Comments
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@Crizpen Honestly I think most people realize that changing the game’ baseline isn’t in the devs job description like I said before. The purpose of this post was just to brainstorm how best to utilize Nurse on console without dev intervention. I’d say we’ve got a good start, if other people have ideas I’d still like to…
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@Orion you’re probably right, I tend to agree that BHVR isn’t in the business of creating a divergence between platforms by making the game different. I think the only way to make her competitive on console is to focus on loading her with Teachables that focus aura reading and beefing her downing ability. You are pretty…
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Thanks for everyone’s responses, I’ll try giving short feedback on relevant comments 🙂 @Dolphin9192 yeah I’ve been using a similar build, I’ll try incorporating some of those additional tactics. @Vietfox I understand where you’re coming from, and while I also don’t expect the devs to start giving special treatment to…
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Pro? The Killer in the video definitely should have opted to slug one if he was having that bad of a match lol, especially for one like Trapper who has no real map presence. I like running Deerstalker for him in particular.
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Thanks for the replies, hadn’t been back to the forums in a while... @MegaWaffle I believe the idea would just be that only a limited amount of playback can be retrieved (maybe the most recent match worth of footage), so I think it’s possible given the examples @DwightsLifeMatters gave. Anyway, just a non-gameplay type…
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Everyone has their own lines as a Killer that basically mean your ass is getting camped if you cross them. It’s irritating behavior like noise abuse, teabagging and blatant overeager altruists for me. If you’re literally buzzing around me like an insect waiting for a hook save you can’t protest getting swatted. I…
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EXACTLY what I was describing... well now I don’t feel as alone knowing it happened to someone else, it sucks that such a thing is possible. It really does feel like an oversight, nothing more.
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I figured it out, read the above before your reply... I’m also updating a similar post in the Tech Issues section kind of cautioning people about it.
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@Eight @WINTERS I think I figured it out, but it’s bad news for me unless BHVR decides to make the purchase system more transparent with PS+... to test it I checked what PS Store showed me having as “Purchased”, and it turns out only entire chapters purchased communicate across your primary console’s accounts. I had…
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@Rebel_Raven
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I’ve said in the past this is one thing that F13 got right. That game is beyond jacked up in other ways and I will always think DBD is the superior game, but making comms have its drawbacks puts the player back in the game instead of actively trolling to pass the time.
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I pay $60 for a subscription that has always given me my content on my different accounts FOR EVERY OTHER GAME. I’m trying to see if this is an unforeseen mishandling of account data for console users that BHVR may not have intended. So kiss my ass, you troll.
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No, both are US accounts. Same device for both, for all the other content bought with PS+ carries over across accounts. If it didn’t work this way, DBD and all my other games shouldn’t even be accessible is my thought process.
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I don’t think so, some generators are in rooms literally filled with them... I would find that kind of nerve wracking. I’m not talking gingerly sneaking out of the locker like a Survivor either, I’m talking quick and explosive. Imagine you’re nearby and the heartbeat goes away and you misinterpret that as the Killer…
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I do think a Killer that could utilize the lockers to spy on people and pop out would be awesome 😎
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Right?! Imagine him moving like 130% speed and a smaller terror radius 😦
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Jason would be highly unlikely, he has a game and it’s basically DBD’s (albeit outgunned) competition in the killer game arena. I think Chucky would be a NIGHTMARE in a good way, lots of possibilities. Pyramid Head would also likely be out unless they got a license from Konami, but more importantly I think him and…
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And THAT original premise of the intangible killer instinct is what makes Mikey my #1
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Trapper just brings the pain, but Wraith is slowly replacing him as my new main... PS4 Nurse is so frustrating to use she barely gets any playtime from me. P.S. @Giddawid there’s no Clown represented on the poll mang what gives
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TEAM MIKEY! Not only is he just the creepiest to go up against—run right over someone running him with Insidious or spot the mf watching you from a window and you’ll know what I mean—but his power is the most formidable of this bunch with Freddy (now with the buff) coming in close second. Playing him correctly is so damn…
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Usually I can come up with some kind of logical argument from either side of an issue, but in this case it’s just a hopeless cause. It’s never gonna happen, more than likely the petals will just be purged from everyone’ inventory one day.
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Thanks to everyone who has provided feedback and kept it civil, I welcome any other ideas/improvements/dissent since I know there’s more out there. Keep commenting to keep the thread alive 🤓
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Yeah that’s pretty much what I described in the post you dropped the link in, loopable obstacles having vectors attached to them with time counters attached to them for each Survivor. I just took that concept in a different direction I guess.
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Okay, couple things. The sacrifice time is a crucial component, if you shorten it as baseline (i.e. without the help of a perk that has weaknesses or can be countered in some way), it tilts the game to a huge advantage in the Killer’s favor... the Survivors need a fair amount of time to rescue each other. Same goes for…
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Excellent point
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@"Entità" As far as SWF ignoring the ranking system, I’d say you’ve identified a pretty glaring loophole, wouldn’t you? You could make that issue a post of its own. I would think it could be fixed by only allowing the SWF party into matches with a Killer that’s equal/greater than the top SWF player’s rank. MAYBE within a…
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@Whispers23 this is addressed by the difficulty setting described by @Wowz261 above. Good idea, the difficulty level means additional objectives or hardcore win conditions aren’t forced down anyone’s throat and the rank-based matchup mechanic—which is crucial to the game’s balance despite the bizarre hype of it being…
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If that’s true it’s interesting... it’s happened to me every time, but I haven’t hit rank 1 yet so I couldn’t confirm
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@not_Queen any chance to talk about it at the next livestream?
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PS4 too!! I’ve previously posted about this, I really hope the devs plan to address it.
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Absolutely, but I’ve seen it work both ways where I was in a chase and landed a hit where I just kind of chuckled and collected my victim knowing damn well it should’ve missed. Latency and locked frame rate at =>30fps are just a reality to accept on PS4, there are much more real issues on PS4 like MY ITEMS ARE STILL BEING…
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Agreed 💯 Edit: See my other response where I talk about hit box rushing the Killer, your recommendation fixes this.
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@Egonic I don’t see your response as an “us vs. them” mentality and actually I didn’t interpret @TerminalEntropy response towards you as overly defensive or hostile either, your argument understandable protest to the OP. My issue with the game as it is now is that I believe there is supposed to be a natural progression…
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YEAH for like the last half hour
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I have seen this suggested by several people and I honestly think the only reason the devs haven’t done it already is due to graphics related clipping issues. Some character models are bigger so you’d end with characters like the Trapper with his arm sticking through the wall and it would just look crappy and it might…
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Honestly the ragequit/DC compensation is secondary to the no warning “f$&k your item, thanks for playing” moment we get each time it happens, and it’s without a doubt an unintentional side effect of that. It’s a code thing where it’s being registered as a loss for the Survivors, PATCH IT PLEASE!!
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I like your ideas and they’re similar to my own in a different way, if that makes sense. The numbers may need tweaking but it doesn’t seem unreasonable. And btw I didn’t know this until recently, but if you see a hooked Survivor flapping their arms but not actually trying to escape the hook it’s a signal that they’re being…
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So to clarify what I meant and describe my idea in technical terms, imagine each loopable obstacle with a four running clocks attached to it, one per player. This clock would only activate when toxic looping is detected and accumulate in the Killer rage meter very slowly—I’m talking so slowly that it would likely be near…
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I don’t buy that you don’t know what I’m talking about when I refer to toxic looping. The process goes swarm, bait, loop/gen rush on just about every other game it seems. It’s exponentially worse if you realize it’s a SWF or a meme squad. I’m not saying destroy it as a tactic, but if the same player has been looping it…
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Right, either the Bloodlust should get buffed when the game detects toxic looping or something entirely different should be worked in to the gameplay. Your idea would probably be easier to actually implement if I’m being perfectly honest with myself, but you gotta admit some calculated payback would be a tasty reward,…
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Everyone has great ideas, first and foremost. One bit of criticism is Killers continue to pick off Survivors despite gen rush, and working in these changes would drastically tip the game in the Killer’s favor since time is naturally not on the Survivors’ side. The maps would have to change size to make the Killer search…
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It’s honestly much easier just to look away as a Killer, but what the hell do you want exactly? It’s a psycho killer and you’re hoping to blind it with a flashlight. It should carry some risk of failure lol
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IMO the event was busted from the start. Progress is entirely too slow, and they haven’t fixed the issue of finishing a vial as one side resets progress for the other side post patch. I’m more unhappy about the overall rate to complete, especially when you’ve got farmers taking the flowers while you might be trying not to…
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I’d say you’re right about interrupting harvests as being dickish, although you’re probably noticing people tunneling harvests with the event ending soon. Flashlights are annoying, but balanced... I’d say blinding pallet breakers is a legit move. Also I never realized the camping signal, thanks for that 😅
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No no after the Killer left the match at the wrap up screen. The Killer is tallied at 0 bp, but I don’t know if the game detects an intentional DC or a bad connection kick. This is on PS4, it’s easily reproduced if you can set up a KYF.
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Soo... Billy’s saw definitely instadowns, and if a MM build lets him instadown so what?? You are whining entirely too much about a character that relies on speed and stealth and requires time to actually get traction. As someone else said, he really has no map presence like Billy, Hag, Leatherface, on and on. Also, that’s…
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It’s meant to be lopsided for the most obvious of reasons, and let’s be real: The fact that there’s so much debate means the devs will be in no hurry to change it.
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#dev #communitymanager This is a real thing, please don’t leave an entire platform hanging.
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This is definitely not what happened. We did get BP that we already earned in the course of the match it seems, but items were definitely dropped for no reason two matches in a row. Forgot to mention I’m on PS4, this may be an issue that was patched already on PC? Just a thought.