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Re: Hyperfocus - Feedback
It's almost mandatory to run stakeout with hyperfocus imo, the extra 1% from stakeout applies to hyperfocus. In addition to making the effect of hyperfocus stronger it also combos extremely well…4 -
Re: How was kill rate of 53% "below our expectations"?
This is true of literally every online team based game that has matchmaking based on skill. I wish they showed us the rates across MMRs I don't think anyone would disagree that the avg kill rate…5 -
Re: Hot take: I like Garden of Joy map
Against good loopers the map is pain. Against people who don't know how to loop/chain tiles it's not too bad.2 -
Re: What if blast mine gave incapacitated to killer?
I think it would be too strong in a swf. The perk/idea of it is perfectly fine for solo but on comms and rotating 4 available blast mines to put on gens would be disgustingly effective and there woul…1 -
Re: So why did the Sprint Burst meta never happen?
Because sprint bursts effectiveness was extremely over exaggerated by dead hard defenders.3