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Re: The change to stacking haste/hindered is GOOD, and the design philosophy can be used for Regression
Except, 3% doesnt mean a thing if: It takes 14 seconds to place, can be snuffed at any time (meaning that distance-wise, you need to have people running through the boon range for a total of 2000 met…0 -
Re: Why the haste/hinder changes are actually a great idea
Simple example: Dark Theory and Batteries Included, give 2 and 5% respectively. Too weak to be used on their own as a sole effect, they are used mainly to amplify other haste effects. 3% and 6% wont …2 -
Haste and Hindered changes
I am gonna make a more concrete version of this to put into the feedback section, this is purely to discuss and have the community influence my opinion before I put it in feedback: On one end, absolu…4 -
Haste&Hindered Rework+new status effects suggestion
To start with, Haste&Hindered will keep the current change in that they wont be able to stack. However, in addition to this change (which, is gonna take some time to properly implement) I suggest…0 -
Re: The change to stacking haste/hindered is GOOD, and the design philosophy can be used for Regression
So, 2 problems with this: What numbers would you give Dark Theory and Batteries Included? 2% and 5%, even upping that to 3% and 6% is going to make those perks far too weak to use except on small map…2