the last survivors "owes" you a kill. This is a majority solo queue game. Why would that last survivor just give up to you because the 3 team mates died? I know you will…
  • We aren't trying to avoid hackers, we are trying to avoid console players.
  • I think Freddy being considered D tier is crazy he used to be A tier all the way (prior to all the new 17 built-in perk killers coming out) and even now is fairly strong if you are a skilled killer.
  • Bully SWFs make up less than 3% of the survivor base. So you think the game should be balanced around this tiny fraction of players so that killers can just BM the heck out of the other 97%. And I do not disagree with the people saying sometimes slugging it the correct play, etc. But 4-way slugging is NEVER the correct…
  • Killers should not be "playing around hatch". It is pathetic to slug to 4k. The killer already won the match with 3 kills. Just play out the match with a perfectly fair hatch race. Killer had a way better chance of finding it first anyway. So you are giving the last survivor maybe a 15% chance to live.
  • It is kinda sad that having a decent match these days does highly depend on the integrity of the person playing the killer role, instead of just a skill vs skill match. I have always played killer in a very fair way, and sometimes go play killer if I have had a particularly sweaty, trash survivor evening. This way other…
  • Bhvr REALLY needs to cut loose with the built-in unbreakable we were told was coming like a year ago. This repeated, multiple team mate slugging until death is ridiculous. I also think there should never be more than 2 slugs. a 3rd goes down the 1st pops back up. Slugging a whole team and BMing them for 4 min should just…
  • Survivors have gotten a few things that were useful over the years but then killers cry about not getting a 4k every match and the survivors get their new ability nerfed within a few months. Generally every new patch is where can we buff killers and nerf survivors. Also someone said earlier "Survivors had to adapt". You…
  • Everything you described is what a killer should be doing anyway. So it is easy because it just works while not interupting normal game play. Unlike that weird survivor "sit in the basement for 2 minutes" business. I play more survivor and I think Pop is a fine perk. I do not think it needs a nerf, or adjustment.
  • You do not have to run a single perk to play trashy.
  • 6 years here, and I feel you a 100%. I have to assume new players just have no idea what it was like when it was great, so they just take the abuse. I watch little console players getting BM'd hard and just keep trying. I miss OG DbD every time I play.
  • DS is a one time use perk, that deactivates if you even look at an objective or another survivor. I agree that if a person is jumping lockers repeatedly or vaults that is obnoxious, but would be with or without the DS. The only people affected by this perk were all up at the offhook (which you shouldn't be) and looking for…
  • Yes and No, they do keep attracting new players but they have a rough retention rate for old players. A huge majority of PC players have left. Especially when crossplay is mandatory. So will it die out completely, probably not for a long time. Has the quality of gameplay and enjoyment out of it plummeted, yes, yes it has.…
  • I agree with most of your opinions. I don't know how long you have played but know most of your issues used to be better and have been made worse over time. I like to Myers, but you are right tombstone and infinite tier 3 are pretty rough. I do like to play Myers, but don't bring anything too bad, in it for the jump…
  • You are playing DbD, so yes you agreed to play with premade groups. That is part of the game. I wish it would show killers who is together. I think all these people whining that "all they get is 4-man SWFs" would get a rude awakening that most of their lobbies are solos, maybe a 2-man sometimes.
  • Your question is "Is distortion too strong in a game based on HIDE & SEEK???". Umm, No. The fact that everyone needs it because full aura is ridiculous but people still strap em all on is the problem. You should not be able to just see your opponent the entire match in a game of hide and seek. Try getting some skills.…
  • I am sorry you are getting these trash survivors. I have had this kind of match many times and it is very hard to play against a killer and a survivor both. If you can record it, even on your phone, you can long-form report it. Unfortunately console has no profiles so it is anyone's guess whether they get any consequences.
  • The difference between solo and SWF is a lot. But make no mistake, this game is 100% making changes as if all survivors are in a SWF. This is the main argument of solo survivors which make up well over half the player base. Killers have buffed again and again and again to combat SWF (which are a tiny fraction of the player…
  • Maybe killers (including Otz) need to recognize that if 9/10 survivors are leaving your match. It is not the survivors that are the problem. I play killer and I almost NEVER have someone DC and suiciding on hook is rare. But I also NEVER run back to the hook, do not slug at the beginning of matches, I don't camp or tunnel.…
  • Clearly this is a coordinated SWF. Which is not the typical survivor lobby in this game. So this is not the typical results in a match. understand that you are frustrated that you see the same thing over and over but the developers are responsible for building this dynamic. They have buffed and advantaged killers over and…
  • The only way to reduce your killer MMR is to play a killer you don't usually play. Unplayed killers will have low MMR.
  • Survivors are leaving DbD because it has become almost unplayable for survivors. The killer side has been buffed more times than I can even count, while survivor either stays the same or loses ground. So when ANOTHER survivor thing gets nerfed it is a big deal because survivors (solo survivors the largest part of the…
  • It is proxy camping, which yes, is camping. Killers pull this so they can run out in post chat and claim innocence, but you and they know what they were doing. You probably made the right choice to head out and just go on to the next. Hope you got a killer who actually wanted to play DbD in your next match.
  • This Haddonfield is massively worse than the original map. Tweaking this tiny map with 3 houses is pointless, when you had a decent map and just butchered it.
  • Solo survivors make up like 80%+ of the player base, and less than 5% were shown to be 4-man SWfs. The rest is divided between 2 and 3 man teams. So there is no need to be crying about coordinated teams winning when they are by far the exception and not the rule. Every killer who doesn't 4k 100% of the time loves to run up…
  • Lol, yeah it was back in 2018 and I was in a duo and we were on a gen. The killer (a huntress) was coming but she had a song not a heartbeat. So I stick the gen and my friend was like look at you not running away at the 1st sign of the killer. I really just had no idea I should run or hide. Later I got hooked and tried my…
  • I go play killer when I get burned out on survivor. I generally play "No Kill" killer and just try to maximize points for all parties as well as give survivors a break from the sweat. I usually have everyone 8 hooked by 3 gens done so I just go check out the basement or kick out doors till they get the last 2 done. Killer…
  • Trapper, Clown, Artist, Skull Merchant and Nurse
  • The ANTI-CAMP mechanism is not anti-camp? Did I read what you just wrote correctly?
  • Lol, for starters no survivors have a 90% escape rate. And duo's are definitely not running up out of every match. Since every single killer has an at or above 60% kill rate there is no way survivors are running around in here with a 90% escape rate, your math is not mathing bro. If this is personal experience you are…
  • I have only one time seen the anti-camp mechanism work in a survivor's favor. Once in months and I play nearly daily. So yeah it is pretty much just a sham to make survivors feel like they are "doing something" about trash game play.
  • Wow, I have consistantly played this game since 2018 and it has NEVER been more killer-sided than it is right now. With more killer buffs on the horizon. This poster must just not be very good at killer (by his own admission he took a lengthy break). I am a survivor main to the tune of probably a 80/20 split on what I play…
  • If you are getting 30% you are doing better than most. This game used to be about a 50/50 shot at escaping. But the devs have trashed survivor side so bad that it is probably around 10% for most solo folks. A huge swath of PC players have just been run off in general and console is new enough to the game they don't really…
  • I also do not stream and rarely have video proof. But here is how to address it with DbD. You have to report them in game at the end. Then also long form report it but submitting a ticket w/ DbD support. You need their profile info so this is only effective with PC players because you can't get to console info (although…
  • The majority of survivor players are solo queue. This game is sold on the idea of being a "team" game but never has been. If the developers wanted this to be a team game we would have built-in comms and console and PC would be able to communicate. This is not the case but developers seem to be buffing killers under the…
  • Yes, 2018 here and I miss OG Dbd daily. I would 100% play a "classic" version if they brought out that mode, even if it was just temporary like for anniversary. Even the sketch like hatch standoff and no EGC. I would take the good and the bad.
  • I play 4-5 days a week. It has been pretty disappointing for a log time. It is definitely not better now that what it was at the Chucky release. And the upcoming changes are moving the game farther in the wrong direction. I think I only still play out of nostalgia. This game used to be so much fun, and every once in a…
  • It is interesting that your "Unfun" list consists of both old and new killers. I generally dislike the new(er) killers because they have really gone crazy giving these more recent killers just a ridiculous amount of basekit. When this game started survivors were just like skins, all the same for the most part. And the…
  • For survivors: Just everyone concentrating on gens (this is the #1 reason for a loss), good chase with a couple good loops before a down (Devs have really worked hard to end this). Not following your friend(s) everywhere on the map, spread out and work the objectives. For killers: Not running back to every hook (This is…
  • I like this mode. It is fun, fast and fair. This one beats that "lights out" business hands down.
  • Do you mean like making the amount of time to do a gen take longer, wait they did that. Do you mean nerf toolboxes and "brand new part", wait they did that too. Maybe you mean they should add more gen slow down perks for killers, wait that has happened a lot. So I guess they should probably double the regression from a…
  • I do 100% think tunneling is out of hand in this game and should set back the killer more to make this a less favorable option. It would be hard to do something with the interaction from the killer side to prevent tunneling. A longer BT time, longer speed boosts for offhooked survivors kind of changes could help so that…
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