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Boon: Circle of Healing Perk Change
Survivors within the Boon Totem Range receive 100% of the Healing Progress while the Boon Totem Owner is Healing themselves or Another Survivor (Receiving Healing Progress generally). If the Boon Totem Owner is within Range while Another is Receiving Healing Progress, the Boon Totem Owner Receives 100% of the Healing…
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Madness Status Effect Interaction
Hysteria Injured and Dying Survivors are Afflicted by Madness Tier 2 with Madness Afflictions associated Effects: Intermittently Causes Survivors to Hear an Distant Illusionary Terror Radius, Survivors Perceive an Illusionary Red Stain and Terror Radius as though The Killer were right behind them during a Chase, Broken…
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Overwhelming Presence and Stridor Perk Changes
Overwhelming Presence While Within Your Terror Radius,Survivor's Item Depletion Rates are Increased by 90%/95%/100%. When a Survivor Screams 2-Times(through any Source),the Survivor and Survivors within 4-Meters will suffer from the Incapacitated Status Effect for 15-Seconds. The Speed Progression and Bonus Progress gained…
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Laceration Experimental Status Effect
The Survivors will Begin their Dying State Bleedout Progression and Produce Grunts of Pain and Pools of Blood Intensifying as The Survivor advances their Hook State and Bleedout Timer. In Between No Hook State or Dying State Bleedout Progression Threshold/ 1-Hook State or 75%-Bleedout Progression / In Between 2-Hook States…
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Territorial Imperative Experimental Perk Change
Territorial Imperative The Aura of the Basement is Highlighted to you in a White Aura. Standing within the Basement for 5/4/3-Seconds activates Territorial Imperative. When Exiting the Basement Entrance, the Auras of all Survivors are Revealed to you for 3-Seconds. Any Survivor standing within the Basement including the…
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Coulrophobia Small Perk Tweak
Coulrophobia Survivors within Your Terror Radius suffer from a 40%/45%/50% Healing Speed Penalty. Survivors Performing an Altruistic Action during a Chase will receive a Difficult Skillcheck.If the Survivor Fails the Skillcheck , the Action's Progress is Reset by 100% of its Amount. These Effects Persist on a Survivor for…
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Hemorrhage Status Effect Change
Hemorrhage Status While a Survivor is Afflicted by Hemmorrhage: Survivors Healing Progress and Dying State Recovery decays by 2-Charges while not Healing or Recovering. Survivors lose 15% of their Dying State Progress when Put into the Dying State. Every 5%-Bleedout Progress while a Survivor is in the Dying State will…
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Cruel Limits(Claustrophobia) and Hex:Crowd Control Further Perk-Tweaks
Cruel Limits When Within 16-Meters of a Completed-Generator,and A Survivor is Within a 32-Meter Range,Claustrophobia Activates.The Entity will Block All Windows and Vault-Location within that Range for the next 20/25/30-Seconds. The Auras of Blocked-Windows and Vault Locations are Revealed to you During this Active-Time.…
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Stridor Experimental Perk Change
Stridor Survivor's Grunts of Pain while Injured are Increased by 40%/45%/50% and their Regular Breathing is Increased by 25%. Every 40-Seconds of a Survivor being Injured will cause the Survivor to Begin to Cough for 2-Seconds. Survivors within 16-Meters of Another Survivor being Injured or Put Into the Dying State will…
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Shadowborn and Pop Goes the Weasel Experimental Perk Changes
Shadowborn Your Field Of View is Increased by 10/12/15-Degrees. When Looking at a Survivor’s Direction within 45-Meters in a 20-Degree Cone, the Survivor is Highlighted by a White Tint. Survivors within 45-Meters of you do not Perceive the Red Stain unless they are Looking within your Direction in a 20-Degree Cone or…
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Nemesis Perk Change
Nemesis A Survivor who Blinds or Stuns you using a Pallet or Locker becomes your Obsession. Anytime a New Survivor becomes the Obsession, the Survivor will be Afflicted by the Oblivious Status Effect when further than 8-Meters Away from the Killer for 40/50/60 Seconds and their Aura is revealed for 4 Seconds. After…
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Exhaustion Status Effect Interaction-Change
Exhaustion Status-Effect All Exhaustion Perks are Placed on a Shared-Cooldown. Survivor's Panting of Breath from Running will build-up 50% Quicker and Last 50%-Longer.(Applies through a Survivor's Injured-State as Well.) When a Survivor continuously Runs for 8-Seconds, the Survivor will stop Running,and the Run Action will…
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Furtive Chase,Coup De Grace,Dead Man's Switch Perk Update
Furtive Chase Reduces Terror Radius by 12.5%-Per Token While in Chase. The Obsession Status Transfers to the Survivor Rescuing Another from a Hook if the Current Obsession is not in a Chase or in the Dying State. The Terror Radius Reduction Persists for 15-Seconds After a Chase Ends. Coup De Grace Current to Rework. When…
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Clairvoyance Perk Tweak
Clairvoyance When Within 8-Meters of a Standing or Cleansed Totem,Clairvoyance Activates.Press the Active Ability-Button while Empty-Handed and Motionless to Channel Clairvoyance.The Channel-Action takes 12/11/10-Seconds.While Clairvoyance is Active,the Aura(s) of Pallets,Windows,Vault-Locations,Exit-Gate…
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Eruption Perk Slight-Tweak Change
Eruption After Kicking a Generator,the Aura of the Generator is Highlighted to you by a Yellow-Tint.When a Survivor is Put Into the Dying-State,the Affected-Generator(s) Explode,losing 10%-Progress and begin to Regress.Survivors Repairing or within a 16-Meter Range of the Generator Exploding,will Scream and suffer from the…
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Distressing Experimental Perk Change
Distressing Your Terror-Radius is Increased by 8-Meters. When you have Chased Each Current Survivor, the next Time you are Outside of Chase , your Terror Radius is increased to 128-Meters. This Effect persists for 15-Seconds when Entering a Chase.This Effect then resets. Gain 100%-Bonus Bloodpoints for Actions in the…
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Hex:Blood Favor,Poised,and BloodHound Experimental Perk Changes
Poised Each Time a Generator is Completed,You Complete a Healing Action on Other Survivors,Perform a Safe-Hook Rescue,Take a Protection Hit,Cleanse a Totem,Search a Chest,Escape a Chase,an Exit Gate is Opened,or You Rescue A Survivor while they Are Carried by the Killer trough a Stun or a Flashlight,you Gain a Token. While…
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Killer Opacity Interaction and QOL Changes
Killer Crouch The Foliage currently standing on and nearby-Foliage within Short-Range While Crouched will become transparent. Adjustments to Raise the Camera Height for Crouching Killers to more accurately reflect Head-Placement while Crouched. Killer Power Opacity Intensity Increase to the Transparency while standing…
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Bloodlust and Skillchecks Miscellaneous Changes
Bloodlust If the Killer is more than 20-Meters from a Chased Survivor, Bloodlust Effect activates.Bloodlust deactivates when within 20-Meters from the Survivor during a Chase, however the Effect persists for 5-Seconds during this Time or upon a Chase Ending Afterwards. The Killer's Movement Speed is Increased by 0.2/MS…
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Monstrous Shrine and Unrelenting Experimental Perk Changes
Monstrous Shrine During the Trial, 4 Hooks are Highlighted by a White-Aura to the Killer. When the Killer Hooks a Survivor on a Highlighted-Hook , the Entity transports the Survivor to a Basement Hook. The Basement Hooks and Hooks within 32-Meters of the Basement are granted the Following Bonuses: For Every Other Survivor…
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Dying Light and Play With Your Food Experimental Perk Changes
Dying Light You become Obsessed with One Survivor. Each Time you Hook a Survivor other than the Obsession,and the Obsession is Alive,Dying Light receives a Token,up to a Maximum of 6-Tokens. Each Time you Hook a Survivor other than the Obsession ,the Obsession gains a 5%-Action-Speed Bonus towards Healing and Unhooking…
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Deathbound Perk Tweak
Deathbound When a Survivor heals another Survivor for the Equivalent of One Health State at least 32-Meters away from you,Deathbound triggers, and the Survivor(s) completing the Healing Action will scream, revealing their Location to you for 4 Seconds. When the Survivor performing the Healing Action is further than…
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The Ghostface Night-Shroud Power Change
The Ghostface "Night Shroud" Power The Night Shroud Cooldown reduced from 30 Seconds to 24 Seconds. Missing a Basic Attacks while in Night Shroud does not take the Ghostface out of Night Shroud. Stalk Meter The Stalk Progress on a Survivor will regress after 15 Seconds at a Rate of 0.5% if not being Stalked and while the…
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Dragon's Grip and Trail of Torment Perk Interaction Change
Dragon's Grip The Perk Cooldown reduced to 80/70/60 Seconds from 120/100/80 Seconds. The Perk will immediately go into Cooldown after interacting with a Selected Generator. Within 30 Seconds of this Cooldown,the next Survivor interacting with the Generator will be Afflicted by the Debuff Effect,and otherwise the Perk…
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Gearhead and Dark Devotion Perk Changes
Gearhead After Hitting the Survivors Twice with a Basic Attack , Gearhead Activates for the next 16 Seconds. While Gearhead is Active, the Repair Progress of Generators can be determined by the Intensity of their Aura up at a Distance of 48/56/64-Meters. During this Time, any Survivor currently repairing that have…
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Unnerving Presence and Predator Perk Tweaks
Unnerving Presence Survivors within your Terror Radius have a 8% Greater Chance of Triggering a Skillcheck when Performing a Repair or Healing Action. Survivors can not Perform the Great Skillcheck Success Zone while Repairing or Healing. The Skillcheck Success Zone for the Triggered Skillcheck is Reduced by 50%/55%/60%.…
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Overcharge,Agitation,and Mad Grit Perk Change
Overcharge Perform the Damage Generator Action to Overcharge a Generator: The Damaged Generator's Regression Rate is increased by 10%/12%/15%. The Generator gives no Indication of Regression Taking into Effect or the Regression Progress from the Generator. The Next Survivor(s) interacting with the Generator will Receive a…
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Territorial Imperative,Iron Grasp,and Poised Perk QOL Change
Territorial Imperative The Aura of a Survivor Entering,Within,or Exiting the Basement is Revealed to the Killer for 3 Seconds and when the Killer is at least more than 32-Meters Away from the Basement Entrance. The Basement Hooks are highlighted by a White Aura to the Killer when they are Further than 32-Meters Away from…
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Prove Thyself,Built to Last,Visionary,Déjà Vu,and Distortion Perk Interaction Change
Visionary The Auras of the 3 Generators in closest Proximity to Each Other are revealed to you for 40/50/60 Seconds at the Start of the Trial and each Time a Generator is completed. Built To Last Once per Trial,a Depleted Item will refill 50% of its Charges after 12/11/10 Seconds. Built to Last does not apply Add-Ons…
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Babysitter and Second Wind Perk Tweak
Babysitter After rescuing a Survivor from the Hook , the Unhooked Survivor leaves no Scratchmarks or Pools of Blood for the next 4/6/8 Seconds. If the Unhooked Survivor is no longer within 8-Meters of you during Babysitter's Active Time, the Unhooked Survivor sees the Killer's Aura and gains a 7% Haste Status Effect for 4…
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Bamboozle, Cruel Limits, Hex: Crowd Control,No Way Out Perk Interaction Change
Bamboozle Your Vault Speed is 15% Faster. Performing a Vault Action will call upon the Entity to Block the Window or Vault Location for the next 12/14/16 Seconds for all Survivors when a Survivor is within a 2-Meter Range of the Window or Vault Location. Only One Window or Vault Location may be affected by this way at a…
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Coup De Grâce Perk Change
Coup De Grâce When Chasing an Injured Survivor, the Distance of your next lunge Attack is increased by 50%. Missing or Successfully Putting the Injured Survivor to the Dying State with the Lunge Attack will cause Coup De Grâce to go into Cooldown for 80/70/60 Seconds.
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The Hangman's Trick Perk Quality of Life Change
Hangman's Trick Gain a Notification when a Survivor begins Sabotaging a Hook. You see the Aura of the Survivor performing the Sabotage Action during the Sabotage Process. While Carrying a Survivor, the Auras of any other Survivors within 4/5/6-Meters of a Hook are revealed to you. The Aura of the Survivor remains to be…
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Make Your Choice and Hex: The Third Seal Perk Interaction Change
Hex: The Third Seal Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect. Putting an Afflicted Survivor into the Dying State causes the Following Effects: When a Survivor is put into the Dying State by a Basic Attack , the Survivor's Current Dying State Bled-Out Timer is…
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Predator, Zanshin Tactics,Hex: Retribution, Barbecue and Chili Perk Change
Predator Scratchmarks left by running Survivors during a Chase will spawn slightly/Moderately/Considerably closer together.This effect persists for 3 Seconds if the Survivor escapes the Chase. The Noises caused by Running Survivors in the Environment and their Footsteps are increased by 50%. Zanshin Tactics The Aura of all…
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Furtive Chase Perk Tweak
You become Obsessed with one Survivor. When your Obsession is Hooked ,Furtive Chase receives a Token, up to a Maximum of 2/3/4 Tokens. Each Token decreases your Terror Radius by 12.5% during a Chase..This effect persists for 15 Seconds after the Chase ends. When a Survivor ,not currently the Obsession, rescues another from…
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Dead Man's Switch Perk change
Dead Man's Switch You become obsessed with One Survivor. After Hooking the Obsession , Dead Man's Switch activates for 35/40/45 Seconds. While Dead Man's Switch is Active,any Survivor that stops repairing a Generator before it is Fully Repaired will cause the Entity to Block the Generator for the next 45 Seconds. Affected…
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Hex:Huntress Lullaby Perk Change
Hex:Huntress Lullaby Survivors receive a 4%/5%/6% Additional Regression Penalty when Missing a Repair or Healing Skillcheck. Each time that a Survivor is Hooked, Hex:Huntress Lullaby receives a Token. 1-5 Tokens: Time between the Skillcheck Warning Sound and the Repair and Healing Skillcheck is reduced by 14%. 1-5 Tokens:…
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Sole Survivor Perk Tweak
Sole Survivor For Each Other Injured, Hooked,or Dying Survivor and you are not within 32-Meters of another Survivor, your Aura can not be Read by the Killer within a Maximum Range of 12-Meters. For Each Sacrificed,Killed,or Escaped Survivors, Sole Survivor gains a Token. Your Aura can not be Read by the Killer within a…
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Beast of Prey,Forced Penance, Deliverance,and Camaraderie Perk Tweak
Beast of Prey Grants the Undetectable Status Effect after gaining Bloodlust Tier 1. You see the Aura of any Survivors within 16-Meters of the Chase for 3 Seconds after gaining Bloodlust Tier 1. These effects are removed if you lose Bloodlust. Putting a Survivor into the Dying State after gaining Bloodlust Tier 1 will grant…
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I'm All Ears,Thrilling Tremors,and Dark Devotion Perk Interaction Change
I'm All Ears Perk Cooldown begins as soon as the Perk Trigger Condition Activates instead of the After Aura-Reading Duration. Thrilling Tremors Perk Cooldown begins as soon as the Perk Condition Activates instead of After the Generator Block Duration. Perk Cooldown for Tier 1 and Tier 2 reduced from 100/80/60 to 80/70/60…
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Monstrous Shrine,Insidious,and Deerstalker Perk Change
Monstrous Shrine When 24 Meters away from the Basement , any Survivors entering or exiting the Basement Entrance will be afflicted by the Oblivious Status Effect for 15 seconds. The Basement Hooks are granted the following Bonuses : Survivors being Rescued or Unhooking themselves from a Hook in the Basement will suffer…
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Survivor Perk
Each Time you heal a Survivor for the equivalent of one Health State while you are in the Healthy State, you gain a Token,up to a Maximum of 3/4/5 Tokens. When in the Injured State,each Token grants 10% Progression into the Healing Progress.Any Tokens obtained will be consumed.
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A Suggestion for Terror Radius and Red Stain QOL
The ability for The Killer to be able see the Red Stain they emit ; The ability for The Killer to see the Terror Radius Range via an outline. This will help new player understand the Red Stain's idiosyncrasies; for one,the feature will help them practice Red Stain mindgames and it will allow them to make optimizations…
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Save the Best For Last and Play with Your Food Perk change
Save the Best For Last You become obsessed with one Survivor. Gain a Stackable 5% decreased Cooldown on Successful Basic Attacks for each Successful Hit that is not dealt to the Obsession, up to a Maximum Cooldown Reduction of 30%/35%/40%. Putting a Survivor,other than the Obsession, into the Dying State with a Basic…
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Dark Sense,Unbreakable,and Soul Guard
Dark Sense Each time a Generator is completed , the Killer's Aura and the Auras of all other Survivors are revealed to you for 6/8/10 seconds when within a 128-Meter Range. Unbreakable Grants the Ability to fully recover from the Dying State once per Trial. After being fully recovered by this way, the Dying State recovery…