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Re: About the "slug meta"
[…] So if you then buff killer up to A grade to be right next to swiffer, then it's clear the game is generally balanced around A grade now, no? […] You are assuming that those changes were made…2 -
Re: About the "slug meta"
The destruction of old maps. […] Tile spawn logic rework. What do you mean by "destruction"? The removal of infinite loops? Reducing the size of gigantic maps so killers with low mobility d…6 -
Re: Over a week new Freddy - strong, too strong, weak, too weak?
In my opinion, it is way too easy for survivors to stay awake most of the time and counter him right now, which makes him weak. If they nerfed the clocks (reducing the amount on the map and more cool…3 -
Re: About the "slug meta"
I said the biggest factor is killer cooldowns buff and survivor movement speed nerf. Killer's cooldowns haven't been buffed, and survivor movement speed hasn't been nerfed in the last …1 -
Re: About the "slug meta"
So, what you are saying is that all the nerfs to regression and slowdown perks, all the basekit mechanics that artificially restrict what killers can do, the +20 seconds to the total hook timer added…2