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Re: Killrates are deceitful.
People only get better the more they play. Balancing from the middle-down draws a line in the sand and creates a scenario where if people play, become good enough and cross that line, the game goes i…1 -
Re: The undervaluing of hook counts by players
The killer's purpose is to kill. The game is all about whether the survivors escape with their lives or the killer takes them. There are 4 survivors, so there are 4 possible points for either si…4 -
Re: Why don't you mention why killer players uninstall the game?
Try playing your favorite killer, working, studying and practicing your ass off to get good at it just to get screwed out of a fair game and ultimately regulated by 'endurance.' Now play th…-2 -
Re: Ghostface most likely needs a rework now
My wishlist after 11k hours of mostly playing Ghost Face. After 3 successful marked stabs, gain the ability to throw the knife once (one-shot down if target is exposed). While crouched and in Night S…-1 -
Re: My suggestion to fix the issue of the disconnect epidemic (The Karma System)
Truly interesting concept! Penalties for game-spoiling tantrum DC's do need to be higher, but this cannot become an abusable social credit system that can potentially punish players for winning …5