The devs are smart people and have designed a game that is great for newcomers and intermediate players. However, as the people who focus only on escapes and kills instead of the emblem rewards climb to higher levels, the game's fun breaks down. Match times become longer Games don't feel as "fun" because everyone brings…
Have the five traps start armed in front of each totem on the map. The trapper should be able to hold a maximum of three traps by default. Bags now just give you extra starting traps up to three. Now, the breakdown why: Trapper is the mascot and starting killer for most new players. Totems are an aspect of the game that…
So one of the major joys of this game is its variety. I feel the devs go to great lengths to come up with clever perks for killers and survivors. However, a "meta" forms, and eventually we see survivors and killers running around with the same perks at end game. Not only this, but I'm sure there are powerful perk combos…
I started Dead by Daylight probably about 6 months back after reading a review online that the game had continued to improve over the years. I've been gaming for about 30 years now. Dead by Daylight is fresh. Unique. Easy to pick up, but difficult to master. Engaging even closing in on 200 hours of play. Most importantly,…
Hi devs, great game! I think decisive strike is a good and needed ability for survivors. However, I believe there is a counter play issue that could use a love tap or two to fix for a healthier and better game. I'll break down the reasoning as follows: DS. What purpose does this perk serve? a. Anti-tunneling b. Gives the…